HMTL5的學習斷斷續續,方法不用又生疏了,昨天做的一個雨傘的Demo,先看看效果
主要是運用了中心點變換和旋轉兩個方法。不同的動畫用定時器控制,
下面是全部代碼:
<canvas id="myCanve" width="1200" height="600"></canvas> <div id="ta"></div> <script> var ctx; var everything = []; var cwidth = 1200; var cheight = 600; var updowntime = 0; var rotatetime = 0; var my = 2; var updown; var rotateangle = 0; function Umbrellas(sx, sy, fillStyle) { this.x = sx; this.y = sy; this.fillStyle = fillStyle; this.draw = drawUmbrella; this.moveit = moveumbrella; } function drawUmbrella() { //先畫半圓 ctx.fillStyle = this.fillStyle; ctx.beginPath(); ctx.arc(this.x, this.y, 30, 0, Math.PI, true); ctx.closePath(); ctx.fill(); // ctx.save(); ctx.fillStyle = "blue"; ctx.fillRect(this.x - 1.5, this.y, 1.5, 40);//畫傘柄 是一個細長的矩形 ctx.beginPath(); ctx.strokeStyle = "blue"; ctx.arc(this.x - 5, this.y + 40, 4, Math.PI, Math.PI * 2, true);//傘的鈎子 是一個半圓 ctx.stroke(); ctx.closePath(); } function moveumbrella(dx, dy) { this.x += dx; this.y += dy; } function init() { ctx = document.getElementById("myCanve").getContext('2d'); ctx.translate(200, 300); for (var i = 0; i < 10; i++) { var um = new Umbrellas(i * 70, 0, "rgb(" + (30 * i) + "," + (255 - 30 * i) + ",255)"); everything.push(um); } updown = setInterval(change, 100); setTimeout(function () { clearInterval(updown); ctx.translate(300,0);//改變中心點 setInterval(rotat, 100); }, 10000); } //updown function change() { if (updowntime % 50 == 0) { my = -my; } // 清屏要關注到原中心點 clear(-200,-300); updowntime++; for (var i = 0; i < everything.length; i++) { if (i % 2 == 0) { everything[i].moveit(0, my); } else { everything[i].moveit(0, -my); } everything[i].draw(); } $("#ta").html("坐標y:" + everything[0].y + "______updowntime:" + updowntime); //放在這才有效 在執行方法里面停止 if (updowntime == 100) { clearInterval(updown); //過渡方法 } } //選擇 function rotat() { clear(-400, -300); rotatetime++; for (var i = 0; i < everything.length; i++) { ctx.save(); ctx.rotate(Math.PI * (2 / 4 + i / 4)); ctx.translate(0, rotateangle); // 統一坐標 everything[i].x = 0; everything[i].y = 0; everything[i].draw(); ctx.restore(); } rotateangle++; $("#ta").html("角度:" + rotateangle + " rotatetime:" + rotatetime); if (rotateangle == 70) { rotateangle = -rotateangle; } } function clear(x,y) { ctx.clearRect(x, y, 1200, 600); } window.onload = function () { init(); } </script>
自己覺得蠻有意思,這些小而美的東西是不是給你有所啟發呢。
如果不是建立對象,則畫出來的雨傘不容易控制。下面的代碼就是靜態的雨傘

function drawTop(ctx,fillStyle) { ctx.fillStyle = fillStyle; ctx.beginPath(); ctx.arc(0, 0, 30, 0, Math.PI, true); ctx.closePath(); ctx.fill(); } function drawGrip(ctx) { ctx.save(); ctx.fillStyle = "blue"; ctx.fillRect(-1.5, 0, 1.5, 40); ctx.beginPath(); ctx.strokeStyle = "blue"; ctx.arc(-5, 40, 4, Math.PI, Math.PI * 2, true); ctx.stroke(); ctx.closePath(); ctx.restore(); } function draw() { var ctx = document.getElementById("myCanve").getContext("2d"); ctx.translate(150, 150); for (var i = 0; i < 10; i++) { ctx.save(); ctx.rotate(Math.PI * (2 / 4 + i / 4)); ctx.translate(0, -100); //ctx.translate(70 * i, 0); drawTop(ctx, "rgb(" + (30 * i) + "," + (255 - 30 * i) + ",255)"); drawGrip(ctx); ctx.restore(); } } window.onload=function() { draw(); }