前言
在數學中,幾何向量是指具有大小和方向的幾何對象。
在編程中,向量應用廣泛,尤其適用於圖形編程和游戲物理引擎。
第一節 構造函數
通過創建一個二維向量的類(或結構體),實現向量的表示及其運算。
1. 首先,將類命名為“Vector2D”
2. 添加兩個屬性 X 和 Y ,分別表示二維向量的兩個分量
3. 實現構造函數,實例化時即初始化 X,Y 的值
Public Class Vector2D Public Property x As Double 'x分量 Public Property y As Double 'y分量 ''' <summary> ''' 二維向量類,能夠實現平面向量的表示與運算 ''' </summary> ''' <param name="x">向量的X初始值,默認為0</param> ''' <param name="y">向量的Y初始值,默認為0</param> Public Sub New(Optional x As Double = 0, Optional y As Double = 0) Me.x = x Me.y = y End Sub End Class
第二節 四則運算
1.添加 Public 方法“Add()”,實現向量與向量加法
''' <summary> ''' 加上一個向量 ''' </summary> ''' <param name="vector">要加的向量</param> ''' <remarks></remarks> Public Sub Add(ByVal vector As Vector2D) x += vector.x y += vector.y End Sub
2.添加 Public 方法“Minus()”,實現向量與向量減法
''' <summary> ''' 減去一個向量 ''' </summary> ''' <param name="vector">要減的向量</param> ''' <remarks></remarks> Public Sub Minus(ByVal vector As Vector2D) x -= vector.x y -= vector.y End Sub
3.添加 Public 方法“Multiply()”,實現向量與標量乘法
''' <summary> ''' 乘以一個標量 ''' </summary> ''' <param name="number">要乘的標量</param> ''' <remarks></remarks> Public Sub Multiply(ByVal number As Double) x *= number y *= number End Sub
4.添加 Public 方法“Divide()”,實現向量與標量除法
''' <summary> ''' 除以一個標量 ''' </summary> ''' <param name="number">要除的標量</param> ''' <remarks></remarks> Public Sub Divide(ByVal number As Double) x /= number y /= number End Sub
第三節 重載運算符
利用運算符重載(而不是調用方法)可以更簡便的實現向量運算。
1. 直接在 Vector2D 類里重載運算符。
'重載向量與向量加法運算符 Public Overloads Shared Operator +(ByVal LeftVector As Vector2D, ByVal RightVector As Vector2D) As Vector2D Return New Vector2D(LeftVector.x + RightVector.x, LeftVector.y + RightVector.y) End Operator '重載向量與向量減法運算符 Public Overloads Shared Operator -(ByVal LeftVector As Vector2D, ByVal RightVector As Vector2D) As Vector2D Return New Vector2D(LeftVector.x - RightVector.x, LeftVector.y - RightVector.y) End Operator '重載向量與標量乘法運算符 Public Overloads Shared Operator *(ByVal LeftVector As Vector2D, ByVal RightNum As Double) As Vector2D Return New Vector2D(LeftVector.x * RightNum, LeftVector.y * RightNum) End Operator '重載標量與向量乘法運算符(交換律) Public Overloads Shared Operator *(ByVal LeftNum As Double, ByVal RightVector As Vector2D) As Vector2D Return New Vector2D(RightVector.x * LeftNum, RightVector.y * LeftNum) End Operator '重載向量與標量除法運算符 Public Overloads Shared Operator /(ByVal LeftVector As Vector2D, ByVal RightNum As Double) As Vector2D Return New Vector2D(LeftVector.x / RightNum, LeftVector.y / RightNum) End Operator
第四節 模的計算
1.添加 Public 函數“Magnitude()”,實現計算模長
''' <summary> ''' 返回向量的模長 ''' </summary> ''' <returns></returns> Public Function Magnitude() As Double Return Math.Sqrt(x * x + y * y) End Function
2.添加 Public 方法“SetMag()”,實現設定模長
''' <summary> ''' 指定向量的模長 ''' </summary> ''' <param name="sPutNum">指定的長度</param> Public Sub SetMag(ByVal sPutNum As Double) Dim tempMag As Double = Me.Magnitude x = x * (sPutNum / tempMag) y = y * (sPutNum / tempMag) End Sub
3.添加 Public 方法“LimitMag()”,實現限制模長
''' <summary> ''' 限制向量模長,小於或等於某一值 ''' </summary> ''' <param name="lUponNum">指定的最大值</param> Public Sub LimitMag(ByVal lUponNum As Double) Dim tempMag As Double = Me.Magnitude If tempMag > lUponNum Then x = x * (lUponNum / tempMag) y = y * (lUponNum / tempMag) End If End Sub
第五節 夾角與旋轉
1.添加 Public Shared 函數“GetHeading()”,實現計算向量的方向角
''' <summary> ''' '求向量的方向角 ''' </summary> ''' <param name="gVector">指定的向量</param> ''' <returns></returns> Public Shared Function GetHeading(ByVal gVector As Vector2D) As Double Dim Angle As Double Angle = Math.Asin(gVector.x / Math.Sqrt(gVector.x * gVector.x + gVector.y * gVector.y)) * (180 / Math.PI) Return Angle End Function
2.添加 Public Shared 函數“GetAngleBetween()”,實現計算兩個向量的夾角
''' <summary> ''' '求兩向量的夾角 ''' </summary> ''' <param name="gLeftVector">第一個向量</param> ''' <param name="gRightVector">第二個向量</param> ''' <returns></returns> Public Shared Function GetAngleBetween(ByVal gLeftVector As Vector2D, ByVal gRightVector As Vector2D) As Double Dim Angle As Double Angle = Math.Asin((gLeftVector.x * gRightVector.x + gLeftVector.y * gRightVector.y) / (Math.Sqrt(gLeftVector.x * gLeftVector.x + gLeftVector.y * gLeftVector.y) * Math.Sqrt(gRightVector.x * gRightVector.x + gRightVector.y * gRightVector.y))) * (180 / Math.PI) Return Angle End Function
3.添加Public方法“Rotate()”,實現向量旋轉
''' <summary> ''' 向量旋轉 ''' </summary> ''' <param name="gAngle">指定旋轉的角度,弧度制</param> Public Sub Rotate(ByVal gAngle As Double) Dim x1, y1 As Double x1 = x * Math.Cos(gAngle) - y * Math.Sin(gAngle) y1 = y * Math.Cos(gAngle) + x * Math.Sin(gAngle) x = x1 y = y1 End Sub
附錄
System.Numerics 命名空間提供了一套啟用了 SIMD 的矢量類型。
Vector2 結構:System.Numerics.Vector2