更新:本文的內容只是一部分,這段時間添加了橡皮擦這個新功能,於是問題接二連三的來,比如說:如果用本文的內容去做橡皮擦的話,難!(至少我沒解決,不是沒背景圖,就是有背景圖但是更新要在下一下刷橡皮擦的時候才能更新效果),然后有個setbackgroundresource的函數,這個函數就可以了,但是問題又來了,比如說保存,清屏,但是我都解決了(清屏的話就是重新構造一個圖,當clear的時候就把這張圖賦值給以前的圖片。保存的話我就是把繪下個圖放到一張有背景的canvas上面,至是分辨率的問題自己去解決就行了,保證存下來的跟你用setbackgoundresource繪圖看到的效果一致,需要源碼的請聯系我)
本人也是在網上查了很多文章后才做出來的,感覺網上的一些塗鴉功能不是很完善,在此就稍微完善了一下。先看下效果圖吧(想做成全屏的話需要弄一張跟你屏幕一樣大小的背景圖,找不到也沒關系,我有改尺寸的代碼,一並獻上)。代碼下載請到http://www.oschina.net/code/snippet_729469_20445 其實塗鴉的難點就是如何能在canvas上進行清屏又能保存,至少目前我碰到的情況是這樣,這就需要對canvas與bitmap的較為深入的理解了,這個你多寫這方面的代碼就行了,網上有許多塗鴉的作品,看看源代碼。
塗鴉中關於canvas的學習需要掌握三點吧:1:view 2:onDraw函數 3:onTouchEvent
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
public
class
HandWrite
extends
View
{
Paint paint =
null
;
private
Bitmap originalBitmap =
null
;
Bitmap new1Bitmap =
null
;
private
Bitmap new2Bitmap =
null
;
private
float
clickX =
0
,clickY =
0
;
private
float
startX =
0
,startY =
0
;
private
boolean
isMove =
true
;
private
boolean
isClear =
false
;
int
color = Color.WHITE;
float
strokeWidth =
3
.0f;
public
HandWrite(Context context, AttributeSet attrs)
{
super
(context, attrs);
// originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.t);
originalBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.a).copy(Bitmap.Config.ARGB_8888,
true
);
new1Bitmap = Bitmap.createBitmap(originalBitmap);
}
public
void
clear(){
isClear =
true
;
new2Bitmap = Bitmap.createBitmap(originalBitmap);
invalidate();
}
public
void
setstyle(
float
strokeWidth){
this
.strokeWidth = strokeWidth;
}
@Override
protected
void
onDraw(Canvas canvas)
{
super
.onDraw(canvas);
canvas.drawBitmap(HandWriting(new1Bitmap),
0
,
0
,
null
);
}
public
Bitmap HandWriting(Bitmap originalBitmap)
{
Canvas canvas =
null
;
if
(isClear){
canvas =
new
Canvas(new2Bitmap);
}
else
{
canvas =
new
Canvas(originalBitmap);
}
paint =
new
Paint();
paint.setStyle(Style.STROKE);
paint.setAntiAlias(
true
);
paint.setColor(color);
paint.setStrokeWidth(strokeWidth);
if
(isMove){
canvas.drawLine(startX, startY, clickX, clickY, paint);
}
startX = clickX;
startY = clickY;
if
(isClear){
return
new2Bitmap;
}
return
originalBitmap;
}
@Override
public
boolean
onTouchEvent(MotionEvent event)
{
clickX = event.getX();
clickY = event.getY();
if
(event.getAction() == MotionEvent.ACTION_DOWN){
isMove =
false
;
invalidate();
return
true
;
}
else
if
(event.getAction() == MotionEvent.ACTION_MOVE){
isMove =
true
;
invalidate();
return
true
;
}
return
super
.onTouchEvent(event);
}
|
這個view的代碼網上有,這里面必須得實現兩個重要的方法,一個是onDraw一個是onTouchEvent,onDraw是在你每次觸碰屏幕的時候都會觸發,包括你初始化的時候。onTouchEvent就是在你觸碰屏幕后采取的相應操作。其實塗鴉的關鍵就是通過drawLine將瞬間變化的兩點連起來畫成直線,然后畫在canvas上的bitmap上。
在mainActivity中我實現了一個菜單按鈕
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
|
public
class
CanvasDrawActivity
extends
Activity
{
private
static
final
String TAG =
"CanvasDrawActivity"
;
/** Called when the activity is first created. */
private
int
width;
private
int
height;
private
HandWrite handWrite =
null
;
private
Button clear =
null
;
private
int
whichColor =
0
;
private
int
whichStrokeWidth =
0
;
@Override
public
void
onCreate(Bundle savedInstanceState)
{
super
.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
handWrite = (HandWrite)findViewById(R.id.handwriteview);
}
@Override
public
boolean
onCreateOptionsMenu(Menu menu) {
// TODO Auto-generated method stub
menu.add(
0
,
1
,
1
,
"清屏"
);
menu.add(
0
,
2
,
2
,
"顏色"
);
menu.add(
0
,
3
,
3
,
"畫筆"
);
menu.add(
0
,
4
,
4
,
"保存"
);
return
super
.onCreateOptionsMenu(menu);
}
@Override
public
boolean
onOptionsItemSelected(MenuItem item) {
// TODO Auto-generated method stub
if
(item.getItemId() ==
4
){
File f =
new
File(Environment.getExternalStorageDirectory()
.getAbsolutePath() +
"/aaa.jpg"
);
try
{
saveMyBitmap(f, handWrite.new1Bitmap);
}
catch
(IOException e) {
e.printStackTrace();
}
}
else
if
(item.getItemId() ==
1
){
handWrite.clear();
}
else
if
(item.getItemId() ==
2
){
Dialog mDialog =
new
AlertDialog.Builder(CanvasDrawActivity.
this
)
.setTitle(
"顏色設置"
)
.setSingleChoiceItems(
new
String[]{
"白色"
,
"綠色"
,
"紅色"
}, whichColor,
new
DialogInterface.OnClickListener()
{
@Override
public
void
onClick(DialogInterface dialog,
int
which)
{
// TODO Auto-generated method stub
switch
(which)
{
case
0
:
{
handWrite.color = Color.WHITE;
whichColor =
0
;
break
;
}
case
1
:
{
handWrite.color = Color.GREEN;
whichColor =
1
;
break
;
}
case
2
:
{
handWrite.color = Color.RED;
whichColor =
2
;
break
;
}
}
}
})
.setPositiveButton(
"確定"
,
new
DialogInterface.OnClickListener()
{
@Override
public
void
onClick(DialogInterface dialog,
int
which)
{
// TODO Auto-generated method stub
dialog.dismiss();
}
})
.create();
mDialog.show();
}
else
if
(item.getItemId() ==
3
){
Dialog mDialog =
new
AlertDialog.Builder(CanvasDrawActivity.
this
)
.setTitle(
"畫筆設置"
)
.setSingleChoiceItems(
new
String[]{
"細"
,
"中"
,
"粗"
}, whichStrokeWidth,
new
DialogInterface.OnClickListener()
{
@Override
public
void
onClick(DialogInterface dialog,
int
which)
{
// TODO Auto-generated method stub
switch
(which)
{
case
0
:
{
handWrite.strokeWidth =
3
.0f;
whichStrokeWidth =
0
;
break
;
}
case
1
:
{
handWrite.strokeWidth =
6
.0f;
whichStrokeWidth =
1
;
break
;
}
case
2
:
{
handWrite.strokeWidth =
9
.0f;
whichStrokeWidth =
2
;
break
;
}
}
}
})
.setPositiveButton(
"確定"
,
new
DialogInterface.OnClickListener()
{
@Override
public
void
onClick(DialogInterface dialog,
int
which)
{
// TODO Auto-generated method stub
dialog.dismiss();
}
})
.create();
mDialog.show();
}
return
super
.onOptionsItemSelected(item);
}
public
void
saveMyBitmap(File f, Bitmap mBitmap)
throws
IOException {
try
{
f.createNewFile();
FileOutputStream fOut =
null
;
fOut =
new
FileOutputStream(f);
mBitmap.compress(Bitmap.CompressFormat.PNG,
100
, fOut);
fOut.flush();
fOut.close();
}
catch
(FileNotFoundException e) {
e.printStackTrace();
}
catch
(IOException e) {
e.printStackTrace();
}
}
}
|
這些就是通過菜單選項對相應的canvas上面的paint進行設置即可達到效果。
那么現在就看看塗鴉這個程序上與canvas相關的幾個函數的源碼吧!(初始函數,drawLine,drawBitmap這3個)canvas.java文件位於android2.3.3/frameworks/base/graphics/java/android/graphics
canvas(Bitmap bitmap)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
// assigned in constructors, freed in finalizer
final
int
mNativeCanvas;
private
Bitmap mBitmap;
// if not null, mGL must be null
// Package-scoped for quick access.
int
mDensity = Bitmap.DENSITY_NONE;
public
Canvas(Bitmap bitmap) {
if
(!bitmap.isMutable()) {
throw
new
IllegalStateException(
"Immutable bitmap passed to Canvas constructor"
);
}
throwIfRecycled(bitmap);
mNativeCanvas = initRaster(bitmap.ni());
mBitmap = bitmap;
mDensity = bitmap.mDensity;
}
|
這個初始化比較簡單,就主要是一個叫做initRaster(bitmap.ni())這個函數
1
|
private
static
native
int
initRaster(
int
nativeBitmapOrZero);
|
這個需要涉及到向底層本地函數傳遞一個int參數,那么這個bitmap.ni()是什么呢?查看bitmap.java同樣位於android2.3.3/frameworks/base/graphics/java/android/graphics
1
2
3
4
5
6
7
|
/* package */
final
int
ni() {
return
mNativeBitmap;
}
// Note: mNativeBitmap is used by FaceDetector_jni.cpp
// Don't change/rename without updating FaceDetector_jni.cpp
private
final
int
mNativeBitmap;
|
也就是想下面傳遞的是mNativeBitmap這個值,而這個值會在FaceDetector_jni.cpp中使用。
那么initRaster怎么實現的呢,看Canvas.cpp位於android/frameworks/base/core/jni/android/graphics,注冊函數有
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
{
"initRaster"
,
"(I)I"
, (
void
*) SkCanvasGlue::initRaster},
{
"native_drawBitmap"
,
"(IIFFIIII)V"
,
(
void
*) SkCanvasGlue::drawBitmap__BitmapFFPaint},
{
"native_drawLine"
,
"(IFFFFI)V"
, (
void
*) SkCanvasGlue::drawLine__FFFFPaint},
{
"native_drawColor"
,
"(III)V"
, (
void
*) SkCanvasGlue::drawColor__II},
{
"native_drawPaint"
,
"(II)V"
, (
void
*) SkCanvasGlue::drawPaint},
{
"drawPoint"
,
"(FFLandroid/graphics/Paint;)V"
,
(
void
*) SkCanvasGlue::drawPoint},
{
"drawPoints"
,
"([FIILandroid/graphics/Paint;)V"
,
(
void
*) SkCanvasGlue::drawPoints},
{
"drawLines"
,
"([FIILandroid/graphics/Paint;)V"
,
(
void
*) SkCanvasGlue::drawLines},
{
"native_drawLine"
,
"(IFFFFI)V"
, (
void
*) SkCanvasGlue::drawLine__FFFFPaint},
{
"native_drawRect"
,
"(ILandroid/graphics/RectF;I)V"
,
(
void
*) SkCanvasGlue::drawRect__RectFPaint},
{
"native_drawRect"
,
"(IFFFFI)V"
, (
void
*) SkCanvasGlue::drawRect__FFFFPaint},
{
"native_drawOval"
,
"(ILandroid/graphics/RectF;I)V"
,
(
void
*) SkCanvasGlue::drawOval},
{
"native_drawCircle"
,
"(IFFFI)V"
, (
void
*) SkCanvasGlue::drawCircle},
{
"native_drawArc"
,
"(ILandroid/graphics/RectF;FFZI)V"
,
|
其實這些就是對canva的常見操作,包括下面遇到的drawline,drawBitmap,請看: drawBitmap(Bitmap bitmap,float, left,float top, Paint ,paint)
1
2
3
4
5
6
|
public
void
drawBitmap(Bitmap bitmap,
float
left,
float
top, Paint paint) {
throwIfRecycled(bitmap);
native_drawBitmap(mNativeCanvas, bitmap.ni(), left, top,
paint !=
null
? paint.mNativePaint :
0
, mDensity, mScreenDensity,
bitmap.mDensity);
}
|
drawLine(float startX, float startY, float stopX, float stopY, Paint paint)
1
2
3
4
5
|
public
void
drawLine(
float
startX,
float
startY,
float
stopX,
float
stopY,
Paint paint) {
native_drawLine(mNativeCanvas, startX, startY, stopX, stopY,
paint.mNativePaint);
}
|
他們實際上都是使用的SkCanvasGlue中的對應函數,而這個時候,canvas已經不再撒過去那個canvas了,它換成了SKCanvas。
比如說drawBitmap,這個是在注冊函數中表示的對應的函數
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
static
void
drawBitmap__BitmapFFPaint(JNIEnv* env, jobject jcanvas,
SkCanvas* canvas, SkBitmap* bitmap,
jfloat left, jfloat top,
SkPaint* paint, jint canvasDensity,
jint screenDensity, jint bitmapDensity) {
SkScalar left_ = SkFloatToScalar(left);
SkScalar top_ = SkFloatToScalar(top);
if
(canvasDensity == bitmapDensity || canvasDensity == 0
|| bitmapDensity == 0) {
if
(screenDensity != 0 && screenDensity != bitmapDensity) {
SkPaint filteredPaint;
if
(paint) {
filteredPaint = *paint;
}
filteredPaint.setFilterBitmap(
true
);
canvas->drawBitmap(*bitmap, left_, top_, &filteredPaint);
}
else
{
canvas->drawBitmap(*bitmap, left_, top_, paint);
}
}
else
{
canvas->save();
SkScalar scale = SkFloatToScalar(canvasDensity / (
float
)bitmapDensity);
canvas->translate(left_, top_);
canvas->scale(scale, scale);
SkPaint filteredPaint;
if
(paint) {
filteredPaint = *paint;
}
filteredPaint.setFilterBitmap(
true
);
canvas->drawBitmap(*bitmap, 0, 0, &filteredPaint);
canvas->restore();
}
}
|
它最終調用的就是SKCanvas中的
1
|
canvas->drawBitmap(*bitmap, left_, top_, &filteredPaint);
|
類似的,其他的一些canvas的操作都是調用的SKCanvas的對應的方法。(skcanvas與skia的關系請大家網上查詢)
那么SKCnvas的源碼究竟存放在哪里呢?android/external/skia/src/core,因為所有的方法的實現都是類似的,這里我就單獨選擇一個簡單的drawLine吧
1
2
3
4
5
6
7
8
|
void
SkCanvas::drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1,
const
SkPaint& paint) {
SkPoint pts[2];
pts[0].set(x0, y0);
pts[1].set(x1, y1);
this
->drawPoints(kLines_PointMode, 2, pts, paint);
}
|
就是將亮點的坐標值存放在一個SKPoint數組中然后作為參數傳遞給drawPoints函數,繼續找drawPoints
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
|
void
SkCanvas::drawPoints(PointMode mode,
size_t
count,
const
SkPoint pts[],
const
SkPaint& paint) {
if
((
long
)count <= 0) {
return
;
}
SkASSERT(pts != NULL);
ITER_BEGIN(paint, SkDrawFilter::kPoint_Type)
while
(iter.next()) {
iter.fDevice->drawPoints(iter, mode, count, pts, paint);
}
ITER_END
}
|
首先確保這個數組的非空的存在性,然后用一個迭代器去不斷的drawPoint,因為fDevice十一個SKDevice*類型。然后查看DKDevice.cpp文件,同樣位於android/external/skia/src/core
1
2
3
4
|
void
SkDevice::drawPoints(
const
SkDraw& draw, SkCanvas::PointMode mode,
size_t
count,
const
SkPoint pts[],
const
SkPaint& paint) {
draw.drawPoints(mode, count, pts, paint);
}
|
調用的是SkDraw中的drawPoints方法
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
void
SkDraw::drawPoints(SkCanvas::PointMode mode,
size_t
count,
const
SkPoint pts[],
const
SkPaint& paint)
const
{
// if we're in lines mode, force count to be even
if
(SkCanvas::kLines_PointMode == mode) {
count &= ~(
size_t
)1;
}
if
((
long
)count <= 0) {
return
;
}
SkAutoRestoreBounder arb;
if
(fBounder) {
if
(!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
return
;
}
// clear the bounder for the rest of this function, so we don't call it
// again later if we happen to call ourselves for drawRect, drawPath,
// etc.
arb.clearBounder(
this
);
}
SkASSERT(pts != NULL);
SkDEBUGCODE(
this
->validate();)
// nothing to draw
if
(fClip->isEmpty() ||
(paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
return
;
}
PtProcRec rec;
if
(rec.init(mode, paint, fMatrix, fClip)) {
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
SkPoint devPts[MAX_DEV_PTS];
const
SkMatrix* matrix = fMatrix;
SkBlitter* bltr = blitter.get();
PtProcRec::Proc proc = rec.chooseProc(bltr);
// we have to back up subsequent passes if we're in polygon mode
const
size_t
backup = (SkCanvas::kPolygon_PointMode == mode);
do
{
size_t
n = count;
if
(n > MAX_DEV_PTS) {
n = MAX_DEV_PTS;
}
matrix->mapPoints(devPts, pts, n);
proc(rec, devPts, n, bltr);
pts += n - backup;
SkASSERT(count >= n);
count -= n;
if
(count > 0) {
count += backup;
}
}
while
(count != 0);
}
else
{
switch
(mode) {
case
SkCanvas::kPoints_PointMode: {
// temporarily mark the paint as filling.
SkAutoPaintStyleRestore restore(paint, SkPaint::kFill_Style);
SkScalar width = paint.getStrokeWidth();
SkScalar radius = SkScalarHalf(width);
if
(paint.getStrokeCap() == SkPaint::kRound_Cap) {
SkPath path;
SkMatrix preMatrix;
path.addCircle(0, 0, radius);
for
(
size_t
i = 0; i < count; i++) {
preMatrix.setTranslate(pts[i].fX, pts[i].fY);
// pass true for the last point, since we can modify
// then path then
this
->drawPath(path, paint, &preMatrix, (count-1) == i);
}
}
else
{
SkRect r;
for
(
size_t
i = 0; i < count; i++) {
r.fLeft = pts[i].fX - radius;
r.fTop = pts[i].fY - radius;
r.fRight = r.fLeft + width;
r.fBottom = r.fTop + width;
this
->drawRect(r, paint);
}
}
break
;
}
case
SkCanvas::kLines_PointMode:
case
SkCanvas::kPolygon_PointMode: {
count -= 1;
SkPath path;
SkPaint p(paint);
p.setStyle(SkPaint::kStroke_Style);
size_t
inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
for
(
size_t
i = 0; i < count; i += inc) {
path.moveTo(pts[i]);
path.lineTo(pts[i+1]);
this
->drawPath(path, p, NULL,
true
);
path.
rewind
();
}
break
;
}
}
}
}
|
我起初看的時候瞬間想砸電腦,這得耽誤我晚上的dota時間啊,但是細看,你會注意到那個case語句,因為我們分析的是drawLine函數,而drawLine函數傳入的是kLines_PointMode,那么我們就分析這個語句,其實就這一個for循環
1
2
3
4
5
6
|
for
(
size_t
i = 0; i < count; i += inc) {
path.moveTo(pts[i]);
path.lineTo(pts[i+1]);
this
->drawPath(path, p, NULL,
true
);
path.
rewind
();
}
|
它再一次不甘寂寞地調用了SKpath的兩個函數以及自身的drawPath函數
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
void
SkPath::moveTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(
this
->validate();)
int
vc = fVerbs.count();
SkPoint* pt;
if
(vc > 0 && fVerbs[vc - 1] == kMove_Verb) {
pt = &fPts[fPts.count() - 1];
}
else
{
pt = fPts.append();
*fVerbs.append() = kMove_Verb;
}
pt->set(x, y);
fBoundsIsDirty =
true
;
}
void
SkPath::lineTo(SkScalar x, SkScalar y) {
SkDEBUGCODE(
this
->validate();)
if
(fVerbs.count() == 0) {
fPts.append()->set(0, 0);
*fVerbs.append() = kMove_Verb;
}
fPts.append()->set(x, y);
*fVerbs.append() = kLine_Verb;
fBoundsIsDirty =
true
;
}
void
SkDraw::drawPath(
const
SkPath& origSrcPath,
const
SkPaint& paint,
const
SkMatrix* prePathMatrix,
bool
pathIsMutable)
const
{
SkDEBUGCODE(
this
->validate();)
// nothing to draw
if
(fClip->isEmpty() ||
(paint.getAlpha() == 0 && paint.getXfermode() == NULL)) {
return
;
}
SkPath* pathPtr = (SkPath*)&origSrcPath;
bool
doFill =
true
;
SkPath tmpPath;
SkMatrix tmpMatrix;
const
SkMatrix* matrix = fMatrix;
if
(prePathMatrix) {
if
(paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style ||
paint.getRasterizer()) {
SkPath* result = pathPtr;
if
(!pathIsMutable) {
result = &tmpPath;
pathIsMutable =
true
;
}
pathPtr->transform(*prePathMatrix, result);
pathPtr = result;
}
else
{
if
(!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
// overflow
return
;
}
matrix = &tmpMatrix;
}
}
// at this point we're done with prePathMatrix
SkDEBUGCODE(prePathMatrix = (
const
SkMatrix*)0x50FF8001;)
/*
If the device thickness < 1.0, then make it a hairline, and
modulate alpha if the thickness is even smaller (e.g. thickness == 0.5
should modulate the alpha by 1/2)
*/
SkAutoPaintRestoreColorStrokeWidth aprc(paint);
// can we approximate a thin (but not hairline) stroke with an alpha-modulated
// hairline? Only if the matrix scales evenly in X and Y, and the device-width is
// less than a pixel
if
(paint.getStyle() == SkPaint::kStroke_Style && paint.getXfermode() == NULL) {
SkScalar width = paint.getStrokeWidth();
if
(width > 0 && map_radius(*matrix, &width)) {
int
scale = (
int
)SkScalarMul(width, 256);
int
alpha = paint.getAlpha() * scale >> 8;
// pretend to be a hairline, with a modulated alpha
((SkPaint*)&paint)->setAlpha(alpha);
((SkPaint*)&paint)->setStrokeWidth(0);
}
}
if
(paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
doFill = paint.getFillPath(*pathPtr, &tmpPath);
pathPtr = &tmpPath;
}
if
(paint.getRasterizer()) {
SkMask mask;
if
(paint.getRasterizer()->rasterize(*pathPtr, *matrix,
&fClip->getBounds(), paint.getMaskFilter(), &mask,
SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
this
->drawDevMask(mask, paint);
SkMask::FreeImage(mask.fImage);
}
return
;
}
// avoid possibly allocating a new path in transform if we can
SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
// transform the path into device space
pathPtr->transform(*matrix, devPathPtr);
SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
// how does filterPath() know to fill or hairline the path??? <mrr>
if
(paint.getMaskFilter() &&
paint.getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fClip,
fBounder, blitter.get())) {
return
;
// filterPath() called the blitter, so we're done
}
if
(fBounder && !fBounder->doPath(*devPathPtr, paint, doFill)) {
return
;
}
if
(doFill) {
if
(paint.isAntiAlias()) {
SkScan::AntiFillPath(*devPathPtr, *fClip, blitter.get());
}
else
{
SkScan::FillPath(*devPathPtr, *fClip, blitter.get());
}
}
else
{
// hairline
if
(paint.isAntiAlias()) {
SkScan::AntiHairPath(*devPathPtr, fClip, blitter.get());
}
else
{
SkScan::HairPath(*devPathPtr, fClip, blitter.get());
}
}
}
|
再調用skmatrix,skmask,skscan。。。。圖形化的東西了解太少了,鄙人就做拋磚引玉的作用吧,分析到此結束,希望大俠補充了。
最后,在背景圖上需要改大小的,這里有代碼
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
public
class
test {
/**
* @param args
*/
public
static
void
main(String[] args) {
// TODO Auto-generated method stub
BufferedImage image;
try
{
image = ImageIO.read(
new
File(
"D:\\t.JPG"
));
resize(image,
300
,
300
);
}
catch
(IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
private
static
void
resize(BufferedImage source,
int
targetW,
int
targetH)
throws
IOException {
// TODO Auto-generated method stub
int
type = source.getType();
BufferedImage target =
null
;
double
sx = (
double
) targetW / source.getWidth();
double
sy = (
double
) targetH / source.getHeight();
// 這里想實現在targetW,targetH范圍內實現等比縮放。如果不需要等比縮放
// 則將下面的if else語句注釋即可
// if (sx > sy)
// {
// sx = sy;
// targetW = (int) (sx * source.getWidth());
// }
// else
// {
// sy = sx;
// targetH = (int) (sy * source.getHeight());
// }
// if (type == BufferedImage.TYPE_CUSTOM)
// { // handmade
ColorModel cm = source.getColorModel();
WritableRaster raster = cm.createCompatibleWritableRaster(targetW,
targetH);
boolean
alphaPremultiplied = cm.isAlphaPremultiplied();
target =
new
BufferedImage(cm, raster, alphaPremultiplied,
null
);
// }
// else
// {
// //固定寬高,寬高一定要比原圖片大
// //target = new BufferedImage(targetW, targetH, type);
// target = new BufferedImage(800, 600, type);
// }
Graphics2D g = target.createGraphics();
//寫入背景
g.drawImage(ImageIO.read(
new
File(
"D:\\t.jpg"
)),
0
,
0
,
null
);
// smoother than exlax:
g.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
g.drawRenderedImage(source, AffineTransform.getScaleInstance(sx, sy));
g.dispose();
ImageIO.write(target,
"png"
,
new
FileOutputStream(
"D:\\a.JPG"
));
}
|
這個java工程就是把D盤的t.jpg圖片改成300*300的a.jpg圖片,這個就得根據你屏幕的大小了。