ReactJS分析之入口函數render
ReactJS分析之入口函數render
前言
在使用React進行構建應用時,我們總會有一個步驟將組建或者虛擬DOM元素渲染到真實的DOM上,將任務交給瀏覽器,進而進行layout和paint等步驟,這個函數就是React.render()。首先看下該函數的接口定義:
ReactComponent render( ReactElement element, DOMElement container, [function callback] )
接收2-3個參數,並返回ReactComponent類型的對象,當組件被添加到DOM中后,執行回調。在這里涉及到了兩個React類型--ReactComponent和ReactElement,着重分析。
ReactElement類型解讀
ReactElement類型通過函數React.createElement()創建,接口定義如下:
ReactElement createElement( string/ReactClass type, [object props], [children ...] )
第一個參數可以接受字符串(如“p”,“div”等HTML的tag)或ReactClass,第二個參數為傳遞的參數,第三個為子元素,可以為字符串和ReactElement。
下面着重分析createElement的具體實現:
ReactElement.createElement = function(type, config, children) { var propName; // Reserved names are extracted var props = {}; var key = null; var ref = null; if (config != null) { ref = config.ref === undefined ? null : config.ref; key = config.key === undefined ? null : '' + config.key; // Remaining properties are added to a new props object for (propName in config) { if (config.hasOwnProperty(propName) && !RESERVED_PROPS.hasOwnProperty(propName)) { props[propName] = config[propName]; } } } // Children can be more than one argument, and those are transferred onto // the newly allocated props object. var childrenLength = arguments.length - 2; if (childrenLength === 1) { props.children = children; } else if (childrenLength > 1) { var childArray = Array(childrenLength); for (var i = 0; i < childrenLength; i++) { childArray[i] = arguments[i + 2]; } props.children = childArray; } // Resolve default props if (type && type.defaultProps) { var defaultProps = type.defaultProps; for (propName in defaultProps) { if (typeof props[propName] === 'undefined') { props[propName] = defaultProps[propName]; } } } return new ReactElement( type, key, ref, ReactCurrentOwner.current, ReactContext.current, props ); }; var ReactElement = function(type, key, ref, owner, context, props) { // Built-in properties that belong on the element this.type = type; this.key = key; this.ref = ref; // Record the component responsible for creating this element. this._owner = owner; // TODO: Deprecate withContext, and then the context becomes accessible // through the owner. this._context = context; if ("production" !== process.env.NODE_ENV) { // The validation flag and props are currently mutative. We put them on // an external backing store so that we can freeze the whole object. // This can be replaced with a WeakMap once they are implemented in // commonly used development environments. this._store = {props: props, originalProps: assign({}, props)}; // To make comparing ReactElements easier for testing purposes, we make // the validation flag non-enumerable (where possible, which should // include every environment we run tests in), so the test framework // ignores it. try { Object.defineProperty(this._store, 'validated', { configurable: false, enumerable: false, writable: true }); } catch (x) { } this._store.validated = false; // We're not allowed to set props directly on the object so we early // return and rely on the prototype membrane to forward to the backing // store. if (useMutationMembrane) { Object.freeze(this); return; } } this.props = props; };
在ReactElement.js中實現了該方法,首先保存傳入的參數,其中ref和key這兩個參數比較特別,ref用於父組件引用子組件的真實DOM,key用於調和算法,判斷該組件是否update或remove;保存children到props中,並根據type是否有defaultProps屬性對props進行mixin;最后創建ReactElement實例。其中reactElement有個實例屬性_owner,用於保存所屬的組件。
ReactElement的原型對象只有一個簡單的方法用於判斷是否是ReactElement對象,沒有額外的方法。
綜上,我們可以看出ReactElement有4個屬性:type,ref,key,props,並且輕量,沒有狀態,是一個虛擬化的DOM元素。
ReactClass類型解讀
React的核心是ReactElement類型,但是精髓確實ReactComponent,即組件。但是組件的創建卻並不簡單,我們通過React.createClass創建ReactClass類,它是ReactComponent的構造函數,不同於正常的對象創建,組件的創建由React接管,即我們無須對其實例化(new MyComponent())。相對於ReactElement的無狀態,ReactComponent是有狀態的,先看接口定義:
ReactClass createClass(object specification)
傳入的spec參數必須包含render方法,用於渲染虛擬DOM,render返回ReactElement類型;另外還有一些getInitialState和生命周期方法,可以根據需要定義。
下面根據createClass的實現來深入分析:
createClass: function(spec) { var Constructor = function(props, context) { // Wire up auto-binding if (this.__reactAutoBindMap) { bindAutoBindMethods(this); } this.props = props; this.context = context; this.state = null; // ReactClasses doesn't have constructors. Instead, they use the // getInitialState and componentWillMount methods for initialization. var initialState = this.getInitialState ? this.getInitialState() : null; this.state = initialState; }; Constructor.prototype = new ReactClassComponent(); Constructor.prototype.constructor = Constructor; injectedMixins.forEach( mixSpecIntoComponent.bind(null, Constructor) ); mixSpecIntoComponent(Constructor, spec); // Initialize the defaultProps property after all mixins have been merged if (Constructor.getDefaultProps) { Constructor.defaultProps = Constructor.getDefaultProps(); } // Reduce time spent doing lookups by setting these on the prototype. for (var methodName in ReactClassInterface) { if (!Constructor.prototype[methodName]) { Constructor.prototype[methodName] = null; } } // Legacy hook Constructor.type = Constructor; return Constructor; } // Constructor的原型 var ReactClassComponent = function() {}; // assign類似於mixin assign( ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin ); // mixin到Constructor的原型上 function mixSpecIntoComponent(Constructor, spec) { if (!spec) { return; } var proto = Constructor.prototype; // By handling mixins before any other properties, we ensure the same // chaining order is applied to methods with DEFINE_MANY policy, whether // mixins are listed before or after these methods in the spec. if (spec.hasOwnProperty(MIXINS_KEY)) { RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins); } for (var name in spec) { if (!spec.hasOwnProperty(name)) { continue; } if (name === MIXINS_KEY) { // We have already handled mixins in a special case above continue; } var property = spec[name]; validateMethodOverride(proto, name); if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) { RESERVED_SPEC_KEYS[name](Constructor, property); } else { // Setup methods on prototype: // The following member methods should not be automatically bound: // 1. Expected ReactClass methods (in the "interface"). // 2. Overridden methods (that were mixed in). var isReactClassMethod = ReactClassInterface.hasOwnProperty(name); var isAlreadyDefined = proto.hasOwnProperty(name); var markedDontBind = property && property.__reactDontBind; var isFunction = typeof property === 'function'; var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && !markedDontBind; if (shouldAutoBind) { if (!proto.__reactAutoBindMap) { proto.__reactAutoBindMap = {}; } proto.__reactAutoBindMap[name] = property; proto[name] = property; } else { if (isAlreadyDefined) { var specPolicy = ReactClassInterface[name]; // For methods which are defined more than once, call the existing // methods before calling the new property, merging if appropriate. if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) { proto[name] = createMergedResultFunction(proto[name], property); } else if (specPolicy === SpecPolicy.DEFINE_MANY) { proto[name] = createChainedFunction(proto[name], property); } } else { proto[name] = property; if ("production" !== process.env.NODE_ENV) { // Add verbose displayName to the function, which helps when looking // at profiling tools. if (typeof property === 'function' && spec.displayName) { proto[name].displayName = spec.displayName + '_' + name; } } } } } } }
createClass返回一個Constructor構造函數,它的原型是new ReactClassComponent()對象,該對象有mixin的組件的方法(在spec對象中的mixins屬性的對象的方法)和ReactComponent的方法(setState和forceUpdate),並且在mixSpecIntoComponent(Constructor, spec)方法中將spec中實現的方法綁定到Constructor的原型上,在這里對於非React提供的方法(即個人實現的一些功能函數或者事件處理函數)保存在原型的__reactAutoBindMap的屬性上。最后再設置Constructor的defaultProps和type(Constructor.type = Constructor)。
在上節中提到了createElement的第一個參數可以是ReactClass,因此在Constructor實現上賦予了type和defaultProps屬性。
React的入口—React.render()
React.render的實現是在ReactMount中,我們通過源碼進行進一步的分析。
render: function(nextElement, container, callback) { var prevComponent = instancesByReactRootID[getReactRootID(container)]; if (prevComponent) { var prevElement = prevComponent._currentElement; if (shouldUpdateReactComponent(prevElement, nextElement)) { return ReactMount._updateRootComponent( prevComponent, nextElement, container, callback ).getPublicInstance(); } else { ReactMount.unmountComponentAtNode(container); } } var reactRootElement = getReactRootElementInContainer(container); var containerHasReactMarkup = reactRootElement && ReactMount.isRenderedByReact(reactRootElement); var shouldReuseMarkup = containerHasReactMarkup && !prevComponent; var component = ReactMount._renderNewRootComponent( nextElement, container, shouldReuseMarkup ).getPublicInstance(); if (callback) { callback.call(component); } return component; }
如果是第一次掛載該ReactElement,直接添加即可;如果之前已掛載過,則通過instancesByReactRootID獲取渲染之前container的舊組件,即prevComponent,具體通過獲取container的firstChild,並根據緩存獲取該對象對應的id,並根據id得到prevComponent。每個component對象都有對應的虛擬DOM,即ReactElement,通過shouldUpdateReactComponent(prevElement, nextElement)進行判斷對組件進行update還是delete。
具體shouldUpdateReactComponent的比較算法是:如果prevElement類型為string或者number,那么nextElement類型為string或number時為true;如果prevElement和nextElement為object,並且key和type屬性相同,則prevElement._owner == nextElement._owner相等時為true,否則為false。
如果需要更新,則調用ReactMount.._updateRootComponent函數進行Reconciliation,並返回該組件;否則刪除該組件,具體操作則是刪除container的所有子元素。然后判斷shouldReuseMarkup,對於初次掛載的ReactElement而言,該標記為false。最后通過調用_renderNewRootComponent方法將ReactElement渲染到DOM上,並獲取對應的ReactComponent對象,最后執行回調並返回組件對象。
對於_renderNewRootComponent方法,通過調用instantiateReactComponent(nextElement, null)來實例化組件,並在ReactMount的緩存中注冊組件,批量執行更新ReactUpdates.batchedUpdates,最終通過_mountImageIntoNode方法將虛擬節點插入到DOM中。
至此,React中比較重要的方法講解完畢。下一步計划是分析組件的實例化過程,敬請期待。