公司經常組織一些培訓,培訓的都是些奇技淫巧。什么設計模式啦,開發策略啦,git啦,repo啦,另外就是培訓一些開發流程的東東,例如CMMI啦。可是,卻忘記了,程序員終究要歸結到三個問題上:
1.解決什么問題?
2.為什么這樣解決問題?
3.有沒有更好的解決方案?
這些東東才是最核心的東東。但是卻是一個程序員一輩子都無法完全掌握的東西。很多人以為寫出了高難度的反射代碼就是很牛,也有人認為利用C++模板來進行編程就多牛多牛,還有人覺得會寫makefile文件,掌握了某種高難度語言很牛。但是我認為這些都不重要,重要的是要有思想。思考者比行動者在關鍵時候定大局。中國人的技術書籍缺乏的就是思想。在中國,可以肯定,沒有幾個人能寫出像thinking in java這樣的鴻篇巨著,更沒有人能夠超越 design pattern,來描述其思想。反之,像《自己動手寫操作系統》,《21天學java》,《程序員的自我修養》,《面試寶典》,《C++面試一百例》, android內核開發要點等等等等一系列的書籍在中國卻是層出不窮。為什么,因為缺乏思考,來不及思考,更或者懶得思考。然而,作為一名專業級的程序員,不思考就意味着退步,不學習就意味着淘汰。
這幾天一直在思考ANativeWindow是個什么東西,今天終於找到了,代碼貼出來,大家參考一下。
- struct ANativeWindow
- {
- #ifdef __cplusplus
- ANativeWindow()
- : flags(0), minSwapInterval(0), maxSwapInterval(0), xdpi(0), ydpi(0)
- {
- common.magic = ANDROID_NATIVE_WINDOW_MAGIC;
- common.version = sizeof(ANativeWindow);
- memset(common.reserved, 0, sizeof(common.reserved));
- }
- /* Implement the methods that sp<ANativeWindow> expects so that it
- can be used to automatically refcount ANativeWindow's. */
- void incStrong(const void* id) const {
- common.incRef(const_cast<android_native_base_t*>(&common));
- }
- void decStrong(const void* id) const {
- common.decRef(const_cast<android_native_base_t*>(&common));
- }
- #endif
- struct android_native_base_t common;
- /* flags describing some attributes of this surface or its updater */
- const uint32_t flags;
- /* min swap interval supported by this updated */
- const int minSwapInterval;
- /* max swap interval supported by this updated */
- const int maxSwapInterval;
- /* horizontal and vertical resolution in DPI */
- const float xdpi;
- const float ydpi;
- /* Some storage reserved for the OEM's driver. */
- intptr_t oem[4];
- /*
- * Set the swap interval for this surface.
- *
- * Returns 0 on success or -errno on error.
- */
- int (*setSwapInterval)(struct ANativeWindow* window,
- int interval);
- /*
- * Hook called by EGL to acquire a buffer. After this call, the buffer
- * is not locked, so its content cannot be modified. This call may block if
- * no buffers are available.
- *
- * The window holds a reference to the buffer between dequeueBuffer and
- * either queueBuffer or cancelBuffer, so clients only need their own
- * reference if they might use the buffer after queueing or canceling it.
- * Holding a reference to a buffer after queueing or canceling it is only
- * allowed if a specific buffer count has been set.
- *
- * Returns 0 on success or -errno on error.
- */
- int (*dequeueBuffer)(struct ANativeWindow* window,
- struct ANativeWindowBuffer** buffer);
- /*
- * hook called by EGL to lock a buffer. This MUST be called before modifying
- * the content of a buffer. The buffer must have been acquired with
- * dequeueBuffer first.
- *
- * Returns 0 on success or -errno on error.
- */
- int (*lockBuffer)(struct ANativeWindow* window,
- struct ANativeWindowBuffer* buffer);
- /*
- * Hook called by EGL when modifications to the render buffer are done.
- * This unlocks and post the buffer.
- *
- * The window holds a reference to the buffer between dequeueBuffer and
- * either queueBuffer or cancelBuffer, so clients only need their own
- * reference if they might use the buffer after queueing or canceling it.
- * Holding a reference to a buffer after queueing or canceling it is only
- * allowed if a specific buffer count has been set.
- *
- * Buffers MUST be queued in the same order than they were dequeued.
- *
- * Returns 0 on success or -errno on error.
- */
- int (*queueBuffer)(struct ANativeWindow* window,
- struct ANativeWindowBuffer* buffer);
- /*
- * hook used to retrieve information about the native window.
- *
- * Returns 0 on success or -errno on error.
- */
- int (*query)(const struct ANativeWindow* window,
- int what, int* value);
- /*
- * hook used to perform various operations on the surface.
- * (*perform)() is a generic mechanism to add functionality to
- * ANativeWindow while keeping backward binary compatibility.
- *
- * DO NOT CALL THIS HOOK DIRECTLY. Instead, use the helper functions
- * defined below.
- *
- * (*perform)() returns -ENOENT if the 'what' parameter is not supported
- * by the surface's implementation.
- *
- * The valid operations are:
- * NATIVE_WINDOW_SET_USAGE
- * NATIVE_WINDOW_CONNECT (deprecated)
- * NATIVE_WINDOW_DISCONNECT (deprecated)
- * NATIVE_WINDOW_SET_CROP
- * NATIVE_WINDOW_SET_BUFFER_COUNT
- * NATIVE_WINDOW_SET_BUFFERS_GEOMETRY (deprecated)
- * NATIVE_WINDOW_SET_BUFFERS_TRANSFORM
- * NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP
- * NATIVE_WINDOW_SET_BUFFERS_DIMENSIONS
- * NATIVE_WINDOW_SET_BUFFERS_FORMAT
- * NATIVE_WINDOW_SET_SCALING_MODE
- * NATIVE_WINDOW_LOCK (private)
- * NATIVE_WINDOW_UNLOCK_AND_POST (private)
- * NATIVE_WINDOW_API_CONNECT (private)
- * NATIVE_WINDOW_API_DISCONNECT (private)
- *
- */
- int (*perform)(struct ANativeWindow* window,
- int operation, ... );
- /*
- * Hook used to cancel a buffer that has been dequeued.
- * No synchronization is performed between dequeue() and cancel(), so
- * either external synchronization is needed, or these functions must be
- * called from the same thread.
- *
- * The window holds a reference to the buffer between dequeueBuffer and
- * either queueBuffer or cancelBuffer, so clients only need their own
- * reference if they might use the buffer after queueing or canceling it.
- * Holding a reference to a buffer after queueing or canceling it is only
- * allowed if a specific buffer count has been set.
- */
- int (*cancelBuffer)(struct ANativeWindow* window,
- struct ANativeWindowBuffer* buffer);
- void* reserved_proc[2];
- };