自從加入工作的隊伍里,博客都荒廢了,今天周末,難得清靜,寫篇博客!剛才看到了Process類,隨手寫了個小demo.給大家分享下!
首先大家要對Process類有一些簡單的了解,參考資料:https://msdn.microsoft.com/zh-cn/library/system.diagnostics.process%28v=vs.110%29.aspx 如果有興趣可以深入學習。學習過后,我們大家先要寫一些掛機軟件,分分鍾就能搞定了!如果你編程更厲害可以寫一些游戲外掛什么的,當然不建議大家這么做,自己寫着玩還是很有意思的!
1,打開Uinity 建一新工程。
2.創建腳本文件 CallApplication.cs
using UnityEngine; using System.Collections; using System.Diagnostics; using System.Collections.Generic; using System; public class CallApplication : MonoBehaviour { // Use this for initialization private static string outputPath = "D:/kuwo/kuwomusic/8.0.3.0_BCS30/KwMusic.exe"; private int x = 0, y = 0; private bool isOn = false; private int minute = 0; // Use this for initialization void Start() { //ListAllAppliction(); UnityEngine.Debug.Log("當前應用:" + Process.GetCurrentProcess().ProcessName+" 進程ID: "+Process.GetCurrentProcess().Id); } void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 50), "打開外部應用")) { if (CheckProcess("kwmusic")) return; else StartProcess(outputPath); } if (GUI.Button(new Rect(10, 60, 200, 50), "殺死應用進程")) { KillProcess("kwmusic"); } if (GUI.Button(new Rect(10, 110, 200, 50), "開啟定時關閉")) { minute = System.DateTime.Now.Minute + 1; isOn = true; } if (isOn) { GUI.contentColor = Color.red; GUI.Label(new Rect(10, 160, 160, 30), "\t倒計時:" + (60 - System.DateTime.Now.Second)); if (System.DateTime.Now.Minute == minute) { UnityEngine.Debug.Log("自動關閉應用...."); KillProcess("kwmusic"); isOn = false; } } } /// <summary> /// 開啟應用 /// </summary> /// <param name="ApplicationPath"></param> void StartProcess(string ApplicationPath) { UnityEngine.Debug.Log("打開本地應用"); Process foo = new Process(); foo.StartInfo.FileName = ApplicationPath; foo.Start(); } /// <summary> /// 檢查應用是否正在運行 /// </summary> bool CheckProcess(string processName) { bool isRunning = false; Process[] processes = Process.GetProcesses(); int i = 0; foreach (Process process in processes) { try { i++; if (!process.HasExited) { if (process.ProcessName.Contains(processName)) { UnityEngine.Debug.Log(processName + "正在運行"); isRunning = true; continue; } else if (!process.ProcessName.Contains(processName)&&i>processes.Length) { UnityEngine.Debug.Log(processName + "沒有運行"); isRunning = false; } } } catch (Exception ep) { } } return isRunning; } /// <summary> /// 列出已開啟的應用 /// </summary> void ListAllAppliction() { Process[] processes = Process.GetProcesses(); int i = 0; foreach (Process process in processes) { try { if (!process.HasExited) { UnityEngine.Debug.Log("應用ID:"+process.Id+"應用名:"+process.ProcessName); } } catch (Exception ep) { } } } /// <summary> /// 殺死進程 /// </summary> /// <param name="processName">應用程序名</param> void KillProcess(string processName) { Process[] processes = Process.GetProcesses(); foreach (Process process in processes) { try { if (!process.HasExited) { if (process.ProcessName == processName) { process.Kill(); UnityEngine.Debug.Log("已殺死進程"); } } } catch (System.InvalidOperationException) { //UnityEngine.Debug.Log("Holy batman we've got an exception!"); } } } }
3.將腳本掛到攝像機上即可。
4.Ctrl+P走你!
檢查當前打開的進程(系統應用除外),獲取到之后,怎么操作It's up to you!
5,接着看受否可以啟動外部應用,我就以酷我音樂盒為例吧!
還真的打開了啊!
6,試試關閉它吧。
真的關了,再次打開。
再試試定時關閉,1分鍾測試時間!
已經OK了吧!
下面簡單的看下代碼,主要就有這幾個方法:
大家可以自己去擴充方法!