先看下面的FMX.Layouts.pas中一段代碼
procedure TCustomScrollBox.MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Single); begin FMouseEvents := True; inherited; if (Button = TMouseButton.mbLeft) then begin MousePosToAni(X, Y); AniMouseDown(ssTouch in Shift, X, Y); end; end;
在執行Inherited;這行時可能會調用控件的OnDblClick事件,如果此時在OnDblClick中將Form或控件釋放了,后面調用MousePosToAni可能就會造成內存訪問異常
因此最好能夠在UI線程(主線程)中執行MouseDown完全后,再調用Form或控件的釋放,如下面
procedure TForm1.OnListBox1Item1DblClick(Sender:TObject); begin ....//處理一些事情 AsyncCallInUIThread( procedure begin Self.DisposeOf; //延遲釋放,防止內存訪問異常 end); end;
下面是AsyncCallInUIThread的實現:
procedure AsyncCallInUIThread(Proc: TProc); begin TThread.CreateAnonymousThread( procedure begin Sleep(0); TThread.Synchronize(nil, procedure begin Proc; end); end).Start; end;