1、塊定義與塊參照兩個概念
塊定義類似於模具,而塊參照類似於模具澆築出來的模型,在圖形中只需用塊定義來保存塊的實際幾何組成,而僅用插入點和比例因子來存儲塊定義,因為塊參照的幾何形狀與快參照完全一樣,僅大小不同,
好處有:
不需要存儲款塊參照中的實體,減小了圖形文件;
只需要修改塊定義,塊參照會自動更新,減輕了修改和維護工作。
2 、實例代碼
創建一個塊並添加到數據庫中

/// <summary> /// 插入一個塊參照到CAD圖形中 /// </summary> /// <param name="spaceId">模型空間Id</param> /// <param name="layer">要插入的圖層名</param> /// <param name="blockName">塊名</param> /// <param name="postion">插入點</param> /// <param name="scale">縮放比例</param> /// <param name="rotateAngle">旋轉角度</param> /// <returns></returns> public static ObjectId InsertBlockTableRecord(this ObjectId spaceId, string layer, string blockName, Point3d postion, Scale3d scale, double rotateAngle) { ObjectId blockRefId;//存儲要插入的塊參照的Id Database db = spaceId.Database;//獲取數據庫對象 BlockTable bt = db.BlockTableId.GetObject(OpenMode.ForRead) as BlockTable; if (!bt.Has(blockName)) return ObjectId.Null;//如果沒有blockName的塊,程序返回 //以寫的方式打開空間 BlockTableRecord space = spaceId.GetObject(OpenMode.ForWrite) as BlockTableRecord; //創建塊參照的插入點 BlockReference br = new BlockReference(postion, bt[blockName]); br.ScaleFactors = scale; br.Layer = layer; br.Rotation = rotateAngle; blockRefId = space.AppendEntity(br); db.TransactionManager.AddNewlyCreatedDBObject(br, true); space.DowngradeOpen(); return blockRefId;//返回添加的塊參照的ID }
在CAD中插入一個塊參照

/// <summary> /// 創建一個塊,添加到數據庫中 /// </summary> /// <param name="db"></param> /// <param name="blockName"></param> /// <param name="ents"></param> /// <returns></returns> public static ObjectId AddBlockTableRecord(this Database db, string blockName, List<Entity> ents) { BlockTable bt = (BlockTable)db.BlockTableId.GetObject(OpenMode.ForRead); if (!bt.Has(blockName)) { BlockTableRecord btr = new BlockTableRecord(); btr.Name = blockName; //將列表中的實體加入到新建的BlockTableRecord ents.ForEach(ent => btr.AppendEntity(ent)); bt.UpgradeOpen();//切換塊為寫的狀態 bt.Add(btr); db.TransactionManager.AddNewlyCreatedDBObject(btr, true); bt.DowngradeOpen();//切換塊為讀的狀態 } return bt[blockName]; }