SportsStore是《精通ASP.NET MVC3框架(第三版)》中演示的MVC項目,在該項目中涵蓋了MVC的眾多方面,包括:使用DI容器、URL優化、導航、分頁、購物車、訂單、產品管理、圖像上傳......是不錯的MVC實踐項目,但該項目不是放在多層框架下開發的,離真實項目還有一段距離。本系列將嘗試在多層框架下實現SportsStore項目,並用自己的方式實現一些功能。
本篇為系列第二篇,包括:
■ 4、三層架構設計
□ 4.2 創建DbSession層 數據訪問層的統一入口
※ 4.2.1 MySportsStore.IDAL詳解
※ 4.2.2 MySportsStore.DAL詳解
□ 4.3 創建BLL層
※ 4.3.1 MySportsStore.IBLL詳解
※ 4.3.2 MySportsStore.BLL詳解
4.2 創建DbSession層 數據訪問層的統一入口
DbSession層主要做了3件事:
1、提交所有變化
2、拿到各個IXXXRepository類型
3、執行SQL語句
4.2.1 MySportsStore.IDAL詳解
→IDbSession接口,數據庫訪問層的統一入口
using System.Data.SqlClient; namespace MySportsStore.IDAL { public interface IDbSession { //獲取所有的倉儲接口 IProductRepository ProductRepository { get; set; } //保存所有變化 int SaveChanges(); //執行sql語句 int ExeucteSql(string sql, params SqlParameter[] paras); } }
→IDbSessionFactory接口,IDbSession接口的抽象工廠
在BaseRepository中會用到IDbSession的實例,我們借助"抽象工廠"生產IDbSession的實例。
namespace MySportsStore.IDAL { public interface IDbSessionFactory { IDbSession GetCurrentDbSession(); } }
4.2.2 MySportsStore.DAL詳解
→DbSession,對IDbSession接口的實現
using System.Data.Entity; using MySportsStore.IDAL; namespace MySportsStore.DAL { public class DbSession : IDbSession { private IProductRepository _ProductRepository; public IProductRepository ProductRepository { get { if (_ProductRepository == null) { _ProductRepository = new ProductRepository(); } return _ProductRepository; } set { _ProductRepository = value; } } public int SaveChanges() { IDbContextFactory dbFactory = new DbContextFactory(); DbContext db = dbFactory.GetCurrentThreadInstance(); return db.SaveChanges(); } public int ExeucteSql(string sql, params System.Data.SqlClient.SqlParameter[] paras) { IDbContextFactory dbFactory = new DbContextFactory(); DbContext db = dbFactory.GetCurrentThreadInstance(); return db.Database.ExecuteSqlCommand(sql, paras); } } }
→DbSessionFactory,實現IDbSessionFactory接口,生產線程內唯一數據層訪問入口實例
using System.Runtime.Remoting.Messaging; using MySportsStore.IDAL; namespace MySportsStore.DAL { public class DbSessionFactory: IDbSessionFactory { public IDbSession GetCurrentDbSession() { IDbSession dbSession = CallContext.GetData(typeof (DbSession).FullName) as IDbSession; if (dbSession == null) { dbSession = new DbSession(); CallContext.SetData(typeof(DbSession).FullName, dbSession); } return dbSession; } } }
4.3 創建BLL層
4.3.1 MySportsStore.IBLL詳解
→添加引用
● 添加對MySportsStore.Model的引用
● 添加對MySportsStore.IDAL的引用
→IBaseService,是所有IXXXService接口的泛型基接口實現,避免了所有IXXXService接口的重復部分
using System; using System.Linq; using System.Linq.Expressions; using MySportsStore.IDAL; namespace MySportsStore.IBLL { public interface IBaseService<T> where T : class, new() { //數據層訪問統一入口工廠 IDbSessionFactory DbSessionFactory { get; set; } //數據層訪問統一入口 IDbSession DbSessionContext { get; set; } //查詢 IQueryable<T> LoadEntities(Expression<Func<T, bool>> whereLambda); //分頁查詢 IQueryable<T> LoadPageEntities<S>( Expression<Func<T, bool>> whereLambada, Expression<Func<T, S>> orderBy, int pageSize, int pageIndex, out int totalCount, bool isASC); //查詢總數量 int Count(Expression<Func<T, bool>> predicate); //添加 T AddEntity(T entity); //批量添加 int AddEntities(params T[] entities); //刪除 int DeleteEntity(T entity); //批量刪除 int DeleteBy(Expression<Func<T, bool>> whereLambda); //更新 T UpdateEntity(T entity); //批量更新 int UpdateEntities(params T[] entities); } }
為什么需要DbSessionContext屬性?
--通過該屬性可以拿到類型為IXXXRepository的XXXRepository。
為什么需要DbSessionFactory屬性?
--通過該"抽象工廠"屬性可以生產DbSessionContext實例。
→IProductService,對基接口IBaseService<Product>的實現
using MySportsStore.Model; namespace MySportsStore.IBLL { public interface IProductService : IBaseService<Product> { } }
4.3.2 MySportsStore.BLL詳解
→添加引用
● 添加對MySportsStore.Model的引用
● 添加對MySportsStore.IDAL的引用
● 添加對MySportsStore.IBLL的引用
→BaseService
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using MySportsStore.DAL; using MySportsStore.IDAL; namespace MySportsStore.BLL { public abstract class BaseService<T> : IDisposable where T:class,new() { //數據層統一訪問入口工廠屬性 private IDbSessionFactory _DbSessionFactory; public IDbSessionFactory DbSessionFactory { get { if (_DbSessionFactory == null) { _DbSessionFactory = new DbSessionFactory(); } return _DbSessionFactory; } set { _DbSessionFactory = value; } } //數據層統一訪問入口屬性 private IDbSession _DbSessionContext; public IDbSession DbSessionContext { get { if (_DbSessionContext == null) { _DbSessionContext = DbSessionFactory.GetCurrentDbSession(); } return _DbSessionContext; } set { _DbSessionContext = value; } } //當前Repository,在子類中實現--通過一個抽象方法在構造函數中設置 protected IBaseRepository<T> CurrentRepository; //借助此方法在子類中的重寫,為XXXService設置當前Repository public abstract bool SetCurrentRepository(); public BaseService() { this.DisposableObjects = new List<IDisposable>(); this.SetCurrentRepository(); } //查詢 public IQueryable<T> LoadEntities(Expression<Func<T, bool>> whereLambda) { return this.CurrentRepository.LoadEntities(whereLambda); } public IQueryable<T> LoadPageEntities<S>( Expression<Func<T, bool>> whereLambada, Expression<Func<T, S>> orderBy, int pageSize, int pageIndex, out int totalCount, bool isASC) { return this.CurrentRepository.LoadPageEntities<S>( whereLambada, orderBy, pageSize, pageIndex, out totalCount, isASC); } //查詢總數量 public int Count(Expression<Func<T, bool>> predicate) { return this.CurrentRepository.Count(predicate); } //添加 public T AddEntity(T entity) { this.CurrentRepository.AddEntity(entity); DbSessionContext.SaveChanges(); return entity; } //批量添加 public int AddEntities(params T[] entities) { return this.CurrentRepository.AddEntities(entities); } //刪除 public int DeleteEntity(T entity) { this.CurrentRepository.DeleteEntity(entity); return DbSessionContext.SaveChanges(); } //批量刪除 public int DeleteBy(Expression<Func<T, bool>> whereLambda) { this.CurrentRepository.DeleteBy(whereLambda); return DbSessionContext.SaveChanges(); } //更新 public T UpdateEntity(T entity) { this.CurrentRepository.UpdateEntity(entity); if (this.DbSessionContext.SaveChanges() <= 0) { return null; } return entity; } //批量更新 public int UpdateEntities(params T[] entities) { return this.CurrentRepository.UpdateEntities(entities); } public IList<IDisposable> DisposableObjects { get; private set; } protected void AddDisposableObject(object obj) { IDisposable disposable = obj as IDisposable; if (disposable != null) { this.DisposableObjects.Add(disposable); } } public void Dispose() { foreach (IDisposable obj in this.DisposableObjects) { if (obj != null) { obj.Dispose(); } } } } }
BaseService是所有XXXService的泛型基類實現。
關鍵點一:如何在BaseService的子類中確定當前存儲CurrentRepository?
1、抽象基類BaseServic有類型為 IBaseRepository<T>的屬性CurrentRepository
2、通過在抽象基類BaseServic的構造函數中實現抽象方法SetCurrentRepository(),來設置CurrentRepository
3、BaseServic的子類必須重寫SetCurrentRepository()以最終確定當前的CurrentRepository值
關鍵點二:如何把BaseService的子類中的CurrentRepository銷毀?
1、在BaseService創建一個類型為IList<IDisposable>的集合
2、在BaseService中提供一個AddDisposableObject(object obj)方法,允許子類把CurrentRepository放入其中
3、在BaseService的Dispose()方法中,遍歷所有的CurrentRepository進行銷毀
→ProductService,派生於BaseService<Product>,實現IProductService接口
using MySportsStore.IBLL; using MySportsStore.Model; namespace MySportsStore.BLL { public class ProductService : BaseService<Product>, IProductService { public ProductService():base(){} public override bool SetCurrentRepository() { this.CurrentRepository = DbSessionContext.ProductRepository; this.AddDisposableObject(this.CurrentRepository); return true; } } }
至此,完成了三層架構的代碼實現。
源碼在這里。
“MVC項目實踐,在三層架構下實現SportsStore”系列包括: