/// <para> FilesUpload:工具方法:ASP.NET上傳文件的方法</para> /// <para> FileExists:返回文件是否存在</para> /// <para> IsImgFilename:判斷文件名是否為瀏覽器可以直接顯示的圖片文件名</para> /// <para> CopyFiles:復制指定目錄的所有文件</para> /// <para> MoveFiles:移動指定目錄的所有文件</para> /// <para> DeleteDirectoryFiles:刪除指定目錄的所有文件和子目錄</para> /// <para> DeleteFiles:刪除指定目錄下的指定文件</para> /// <para> CreateDirectory:創建指定目錄</para> /// <para> CreateDirectory:建立子目錄</para> /// <para> ReNameFloder:重命名文件夾</para> /// <para> DeleteDirectory:刪除指定目錄</para> /// <para> DirectoryIsExists:檢測目錄是否存在[+2方法重載]</para> /// <para> DeleteSubDirectory:刪除指定目錄的所有子目錄,不包括對當前目錄文件的刪除</para> /// <para> GetFileWriteTime:獲取文件最后修改時間</para> /// <para> GetFileExtension:返回指定路徑的文件的擴展名</para> /// <para> IsHiddenFile:判斷是否是隱藏文件</para> /// <para> ReadTxtFile:以只讀方式讀取文本文件</para> /// <para> WriteStrToTxtFile:將內容寫入文本文件(如果文件path存在就打開,不存在就新建)</para> /// <para> GetLocalDrives:獲取本地驅動器名列表</para> /// <para> GetAppCurrentDirectory:獲取應用程序當前可執行文件的路徑</para> /// <para> GetFileSize:獲取文件大小並以B,KB,GB,TB方式表示[+2 重載]</para> /// <para> DownLoadFiles:下載文件</para> view sourceprint? using System; using System.Configuration; using System.Collections.Generic; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.Security; using System.IO; using System.IO.Compression; using System.Xml; using System.Diagnostics; using System.Windows.Forms; using System.Threading; namespace Utils { /// <summary> /// <para> </para> /// 常用工具類——文件操作類 /// <para> ---------------------------------------------------------------------------------------</para> /// <para> FilesUpload:工具方法:ASP.NET上傳文件的方法</para> /// <para> FileExists:返回文件是否存在</para> /// <para> IsImgFilename:判斷文件名是否為瀏覽器可以直接顯示的圖片文件名</para> /// <para> CopyFiles:復制指定目錄的所有文件</para> /// <para> MoveFiles:移動指定目錄的所有文件</para> /// <para> DeleteDirectoryFiles:刪除指定目錄的所有文件和子目錄</para> /// <para> DeleteFiles:刪除指定目錄下的指定文件</para> /// <para> CreateDirectory:創建指定目錄</para> /// <para> CreateDirectory:建立子目錄</para> /// <para> ReNameFloder:重命名文件夾</para> /// <para> DeleteDirectory:刪除指定目錄</para> /// <para> DirectoryIsExists:檢測目錄是否存在[+2方法重載]</para> /// <para> DeleteSubDirectory:刪除指定目錄的所有子目錄,不包括對當前目錄文件的刪除</para> /// <para> GetFileWriteTime:獲取文件最后修改時間</para> /// <para> GetFileExtension:返回指定路徑的文件的擴展名</para> /// <para> IsHiddenFile:判斷是否是隱藏文件</para> /// <para> ReadTxtFile:以只讀方式讀取文本文件</para> /// <para> WriteStrToTxtFile:將內容寫入文本文件(如果文件path存在就打開,不存在就新建)</para> /// <para> GetLocalDrives:獲取本地驅動器名列表</para> /// <para> GetAppCurrentDirectory:獲取應用程序當前可執行文件的路徑</para> /// <para> GetFileSize:獲取文件大小並以B,KB,GB,TB方式表示[+2 重載]</para> /// <para> DownLoadFiles:下載文件</para> /// </summary> public class FilesHelper { private const string PATH_SPLIT_CHAR = "\\"; #region 工具方法:ASP.NET上傳文件的方法 /// <summary> /// 工具方法:上傳文件的方法 /// </summary> /// <param name="myFileUpload">上傳控件的ID</param> /// <param name="allowExtensions">允許上傳的擴展文件名類型,如:string[] allowExtensions = { ".doc", ".xls", ".ppt", ".jpg", ".gif" };</param> /// <param name="maxLength">允許上傳的最大大小,以M為單位</param> /// <param name="savePath">保存文件的目錄,注意是絕對路徑,如:Server.MapPath("~/upload/");</param> /// <param name="saveName">保存的文件名,如果是""則以原文件名保存</param> public static void FilesUpload(FileUpload myFileUpload, string[] allowExtensions, int maxLength, string savePath, string saveName) { // 文件格式是否允許上傳 bool fileAllow = false; //檢查是否有文件案 if (myFileUpload.HasFile) { // 檢查文件大小, ContentLength獲取的是字節,轉成M的時候要除以2次1024 if (myFileUpload.PostedFile.ContentLength / 1024 / 1024 >= maxLength) { throw new Exception("只能上傳小於2M的文件!"); } //取得上傳文件之擴展文件名,並轉換成小寫字母 string fileExtension = System.IO.Path.GetExtension(myFileUpload.FileName).ToLower(); string tmp = ""; // 存儲允許上傳的文件后綴名 //檢查擴展文件名是否符合限定類型 for (int i = 0; i < allowExtensions.Length; i++) { tmp += i == allowExtensions.Length - 1 ? allowExtensions[i] : allowExtensions[i] + ","; if (fileExtension == allowExtensions[i]) { fileAllow = true; } } if (fileAllow) { try { string path = savePath + (saveName == "" ? myFileUpload.FileName : saveName); //存儲文件到文件夾 myFileUpload.SaveAs(path); } catch (Exception ex) { throw new Exception(ex.Message); } } else { throw new Exception("文件格式不符,可以上傳的文件格式為:" + tmp); } } else { throw new Exception("請選擇要上傳的文件!"); } } #endregion #region 返回文件是否存在 /// <summary> /// 返回文件是否存在 /// </summary> /// <param name="filename">文件名</param> /// <returns>是否存在</returns> public static bool FileExists(string filename) { return System.IO.File.Exists(filename); } #endregion #region 判斷文件名是否為瀏覽器可以直接顯示的圖片文件名 /// <summary> /// 判斷文件名是否為瀏覽器可以直接顯示的圖片文件名 /// </summary> /// <param name="filename">文件名</param> /// <returns>是否可以直接顯示</returns> public static bool IsImgFilename(string filename) { filename = filename.Trim(); if (filename.EndsWith(".") || filename.IndexOf(".") == -1) { return false; } string extname = filename.Substring(filename.LastIndexOf(".") + 1).ToLower(); return (extname == "jpg" || extname == "jpeg" || extname == "png" || extname == "bmp" || extname == "gif"); } #endregion #region 復制指定目錄的所有文件 /// <summary> /// 復制指定目錄的所有文件 /// </summary> /// <param name="sourceDir">原始目錄</param> /// <param name="targetDir">目標目錄</param> /// <param name="overWrite">如果為true,覆蓋同名文件,否則不覆蓋</param> /// <param name="copySubDir">如果為true,包含目錄,否則不包含</param> public static void CopyFiles(string sourceDir, string targetDir, bool overWrite, bool copySubDir) { //復制當前目錄文件 foreach (string sourceFileName in Directory.GetFiles(sourceDir)) { string targetFileName = Path.Combine(targetDir, sourceFileName.Substring(sourceFileName.LastIndexOf(PATH_SPLIT_CHAR) + 1)); if (File.Exists(targetFileName)) { if (overWrite == true) { File.SetAttributes(targetFileName, FileAttributes.Normal); File.Copy(sourceFileName, targetFileName, overWrite); } } else { File.Copy(sourceFileName, targetFileName, overWrite); } } } #endregion #region 移動指定目錄的所有文件 /// <summary> /// 移動指定目錄的所有文件 /// </summary> /// <param name="sourceDir">原始目錄</param> /// <param name="targetDir">目標目錄</param> /// <param name="overWrite">如果為true,覆蓋同名文件,否則不覆蓋</param> /// <param name="moveSubDir">如果為true,包含目錄,否則不包含</param> public static void MoveFiles(string sourceDir, string targetDir, bool overWrite, bool moveSubDir) { //移動當前目錄文件 foreach (string sourceFileName in Directory.GetFiles(sourceDir)) { string targetFileName = Path.Combine(targetDir, sourceFileName.Substring(sourceFileName.LastIndexOf(PATH_SPLIT_CHAR) + 1)); if (File.Exists(targetFileName)) { if (overWrite == true) { File.SetAttributes(targetFileName, FileAttributes.Normal); File.Delete(targetFileName); File.Move(sourceFileName, targetFileName); } } else { File.Move(sourceFileName, targetFileName); } } if (moveSubDir) { foreach (string sourceSubDir in Directory.GetDirectories(sourceDir)) { string targetSubDir = Path.Combine(targetDir, sourceSubDir.Substring(sourceSubDir.LastIndexOf(PATH_SPLIT_CHAR) + 1)); if (!Directory.Exists(targetSubDir)) Directory.CreateDirectory(targetSubDir); MoveFiles(sourceSubDir, targetSubDir, overWrite, true); Directory.Delete(sourceSubDir); } } } #endregion #region 刪除指定目錄的所有文件和子目錄 /// <summary> /// 刪除指定目錄的所有文件和子目錄 /// </summary> /// <param name="TargetDir">操作目錄</param> /// <param name="delSubDir">如果為true,包含對子目錄的操作</param> public static void DeleteDirectoryFiles(string TargetDir, bool delSubDir) { foreach (string fileName in Directory.GetFiles(TargetDir)) { File.SetAttributes(fileName, FileAttributes.Normal); File.Delete(fileName); } if (delSubDir) { DirectoryInfo dir = new DirectoryInfo(TargetDir); foreach (DirectoryInfo subDi in dir.GetDirectories()) { DeleteDirectoryFiles(subDi.FullName, true); subDi.Delete(); } } } #endregion #region 刪除指定目錄下的指定文件 /// <summary> /// 刪除指定目錄下的指定文件 /// </summary> /// <param name="TargetFileDir">指定文件的目錄</param> public static void DeleteFiles(string TargetFileDir) { File.Delete(TargetFileDir); } #endregion #region 創建指定目錄 /// <summary> /// 創建指定目錄 /// </summary> /// <param name="targetDir"></param> public static void CreateDirectory(string targetDir) { DirectoryInfo dir = new DirectoryInfo(targetDir); if (!dir.Exists) dir.Create(); } #endregion #region 建立子目錄 /// <summary> /// 建立子目錄 /// </summary> /// <param name="parentDir">目錄路徑</param> /// <param name="subDirName">子目錄名稱</param> public static void CreateDirectory(string parentDir, string subDirName) { CreateDirectory(parentDir + PATH_SPLIT_CHAR + subDirName); } #endregion #region 重命名文件夾 /// <summary> /// 重命名文件夾 /// </summary> /// <param name="OldFloderName">原路徑文件夾名稱</param> /// <param name="NewFloderName">新路徑文件夾名稱</param> /// <returns></returns> public static bool ReNameFloder(string OldFloderName, string NewFloderName) { try { if (Directory.Exists(HttpContext.Current.Server.MapPath("//") + OldFloderName)) { Directory.Move(HttpContext.Current.Server.MapPath("//") + OldFloderName, HttpContext.Current.Server.MapPath("//") + NewFloderName); } return true; } catch { return false; } } #endregion #region 刪除指定目錄 /// <summary> /// 刪除指定目錄 /// </summary> /// <param name="targetDir">目錄路徑</param> public static void DeleteDirectory(string targetDir) { DirectoryInfo dirInfo = new DirectoryInfo(targetDir); if (dirInfo.Exists) { DeleteDirectoryFiles(targetDir, true); dirInfo.Delete(true); } } #endregion #region 檢測目錄是否存在 /// <summary> /// 檢測目錄是否存在 /// </summary> /// <param name="StrPath">路徑</param> /// <returns></returns> public static bool DirectoryIsExists(string StrPath) { DirectoryInfo dirInfo = new DirectoryInfo(StrPath); return dirInfo.Exists; } /// <summary> /// 檢測目錄是否存在 /// </summary> /// <param name="StrPath">路徑</param> /// <param name="Create">如果不存在,是否創建</param> public static void DirectoryIsExists(string StrPath, bool Create) { DirectoryInfo dirInfo = new DirectoryInfo(StrPath); //return dirInfo.Exists; if (!dirInfo.Exists) { if (Create) dirInfo.Create(); } } #endregion #region 刪除指定目錄的所有子目錄,不包括對當前目錄文件的刪除 /// <summary> /// 刪除指定目錄的所有子目錄,不包括對當前目錄文件的刪除 /// </summary> /// <param name="targetDir">目錄路徑</param> public static void DeleteSubDirectory(string targetDir) { foreach (string subDir in Directory.GetDirectories(targetDir)) { DeleteDirectory(subDir); } } #endregion #region 獲取文件最后修改時間 /// <summary> /// 獲取文件最后修改時間 /// </summary> /// <param name="FileUrl">文件真實路徑</param> /// <returns></returns> public DateTime GetFileWriteTime(string FileUrl) { return File.GetLastWriteTime(FileUrl); } #endregion #region 返回指定路徑的文件的擴展名 /// <summary> /// 返回指定路徑的文件的擴展名 /// </summary> /// <param name="PathFileName">完整路徑的文件</param> /// <returns></returns> public string GetFileExtension(string PathFileName) { return Path.GetExtension(PathFileName); } #endregion #region 判斷是否是隱藏文件 /// <summary> /// 判斷是否是隱藏文件 /// </summary> /// <param name="path">文件路徑</param> /// <returns></returns> public bool IsHiddenFile(string path) { FileAttributes MyAttributes = File.GetAttributes(path); string MyFileType = MyAttributes.ToString(); if (MyFileType.LastIndexOf("Hidden") != -1) //是否隱藏文件 { return true; } else return false; } #endregion #region 以只讀方式讀取文本文件 /// <summary> /// 以只讀方式讀取文本文件 /// </summary> /// <param name="FilePath">文件路徑及文件名</param> /// <returns></returns> public static string ReadTxtFile(string FilePath) { string content = "";//返回的字符串 using (FileStream fs = new FileStream(FilePath, FileMode.Open)) { using (StreamReader reader = new StreamReader(fs, Encoding.UTF8)) { string text = string.Empty; while (!reader.EndOfStream) { text += reader.ReadLine() + "\r\n"; content = text; } } } return content; } #endregion #region 將內容寫入文本文件(如果文件path存在就打開,不存在就新建) /// <summary> /// 將內容寫入文本文件(如果文件path存在就打開,不存在就新建) /// </summary> /// <param name="FilePath">文件路徑</param> /// <param name="WriteStr">要寫入的內容</param> /// <param name="FileModes">寫入模式:append 是追加寫, CreateNew 是覆蓋</param> public static void WriteStrToTxtFile(string FilePath, string WriteStr, FileMode FileModes) { FileStream fst = new FileStream(FilePath, FileModes); StreamWriter swt = new StreamWriter(fst, System.Text.Encoding.GetEncoding("utf-8")); swt.WriteLine(WriteStr); swt.Close(); fst.Close(); } #endregion #region 獲取本地驅動器名列表 /// <summary> /// 獲取本地驅動器名列表 /// </summary> /// <returns></returns> public static string[] GetLocalDrives() { return Directory.GetLogicalDrives(); } #endregion #region 獲取應用程序當前可執行文件的路徑 /// <summary> /// 獲取應用程序當前可執行文件的路徑 /// </summary> /// <returns></returns> public static string GetAppCurrentDirectory() { return Application.StartupPath; } #endregion #region 獲取文件大小並以B,KB,GB,TB方式表示[+2 重載] /// <summary> /// 獲取文件大小並以B,KB,GB,TB方式表示 /// </summary> /// <param name="File">文件(FileInfo類型)</param> /// <returns></returns> public static string GetFileSize(FileInfo File) { string Result = ""; long FileSize = File.Length; if (FileSize >= 1024 * 1024 * 1024) { if (FileSize / 1024 * 1024 * 1024 * 1024 >= 1024) Result = string.Format("{0:############0.00} TB", (double)FileSize / 1024 * 1024 * 1024 * 1024); else Result = string.Format("{0:####0.00} GB", (double)FileSize / 1024 * 1024 * 1024); } else if (FileSize >= 1024 * 1024) Result = string.Format("{0:####0.00} MB", (double)FileSize / 1024 * 1024); else if (FileSize >= 1024) Result = string.Format("{0:####0.00} KB", (double)FileSize / 1024); else Result = string.Format("{0:####0.00} Bytes", FileSize); return Result; } /// <summary> /// 獲取文件大小並以B,KB,GB,TB方式表示 /// </summary> /// <param name="FilePath">文件的具體路徑</param> /// <returns></returns> public static string GetFileSize(string FilePath) { string Result = ""; FileInfo File = new FileInfo(FilePath); long FileSize = File.Length; if (FileSize >= 1024 * 1024 * 1024) { if (FileSize / 1024 * 1024 * 1024 * 1024 >= 1024) Result = string.Format("{0:########0.00} TB", (double)FileSize / 1024 * 1024 * 1024 * 1024); else Result = string.Format("{0:####0.00} GB", (double)FileSize / 1024 * 1024 * 1024); } else if (FileSize >= 1024 * 1024) Result = string.Format("{0:####0.00} MB", (double)FileSize / 1024 * 1024); else if (FileSize >= 1024) Result = string.Format("{0:####0.00} KB", (double)FileSize / 1024); else Result = string.Format("{0:####0.00} Bytes", FileSize); return Result; } #endregion #region 下載文件 /// <summary> /// 下載文件 /// </summary> /// <param name="FileFullPath">下載文件下載的完整路徑及名稱</param> public static void DownLoadFiles(string FileFullPath) { if (!string.IsNullOrEmpty(FileFullPath) && FileExists(FileFullPath)) { FileInfo fi = new FileInfo(FileFullPath);//文件信息 FileFullPath = HttpUtility.UrlEncode(FileFullPath); //對文件名編碼 FileFullPath = FileFullPath.Replace("+", "%20"); //解決空格被編碼為"+"號的問題 HttpContext.Current.Response.Clear(); HttpContext.Current.Response.ContentType = "application/octet-stream"; HttpContext.Current.Response.AppendHeader("Content-Disposition", "attachment; filename=" + FileFullPath); HttpContext.Current.Response.AppendHeader("content-length", fi.Length.ToString()); //文件長度 int chunkSize = 102400;//緩存區大小,可根據服務器性能及網絡情況進行修改 byte[] buffer = new byte[chunkSize]; //緩存區 using (FileStream fs = fi.Open(FileMode.Open)) //打開一個文件流 { while (fs.Position >= 0 && HttpContext.Current.Response.IsClientConnected) //如果沒到文件尾並且客戶在線 { int tmp = fs.Read(buffer, 0, chunkSize);//讀取一塊文件 if (tmp <= 0) break; //tmp=0說明文件已經讀取完畢,則跳出循環 HttpContext.Current.Response.OutputStream.Write(buffer, 0, tmp);//向客戶端傳送一塊文件 HttpContext.Current.Response.Flush();//保證緩存全部送出 Thread.Sleep(10);//主線程休息一下,以釋放CPU } } } } #endregion } }