本節由介紹3種數據的發送接收:
1.Data Items : 比特類型數據,限制100KB以內
2.Assets : 資源類型數據,大小無上限
3.Message : 發送消息,觸發指令
http://developer.android.com/training/wearables/data-layer/data-items.html
1.Syncing Data Items
DataItem定義了同步手機和手表的數據接口.一個DataItem對象一般包括下面2個部分:
- 負載 : 一個比特類型數組,支持任意實現了序列化接口的對象.負載最大是100KB.
- 路徑 : 一個唯一的字符串,且必須以"/"斜杠作為開頭,如"/path/to/data"
一般來說是不需要自己實現DataItem接口的,而是通過以下方式:
- 創建一個PutDataRequest對象,用一個唯一的字符串ID來定義.
- 調用setData()方法將負載數據傳入
- 調用DataApi.putDataItem()請求系統來構建數據單元
- 當請求數據單元時,系統會返回實現了DataItem接口的對象
以上的方式並非最佳的選擇,還可以通過DataMap的方式來實現,這類似於Bundle.
Sync Data with a Data Map
因為DataMap的方式是用Bundle實現的,所以它幫我們解決了序列化問題,並且可以使用鍵值對的方式來操控數據.
使用方法
- 構造一個PutDataMapRequest對象,設置唯一ID.
- 調用PutDataMapRequest.getDataMap()來獲取一個數據map.
- 用put...()方法來設置所需的數據.
- 調用PutDataMapRequest.asPutDataRequest()來獲取一個PutDataRequest對象.
- 調用DataApi.putDataItem()請求系統傳遞數據.
注意:此時手表和手機若未連接,則會緩存在發送端,待到兩端連接時再進行同步.
代碼樣例
private void syncData() {
PutDataMapRequest dataMap = PutDataMapRequest.create("/count");
dataMap.getDataMap().putInt(COUNT_KEY, count++);
PutDataRequest request = dataMap.asPutDataRequest();
PendingResult<DataApi.DataItemResult> pendingResult = Wearable.DataApi
.putDataItem(mGoogleApiClient, request);
}
Listen for Data Item Events
當任意一端的數據發生變化時,這時候如果想通知到另外一端,可以通過監聽數據改變接口來實現:
代碼樣例
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_DELETED) {
Log.d(TAG, "DataItem deleted: " + event.getDataItem().getUri());
} else if (event.getType() == DataEvent.TYPE_CHANGED) {
Log.d(TAG, "DataItem changed: " + event.getDataItem().getUri());
}
}
}
http://developer.android.com/training/wearables/data-layer/assets.html
2.Transferring Assets
若想通過藍牙發送較大的二進制數據塊,例如圖片,則需要將數據綁定到Asset對象上.
Assets自動地處理了數據緩存的阻止重發和保存藍牙數據帶寬.一個通用模式來處理手機應用下載圖片,再處理成適當的尺寸,最后轉換成asset發送到手表.
注意:數據單元Data Item被限制在100KB以內,而Assets則是沒有限制的.但是傳輸大數據量的Assets會影響到用戶體驗,所以若是迫不得已必須傳較大的Assets,要多測試.
Transfer an Asset
構建好了Assets,則可以通過PutDataRequest或PutDataMapRequest的方式傳遞數據
PutDataRequest:
private void transferAsset{
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image);
Asset asset = createAssetFromBitmap(bitmap);
PutDataRequest request = PutDataRequest.create("/image");
request.putAsset("profileImage", asset);
Wearable.DataApi.putDataItem(mGoogleApiClient, request);
}
PutDataMapRequest:
private void transferAsset{
Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.image);
Asset asset = createAssetFromBitmap(bitmap);
PutDataMapRequest dataMap = PutDataMapRequest.create("/image");
dataMap.getDataMap().putAsset("profileImage", asset)
PutDataRequest request = dataMap.asPutDataRequest();
PendingResult<DataApi.DataItemResult> pendingResult = Wearable.DataApi
.putDataItem(mGoogleApiClient, request);
}
Receive assets
@Override
public void onDataChanged(DataEventBuffer dataEvents) {
for (DataEvent event : dataEvents) {
if (event.getType() == DataEvent.TYPE_CHANGED &&
event.getDataItem().getUri().getPath().equals("/image")) {
DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
Bitmap bitmap = loadBitmapFromAsset(profileAsset);
// Do something with the bitmap
}
}
}
public Bitmap loadBitmapFromAsset(Asset asset) {
if (asset == null) {
throw new IllegalArgumentException("Asset must be non-null");
}
ConnectionResult result =
mGoogleApiClient.blockingConnect(TIMEOUT_MS, TimeUnit.MILLISECONDS);
if (!result.isSuccess()) {
return null;
}
// convert asset into a file descriptor and block until it's ready
InputStream assetInputStream = Wearable.DataApi.getFdForAsset(
mGoogleApiClient, asset).await().getInputStream();
mGoogleApiClient.disconnect();
if (assetInputStream == null) {
Log.w(TAG, "Requested an unknown Asset.");
return null;
}
// decode the stream into a bitmap
return BitmapFactory.decodeStream(assetInputStream);
}
http://developer.android.com/training/wearables/data-layer/messages.html
3.Sending and Receiving Messages
可以通過MessageApi來發送以下兩種數據:
- 任意類型的數據
- 擁有唯一鍵值對的消息動作
與DataItem的雙向同步不同,message是單向的.Message通過單向的連接發送到另一端,這有利於遠程調用(RPC - remote procedure calls).
Send a Message
以下是一個發送消息啟動Activity的樣例,在發送消息時,會阻塞線程,直到消息送達或者超時.
Node node; // the connected device to send the message to
GoogleApiClient mGoogleApiClient;
public static final START_ACTIVITY_PATH = "/start/MainActivity";
...
SendMessageResult result = Wearable.MessageApi.sendMessage(
mGoogleApiClient, node, START_ACTIVITY_PATH, null).await();
if (!result.getStatus().isSuccess()) {
Log.e(TAG, "ERROR: failed to send Message: " + result.getStatus());
}
以下是獲取所有的和Android Wear應用相連接的節點.
private Collection<String> getNodes() {
HashSet <String>results = new HashSet<String>();
NodeApi.GetConnectedNodesResult nodes =
Wearable.NodeApi.getConnectedNodes(mGoogleApiClient).await();
for (Node node : nodes.getNodes()) {
results.add(node.getId());
}
return results;
}
Receive a Message
以下是接收消息的例子,與上一個發送消息的例子對應.在處理接收到的消息之前,需要使用MessageApi.addListener()注冊監聽器.具體在其他章節中有講述.
@Override
public void onMessageReceived(MessageEvent messageEvent) {
if (messageEvent.getPath().equals(START_ACTIVITY_PATH)) {
Intent startIntent = new Intent(this, MainActivity.class);
startIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(startIntent);
}
}