如果這個程序在10幾年前,QQ剛剛興起的時候,有了這個代碼,就可實現盜號了.
當然使用鈎子我們更多的是實現"全局快捷鍵"的需求.
比如 程序最小化隱藏后要"某快捷鍵"來啟動它.
鈎子(hook),通俗的講,她可以捕獲到你的鍵盤和鼠標的相關操作消息.
關於hook的相關代碼網上一搜一籮筐,這是整理起來比較完善和使用最方便的.
//Declare wrapper managed POINT class. [StructLayout(LayoutKind.Sequential)] public class POINT { public int x; public int y; } //Declare wrapper managed MouseHookStruct class. [StructLayout(LayoutKind.Sequential)] public class MouseHookStruct { public POINT pt; public int hwnd; public int wHitTestCode; public int dwExtraInfo; } //Declare wrapper managed KeyboardHookStruct class. [StructLayout(LayoutKind.Sequential)] public class KeyboardHookStruct { public int vkCode; //Specifies a virtual-key code. The code must be a value in the range 1 to 254. public int scanCode; // Specifies a hardware scan code for the key. public int flags; // Specifies the extended-key flag, event-injected flag, context code, and transition-state flag. public int time; // Specifies the time stamp for this message. public int dwExtraInfo; // Specifies extra information associated with the message. } public class GlobalHook { public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); public delegate int GlobalHookProc(int nCode, Int32 wParam, IntPtr lParam); public GlobalHook() { //Start(); } ~GlobalHook() { Stop(); } public event MouseEventHandler OnMouseActivity; public event KeyEventHandler KeyDown; public event KeyPressEventHandler KeyPress; public event KeyEventHandler KeyUp; /// <summary> /// 定義鼠標鈎子句柄. /// </summary> static int _hMouseHook = 0; /// <summary> /// 定義鍵盤鈎子句柄 /// </summary> static int _hKeyboardHook = 0; public int HMouseHook { get { return _hMouseHook; } } public int HKeyboardHook { get { return _hKeyboardHook; } } /// <summary> /// 鼠標鈎子常量(from Microsoft SDK Winuser.h ) /// </summary> public const int WH_MOUSE_LL = 14; /// <summary> /// 鍵盤鈎子常量(from Microsoft SDK Winuser.h ) /// </summary> public const int WH_KEYBOARD_LL = 13; /// <summary> /// 定義鼠標處理過程的委托對象 /// </summary> GlobalHookProc MouseHookProcedure; /// <summary> /// 鍵盤處理過程的委托對象 /// </summary> GlobalHookProc KeyboardHookProcedure; //導入window 鈎子擴展方法導入 /// <summary> /// 安裝鈎子方法 /// </summary> [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, GlobalHookProc lpfn,IntPtr hInstance, int threadId); /// <summary> /// 卸載鈎子方法 /// </summary> [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //Import for CallNextHookEx. /// <summary> /// 使用這個函數鈎信息傳遞給鏈中的下一個鈎子過程。 /// </summary> [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam); public bool Start() { // install Mouse hook if (_hMouseHook == 0) { // Create an instance of HookProc. MouseHookProcedure = new GlobalHookProc(MouseHookProc); try { _hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProcedure, Marshal.GetHINSTANCE( Assembly.GetExecutingAssembly().GetModules()[0]), 0); } catch (Exception err) { } //如果安裝鼠標鈎子失敗 if (_hMouseHook == 0) { Stop(); return false; //throw new Exception("SetWindowsHookEx failed."); } } //安裝鍵盤鈎子 if (_hKeyboardHook == 0) { KeyboardHookProcedure = new GlobalHookProc(KeyboardHookProc); try { _hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE( Assembly.GetExecutingAssembly().GetModules()[0]), 0); } catch (Exception err2) { } //如果安裝鍵盤鈎子失敗 if (_hKeyboardHook == 0) { Stop(); return false; //throw new Exception("SetWindowsHookEx ist failed."); } } return true; } public void Stop() { bool retMouse = true; bool retKeyboard = true; if (_hMouseHook != 0) { retMouse = UnhookWindowsHookEx(_hMouseHook); _hMouseHook = 0; } if (_hKeyboardHook != 0) { retKeyboard = UnhookWindowsHookEx(_hKeyboardHook); _hKeyboardHook = 0; } //If UnhookWindowsHookEx fails. if (!(retMouse && retKeyboard)) { //throw new Exception("UnhookWindowsHookEx ist failed."); } } /// <summary> /// 卸載hook,如果進程強制結束,記錄上次鈎子id,並把根據鈎子id來卸載它 /// </summary> public void Stop(int hMouseHook, int hKeyboardHook) { if (hMouseHook != 0) { UnhookWindowsHookEx(hMouseHook); } if (hKeyboardHook != 0) { UnhookWindowsHookEx(hKeyboardHook); } } private const int WM_MOUSEMOVE = 0x200; private const int WM_LBUTTONDOWN = 0x201; private const int WM_RBUTTONDOWN = 0x204; private const int WM_MBUTTONDOWN = 0x207; private const int WM_LBUTTONUP = 0x202; private const int WM_RBUTTONUP = 0x205; private const int WM_MBUTTONUP = 0x208; private const int WM_LBUTTONDBLCLK = 0x203; private const int WM_RBUTTONDBLCLK = 0x206; private const int WM_MBUTTONDBLCLK = 0x209; private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam) { if ((nCode >= 0) && (OnMouseActivity != null)) { MouseButtons button = MouseButtons.None; switch (wParam) { case WM_LBUTTONDOWN: //左鍵按下 //case WM_LBUTTONUP: //右鍵按下 //case WM_LBUTTONDBLCLK: //同時按下 button = MouseButtons.Left; break; case WM_RBUTTONDOWN: //case WM_RBUTTONUP: //case WM_RBUTTONDBLCLK: button = MouseButtons.Right; break; } int clickCount = 0; if (button != MouseButtons.None) if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2; else clickCount = 1; //Marshall the data from callback. MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct)); MouseEventArgs e = new MouseEventArgs( button, clickCount, MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y, 0); OnMouseActivity(this, e); } return CallNextHookEx(_hMouseHook, nCode, wParam, lParam); } //The ToAscii function translates the specified virtual-key code and keyboard state to the corresponding character or characters. The function translates the code using the input language and physical keyboard layout identified by the keyboard layout handle. [DllImport("user32")] public static extern int ToAscii(int uVirtKey, //[in] Specifies the virtual-key code to be translated. int uScanCode, // [in] Specifies the hardware scan code of the key to be translated. The high-order bit of this value is set if the key is up (not pressed). byte[] lpbKeyState, // [in] Pointer to a 256-byte array that contains the current keyboard state. Each element (byte) in the array contains the state of one key. If the high-order bit of a byte is set, the key is down (pressed). The low bit, if set, indicates that the key is toggled on. In this function, only the toggle bit of the CAPS LOCK key is relevant. The toggle state of the NUM LOCK and SCROLL LOCK keys is ignored. byte[] lpwTransKey, // [out] Pointer to the buffer that receives the translated character or characters. int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. //The GetKeyboardState function copies the status of the 256 virtual keys to the specified buffer. [DllImport("user32")] public static extern int GetKeyboardState(byte[] pbKeyState); private const int WM_KEYDOWN = 0x100; private const int WM_KEYUP = 0x101; private const int WM_SYSKEYDOWN = 0x104; private const int WM_SYSKEYUP = 0x105; private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { // it was ok and someone listens to events if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null)) { KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); // raise KeyDown if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDown(this, e); } // raise KeyPress if (KeyPress != null && wParam == WM_KEYDOWN) { byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1) { KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]); KeyPress(this, e); } } // raise KeyUp if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUp(this, e); } } return CallNextHookEx(_hKeyboardHook, nCode, wParam, lParam); } }
注意:
如果運行中出現SetWindowsHookEx的返回值為0,這是因為.net 調試模式的問題,具體的做法是禁用宿主進程,在 Visual Studio 中打開項目。
在“項目”菜單上單擊“屬性”。
單擊“調試”選項卡。
清除“啟用 Visual Studio 宿主進程(啟用windows承載進程)”復選框 或 勾選啟用非托管代碼調試
使用示例:
/// <summary> /// 聲明一個hook對象 /// </summary> GlobalHook hook; private void Form1_Load(object sender, EventArgs e) { btnInstallHook.Enabled = true; btnUnInstall.Enabled = false; //初始化鈎子對象 if (hook == null) { hook = new GlobalHook(); hook.KeyDown += new KeyEventHandler(hook_KeyDown); hook.KeyPress += new KeyPressEventHandler(hook_KeyPress); hook.KeyUp += new KeyEventHandler(hook_KeyUp); hook.OnMouseActivity += new MouseEventHandler(hook_OnMouseActivity); } } private void Form1_FormClosing(object sender, FormClosingEventArgs e) { if (btnUnInstall.Enabled == true) { hook.Stop(); } } private void btnInstallHook_Click(object sender, EventArgs e) { if (btnInstallHook.Enabled == true) { bool r = hook.Start(); if (r) { btnInstallHook.Enabled = false; btnUnInstall.Enabled = true; MessageBox.Show("安裝鈎子成功!"); } else { MessageBox.Show("安裝鈎子失敗!"); } } } private void btnUnInstall_Click(object sender, EventArgs e) { if (btnUnInstall.Enabled == true) { hook.Stop(); btnUnInstall.Enabled = false; btnInstallHook.Enabled = true; MessageBox.Show("卸載鈎子成功!"); } } /// <summary> /// 鼠標移動事件 /// </summary> void hook_OnMouseActivity(object sender, MouseEventArgs e) { lbMouseState.Text = "X:" + e.X + " Y:" + e.Y; } /// <summary> /// 鍵盤抬起 /// </summary> void hook_KeyUp(object sender, KeyEventArgs e) { lbKeyState.Text = "鍵盤抬起, " + e.KeyData.ToString() + " 鍵碼:" + e.KeyValue; } /// <summary> /// 鍵盤輸入 /// </summary> void hook_KeyPress(object sender, KeyPressEventArgs e) { } /// <summary> /// 鍵盤按下 /// </summary> void hook_KeyDown(object sender, KeyEventArgs e) { lbKeyState.Text = "鍵盤按下, " + e.KeyData.ToString() + " 鍵碼:" + e.KeyValue; }
如果想捕獲鼠標按下抬起的事件,可以修改 GlobalHook 類的 MouseHookProc方法相關代碼