在樹形結構中有時候需要在每項前添加復選框,能夠進行勾選,復選框的添加可以使用tree本身的屬性就行
void QTreeWidgetItem::setCheckState ( int column, Qt::CheckState state )
Sets the item in the given column check state to be state.
添加完控件后,需要對樹形結構的勾選操作做一些限定:
1、父項勾選后,子項自動全部勾選
2、子項部分勾選后,父項為部分選中狀態
3、當子項全部勾選后,父項也會隨之勾選
connect(tree,SIGNAL(itemChanged(QTreeWidgetItem*,int)),this,SLOT(treeItemChanged(QTreeWidgetItem*,int)));
1 void Count::treeItemChanged(QTreeWidgetItem *item, int column) 2 { 3 QString itemText = item->text(0); 4 if (item->checkState(0) == Qt::Checked) 5 { 6 QTreeWidgetItem *parent = item->parent(); 7 int cnt = item->childCount(); 8 if (cnt >0) 9 { 10 for (int i = 0;i < cnt;i++) 11 { 12 item->child(i)->setCheckState(0,Qt::Checked); 13 } 14 } 15 else 16 { 17 updateParentItem(item); 18 } 19 } 20 else if (item->checkState(0) == Qt::Unchecked) 21 { 22 int cnt = item->childCount(); 23 if (cnt > 0) 24 { 25 for (int i = 0;i < cnt;i++) 26 { 27 item->child(i)->setCheckState(0,Qt::Unchecked); 28 } 29 } 30 else 31 { 32 updateParentItem(item); 33 } 34 } 35 } 36 void Count::updateParentItem(QTreeWidgetItem *item) 37 { 38 QTreeWidgetItem *parent = item->parent(); 39 if (parent == NULL) 40 { 41 return; 42 } 43 //選中的子節點個數 44 int selectedCount = 0; 45 int childCount = parent->childCount(); 46 for (int i = 0; i < childCount; i++) 47 { 48 QTreeWidgetItem *childItem = parent->child(i); 49 if (childItem->checkState(0) == Qt::Checked) 50 { 51 selectedCount++; 52 } 53 } 54 if (selectedCount <= 0) 55 { 56 //未選中狀態 57 parent->setCheckState(0, Qt::Unchecked); 58 } 59 else if (selectedCount > 0 && selectedCount < childCount) 60 { 61 //部分選中狀態 62 parent->setCheckState(0, Qt::PartiallyChecked); 63 } 64 else if (selectedCount == childCount) 65 { 66 //選中狀態 67 parent->setCheckState(0, Qt::Checked); 68 } 69 }