相比較其他,picasso的圖片緩存更加簡單一些,他只需要一行代碼就可以表述:導入相關jar包
Picasso.with(context).load("圖片路徑").into(ImageView控件);
listView加載圖片,在現在的app中都是非常常見的,我們往往要處理圖片加載緩慢,錯位等常見問題。Picasso不僅實現了圖片的異步加載,同時對一些問題也做了解決和優化
比如:1.當在listView,滑動的時候,我們需要在adapter中把已經不再視野的ImageView圖片資源進行回收,否則會出現圖片錯位。
2.將圖片壓縮轉換,減少內存消耗,
@Override public void getView(int position, View convertView, ViewGroup parent) { SquaredImageView view = (SquaredImageView) convertView; if (view == null) { view = new SquaredImageView(context); } String url = getItem(position); Picasso.with(context).load(url).into(view); }
它也可以進行圖片轉換,實際上就是裁剪了,我覺得
Picasso.with(context).load(url).resize(50, 50).centerCrop().into(imageView);
Picasso. // 創建Picasso對象 with(context). // 載入Url,此方法有很多重載,可自行嘗試 load(url). //讀取本地文件不緩存 memoryPolicy(MemoryPolicy.NO_CACHE). //讀取網絡文件不緩存 networkPolicy(NetworkPolicy.NO_CACHE). //圖片顯示之前的占位圖片 placeholder(R.drawable.drawer_avatar_default). //重新設置寬高, 此處使用了從Dimen文件獲取, 推薦這種方式,也可以直接設置PX值 resize(context.getResources().getDimensionPixelSize(R.dimen.space_64dp), context.getResources().getDimensionPixelSize(R.dimen.space_64dp)). //按照上一步重置的寬高居中顯示 centerCrop(). //使用自定義變換, 此處是圓形頭像效果 transform(new CircleTransformation()). //不淡入淡出, 直接顯示 noFade(). //目標ImageView into(target);
自定義圓形的轉換類
public class CircleTransformation implements Transformation { private static final int STROKE_WIDTH = 6; @Override public Bitmap transform(Bitmap source) { int size = Math.min(source.getWidth(), source.getHeight()); int x = (source.getWidth() - size) / 2; int y = (source.getHeight() - size) / 2; Bitmap squaredBitmap = Bitmap.createBitmap(source, x, y, size, size); if (squaredBitmap != source) { source.recycle(); } Bitmap bitmap = Bitmap.createBitmap(size, size,source.getConfig()); Canvas canvas = new Canvas(bitmap); Paint avatarPaint = new Paint(); BitmapShader shader = new BitmapShader(squaredBitmap, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP); avatarPaint.setShader(shader); Paint outlinePaint = new Paint(); outlinePaint.setColor(Color.WHITE); outlinePaint.setStyle(Paint.Style.STROKE); outlinePaint.setStrokeWidth(STROKE_WIDTH); outlinePaint.setAntiAlias(true); float r = size / 2f; canvas.drawCircle(r, r, r, avatarPaint); canvas.drawCircle(r, r, r - STROKE_WIDTH / 2, outlinePaint); squaredBitmap.recycle(); return bitmap; } @Override public String key() { return "circleTransformation()"; }