前些天看到新聞說Windows10自帶的Windows Media Player將支持FLAC無損播放,而目前自己的播放器是采用BASS音頻庫去支持無損的播放的,BASS音頻庫的用法奇葩不說,文檔也不多,遇到問題網上搜半天都找不着答案真是愁死,於是打算將我的音樂播放器重做一番了,這次重新用回WMP內核。
相信做過WPF媒體方面應用開發的同學都知道,new一個MediaPlayer就可以實現對媒體的操作了,而這個MediaPlayer其實是用的當前操作系統中的Windows Media Player,支持播放暫停停止,播放速率調節,音量設置(BASS的音量設置很蛋疼,會連系統音量都給調了),提供媒體打開,媒體結束,播放錯誤3個事件,因而如果要自己做一個音樂播放器的話,再加上媒體狀態的判斷,以及添加媒體狀態/播放進度改變的事件就差不多了。因為是重做的,所以只實現了一下基礎功能(播放控制,收藏,播放模式)以及幾個個性功能(音樂統計,定時停止,播放進度的顯示),同時BUG還很多,還在繼續開發中,如果有興趣的話可以一起開發喲,項目已經傳到TFS了,地址是http://llyn23.visualstudio.com
Debug目錄文件下載:http://yun.baidu.com/s/1xYWua
Solution項目源代碼下載:http://yun.baidu.com/s/1mguWDCG
1.構建CoreHelper.cs
這個播放器核心類包含媒體的播放,添加取消收藏,切換播放模式,歌曲文件的讀取,媒體庫/播放列表/播放器配置等的保存等
2.數據的保存和讀取
在程序啟動(OnStartUp)時加載XML文件反序列化為對象,保存有媒體庫,播放列表,播放記錄,收藏的歌曲等,退出(OnExit)時則根據對象是否發生改變,將對象序列化到XML文件中
string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" }); if (!System.IO.Directory.Exists(repository)) { return; } //加載播放器設置 PlayerConfig = SerializeHelper.ToEntity<PlayerConfigModel>(repository + "\\PlayerConfig.xml"); //加載媒體庫 MediaCollection = SerializeHelper.ToEntity<List<MediaModel>>(repository + "\\MediaCollection.xml"); //加載播放列表 Playlists = SerializeHelper.ToEntity<List<PlaylistModel>>(repository + "\\Playlists.xml"); //加載播放隊列 PlayQueues = SerializeHelper.ToEntity<List<PlayQueueModel>>(repository + "\\PlayQueues.xml"); //加載播放記錄 PlayRecords = SerializeHelper.ToEntity<List<PlayRecordModel>>(repository + "\\PlayRecords.xml"); //加載收藏列表 Favorites = SerializeHelper.ToEntity<List<FavoriteModel>>(repository + "\\Favorites.xml"); //初始化計數器 AutoStopCounter = PlayerConfig.AutoStopTimeset;
string repository = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository" }); if (!System.IO.Directory.Exists(repository)) { try { System.IO.Directory.CreateDirectory(repository); } catch (Exception ex) { LogHelper.Error(ex.Message); return; } } //保存播放器設置 if (IsPlayerConfigChanged) { SerializeHelper.ToXml<PlayerConfigModel>(PlayerConfig, repository + "\\PlayerConfig.xml"); } //保存媒體庫 if (IsMediaCollectionChanged) { SerializeHelper.ToXml<List<MediaModel>>(MediaCollection, repository + "\\MediaCollection.xml"); }
2.樣式和資源使用方面
界面元素的背景圖片和顏色,字體顏色和字體大小全部存放在Application的資源字典中,可以通過代碼動態更新
<ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/Resources/Color.xaml"></ResourceDictionary> <ResourceDictionary Source="/Resources/ImageBrush.xaml"></ResourceDictionary> <ResourceDictionary Source="/Resources/LinearGradientBrush.xaml"></ResourceDictionary> <ResourceDictionary Source="/Resources/SolidBrush.xaml"></ResourceDictionary> <ResourceDictionary Source="/Styles/Border.xaml"></ResourceDictionary> <ResourceDictionary Source="/Styles/TextBlock.xaml"></ResourceDictionary> </ResourceDictionary.MergedDictionaries> </ResourceDictionary>
3.播放控制核心部分
其實就是處理MediaPlayer的4個事件,MediaOpened,MediaFailed,MediaEnded,以及自己加的事件MediaPositionChanging
private static void _mainPlayer_MediaOpened(object sender, EventArgs e) { //設置當前媒體 CurrentMedia = MediaCollection.Where(w => w.FullName == HttpUtility.UrlDecode(MainPlayer.Source.AbsolutePath).Replace("/", "\\")).FirstOrDefault(); }
private static void _mainPlayer_MediaFailed(object sender, ExceptionEventArgs e) { PlayerStatus = PlayerStatusEnum.已停止; LogHelper.Error(e.ErrorException.Message); }
private static void _mainPlayer_MediaEnded(object sender, EventArgs e) { //添加播放記錄 IsPlayRecordsChanged = true; PlayRecords.Add(new PlayRecordModel { CreatedAt = DateTime.Now, Media = CurrentMedia.FullName }); //設置播放器狀態 PlayerStatus = PlayerStatusEnum.已停止; //根據播放模式來決定接下要播放的歌曲 switch (PlayerConfig.PlayMode) { case (int)PlayModeEnum.單曲循環: { PlayByRepeat(); break; } case (int)PlayModeEnum.列表循環: { PlayByRecycle(); break; } case (int)PlayModeEnum.順序播放: { PlayByOrder(); break; } case (int)PlayModeEnum.隨機播放: { PlayByRandom(); break; } } }
//CoreHelper.cs中觸發媒體播放進度改變事件 private static void _mainTimer1_Tick() { if (IsAutoStopOpened && AutoStopCounter <= 0) { //停止播放(跨線程處理) MainPlayer.Dispatcher.Invoke(new Action(() => { Stop(); })); AutoStopCounter = PlayerConfig.AutoStopTimeset; IsAutoStopOpened = false; return; } if (PlayerStatus == PlayerStatusEnum.播放中) { AutoStopCounter -= 1; MediaPositionChanging(); } } //在UI線程中處理媒體播放進度事件 CoreHelper.MediaPositionChanging += CoreHelper_MediaPositionChanging; private void CoreHelper_MediaPositionChanging() { this.Dispatcher.Invoke(new Action(() => { DisplayAutoStop(); TimeSpan duration = TimeSpan.FromSeconds(0); if (CoreHelper.MainPlayer.NaturalDuration.HasTimeSpan) { duration = CoreHelper.MainPlayer.NaturalDuration.TimeSpan; } double percent = 0; if (duration.TotalSeconds > 0) { percent = CoreHelper.MainPlayer.Position.TotalSeconds / duration.TotalSeconds; } //顯示媒體播放進度背景 gs2.Offset = percent; gs3.Offset = percent; //顯示媒體播放進度和總持續時間文本 _mediaPositionTextBlock.Text = String.Format("{0}/{1}", StringHelper.GetTimeSpanString(CoreHelper.MainPlayer.Position), StringHelper.GetTimeSpanString(duration)); })); }
5.更新媒體庫
這里主要涉及到從文件中讀取歌曲信息,所以一個步驟是遞歸讀取文件夾中的文件,第二步驟是讀取歌曲信息(通過第三方類庫ID3.dll,TagLib.dll),第三步驟是在UI上實時讀取狀態
public static void FindMatchedFile(string folder, List<string> extensions, double minFileLength, double maxFileLength, UpdateMediaCollectionEventHandler callback) { string[] files = System.IO.Directory.GetFiles(folder, "*.*", SearchOption.TopDirectoryOnly); FileInfo info = null; foreach (string file in files) { info = new FileInfo(file); if (!extensions.Contains(System.IO.Path.GetExtension(file).ToLower())) { continue; } if (info.Length < minFileLength) { continue; } if (info.Length > maxFileLength) { continue; } //通過委托去通知前端UI callback(file, AddToMediaCollection(info)); } string[] directories = System.IO.Directory.GetDirectories(folder, "", SearchOption.TopDirectoryOnly); foreach (string directory in directories) { FindMatchedFile(directory, extensions, minFileLength, maxFileLength, callback); } }
public static int AddToMediaCollection(FileInfo file) { ID3Info id3 = null; try { id3 = new ID3Info(file.FullName, true); } catch (Exception ex) { LogHelper.Error(ex.Message); return -1; } MediaModel media = new MediaModel(); //創建的時間 media.CreatedTime = DateTime.Now; //文件長度 media.FileLength = file.Length; //文件全路徑 media.FullName = file.FullName; //歌曲的專輯 media.Album = id3.ID3v2Info.GetTextFrame("TALB") ?? "未知專輯"; //歌曲的藝術家 media.Artists = id3.ID3v2Info.GetTextFrame("TPE1") ?? "未知歌手"; //歌曲的標題 media.Title = id3.ID3v2Info.GetTextFrame("TIT2") ?? System.IO.Path.GetFileNameWithoutExtension(file.FullName); TagLib.File f = null; try { f = TagLib.File.Create(file.FullName); //歌曲的持續時間 media.Duration = f.Properties.Duration.TotalSeconds; //保存歌曲封面 if (f.Tag.Pictures.Length > 0) { string folder = System.IO.Path.Combine(new string[] { AppDomain.CurrentDomain.BaseDirectory, "Repository", "Cover" }); if (!System.IO.Directory.Exists(folder)) { System.IO.Directory.CreateDirectory(folder); } byte[] bytes = f.Tag.Pictures[0].Data.Data; string cover = System.IO.Path.Combine(new string[] { folder, StringHelper.RemoveSpecialCharacters(media.Album) + ".jpg" }); using (FileStream fs = new FileStream(cover, FileMode.Create)) { fs.Write(bytes, 0, bytes.Length); } } } catch (Exception ex) { LogHelper.Debug(ex.Message); } MediaModel model = MediaCollection.Where(w => w.FullName == file.FullName).FirstOrDefault(); if (model == null || String.IsNullOrEmpty(model.FullName)) { MediaCollection.Add(media); LogHelper.Debug("添加了一個媒體:" + file.FullName); return 1; } //更新媒體信息 model.Album = media.Album; model.Artists = media.Artists; model.Duration = media.Duration; model.FileLength = media.FileLength; model.Title = media.Title; LogHelper.Debug("更新了一個媒體:" + file.FullName); return 0; }
private List<int> _operations = null; private void UpdateMediaCollectionTextBlock_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { UpdateMediaCollectionTextBlock.IsEnabled = false; ProcessingMediaTextBlock.Visibility = Visibility.Visible; _operations = new List<int>(); //開啟線程更新媒體庫 BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += worker_DoWork; worker.RunWorkerCompleted += worker_RunWorkerCompleted; worker.RunWorkerAsync(); } private void worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { UpdateMediaCollectionTextBlock.IsEnabled = true; ProcessingMediaTextBlock.Visibility = Visibility.Collapsed; int succeed = _operations.Count(c => c == 1); int updated = _operations.Count(c => c == 0); int failed = _operations.Count(c => c < 0); if (succeed > 0 || updated > 0) { CoreHelper.IsMediaCollectionChanged = true; } UiHelper.ShowPrompt(String.Format("新增:{0}個,更新:{1}個,失敗:{2}個", succeed, updated, failed)); _operations = null; }