原文 http://blog.csdn.net/tx3344/article/details/8117908
通過上文知道了,每個AwesomePlayer 只有一個OMX服務的入口,但是AwesomePlayer不一定就只需要1種解碼器。有可能音視頻都有,或者有很多種。這個時候這些解碼器都需要OMX的服務,也就是OMX那頭需要建立不同的解碼器的組件來對應着AwesomePlayer中不同的code。OMX中非常重要的2個成員就是 OMXMaster 和 OMXNodeInstance。OMX通過這倆個成員來創建和維護不同的openmax 解碼器組件,為AwesomePlayer中不同解碼提供服務。讓我們看看他們是怎么實現這些工作的。
1. OMX中 OMXNodeInstance 負責創建並維護不同的實例,這些實例是根據上面需求創建的,以node作為唯一標識。這樣播放器中每個OMXCodec在OMX服務端都對應有了自己的OMXNodeInstance實例。
2.OMXMaster 維護底層軟硬件解碼庫,根據OMXNodeInstance中想要的解碼器來創建解碼實體組件。
接下來我們假設視頻解碼器需要的是AVC,來看看解碼器創建的流程。
(默認走軟解碼)
1.准備工作初始化OMXMaster
OMX構造函數中會進行初始化。
- OMXMaster *mMaster;
- OMX::OMX()
- : mMaster(new OMXMaster),
- mNodeCounter(0) {
- }
- OMXMaster::OMXMaster()
- : mVendorLibHandle(NULL) {
- addVendorPlugin();
- addPlugin(new SoftOMXPlugin);
- }
軟解通過 addPlugin(new SoftOMXPlugin);會把這些編解碼器的名字都放在mPluginByComponentName中。
android 默認會提供一系列的軟件解碼器。目前支持這些格式的軟編解碼。
- kComponents[] = {
- { "OMX.google.aac.decoder", "aacdec", "audio_decoder.aac" },
- { "OMX.google.aac.encoder", "aacenc", "audio_encoder.aac" },
- { "OMX.google.amrnb.decoder", "amrdec", "audio_decoder.amrnb" },
- { "OMX.google.amrnb.encoder", "amrnbenc", "audio_encoder.amrnb" },
- { "OMX.google.amrwb.decoder", "amrdec", "audio_decoder.amrwb" },
- { "OMX.google.amrwb.encoder", "amrwbenc", "audio_encoder.amrwb" },
- { "OMX.google.h264.decoder", "h264dec", "video_decoder.avc" },
- { "OMX.google.h264.encoder", "h264enc", "video_encoder.avc" },
- { "OMX.google.g711.alaw.decoder", "g711dec", "audio_decoder.g711alaw" },
- { "OMX.google.g711.mlaw.decoder", "g711dec", "audio_decoder.g711mlaw" },
- { "OMX.google.h263.decoder", "mpeg4dec", "video_decoder.h263" },
- { "OMX.google.h263.encoder", "mpeg4enc", "video_encoder.h263" },
- { "OMX.google.mpeg4.decoder", "mpeg4dec", "video_decoder.mpeg4" },
- { "OMX.google.mpeg4.encoder", "mpeg4enc", "video_encoder.mpeg4" },
- { "OMX.google.mp3.decoder", "mp3dec", "audio_decoder.mp3" },
- { "OMX.google.vorbis.decoder", "vorbisdec", "audio_decoder.vorbis" },
- { "OMX.google.vpx.decoder", "vpxdec", "video_decoder.vpx" },
- { "OMX.google.raw.decoder", "rawdec", "audio_decoder.raw" },
- { "OMX.google.flac.encoder", "flacenc", "audio_encoder.flac" },
- };
- void OMXMaster::addVendorPlugin() {
- addPlugin("libstagefrighthw.so");
- }
然后通過dlopen、dlsym來調用庫中的函數。
這部分准備工作是在AwesomePlayer的構造函數中
CHECK_EQ(mClient.connect(), (status_t)OK); 已經完成了。
2.創建mVideoSource
有了上面的OMX,接下來會在AwesomePlayer::initVideoDecoder中創建mVideoSource 實例,下面代碼只保留的主要部分:
- status_t AwesomePlayer::initVideoDecoder(uint32_t flags) {
- ATRACE_CALL();
- mVideoSource = OMXCodec::Create(
- mClient.interface(), mVideoTrack->getFormat(),
- false, // createEncoder
- mVideoTrack,
- NULL, flags, USE_SURFACE_ALLOC ? mNativeWindow : NULL);
- status_t err = mVideoSource->start();
- return mVideoSource != NULL ? OK : UNKNOWN_ERROR;
- }
- sp<MediaSource> OMXCodec::Create(
- const sp<IOMX> &omx,
- const sp<MetaData> &meta, bool createEncoder,
- const sp<MediaSource> &source,
- const char *matchComponentName,
- uint32_t flags,
- const sp<ANativeWindow> &nativeWindow) {
- int32_t requiresSecureBuffers;
- const char *mime;
- bool success = meta->findCString(kKeyMIMEType, &mime);
- CHECK(success);
- Vector<String8> matchingCodecs;
- Vector<uint32_t> matchingCodecQuirks;
- findMatchingCodecs(
- mime, createEncoder, matchComponentName, flags,
- &matchingCodecs, &matchingCodecQuirks);
- sp<OMXCodecObserver> observer = new OMXCodecObserver;
- IOMX::node_id node = 0;
- for (size_t i = 0; i < matchingCodecs.size(); ++i) {
- const char *componentNameBase = matchingCodecs[i].string();
- uint32_t quirks = matchingCodecQuirks[i];
- const char *componentName = componentNameBase;
- AString tmp;
- status_t err = omx->allocateNode(componentName, observer, &node);
- if (err == OK) {
- ALOGV("Successfully allocated OMX node '%s'", componentName);
- sp<OMXCodec> codec = new OMXCodec(
- omx, node, quirks, flags,
- createEncoder, mime, componentName,
- source, nativeWindow);
- observer->setCodec(codec);
- err = codec->configureCodec(meta);
- if (err == OK) {
- if (!strcmp("OMX.Nvidia.mpeg2v.decode", componentName)) {
- codec->mFlags |= kOnlySubmitOneInputBufferAtOneTime;
- }
- return codec;
- }
- ALOGV("Failed to configure codec '%s'", componentName);
- }
- }
- return NULL;
- }
1.根據mVideoTrack傳進來的視頻信息,查找相匹配的解碼器。
- bool success = meta->findCString(kKeyMIMEType, &mime);
- findMatchingCodecs(
- mime, createEncoder, matchComponentName, flags,
- &matchingCodecs, &matchingCodecQuirks);
2. 創建OMXCodecObserver 實例,OMXCodecObserver功能后續會詳細介紹。創建一個node 並初始化為0.
- sp<OMXCodecObserver> observer = new OMXCodecObserver;
- IOMX::node_id node = 0;
3. 通過omx入口 依靠binder 機制調用OMX服務中的allocateNode(),這一步把匹配得到的解碼器組件名、OMXCodecObserver實例和初始化為0的node一並傳入。
- status_t err = omx->allocateNode(componentName, observer, &node);
讓我們來看看真正的omx中allocateNode做了啥?
- status_t OMX::allocateNode(
- const char *name, const sp<IOMXObserver> &observer, node_id *node) {
- Mutex::Autolock autoLock(mLock);
- *node = 0;
- OMXNodeInstance *instance = new OMXNodeInstance(this, observer);
- OMX_COMPONENTTYPE *handle;
- OMX_ERRORTYPE err = mMaster->makeComponentInstance(
- name, &OMXNodeInstance::kCallbacks,
- instance, &handle);
- if (err != OMX_ErrorNone) {
- ALOGV("FAILED to allocate omx component '%s'", name);
- instance->onGetHandleFailed();
- return UNKNOWN_ERROR;
- }
- *node = makeNodeID(instance);
- mDispatchers.add(*node, new CallbackDispatcher(instance));
- instance->setHandle(*node, handle);
- mLiveNodes.add(observer->asBinder(), instance);
- observer->asBinder()->linkToDeath(this);
- return OK;
- }
創建一個OMXNodeInstance實例。
通過mMaster->makeComponentInstance創建真正解碼器的組件,並通過handle與OMXNodeInstance關聯。
所以說mMaster->makeComponentInstance這里是建立解碼器組件的核心。會把mVideoSource需要的解碼器name一直傳遞下去。
- OMX_ERRORTYPE OMXMaster::makeComponentInstance(
- const char *name,
- const OMX_CALLBACKTYPE *callbacks,
- OMX_PTR appData,
- OMX_COMPONENTTYPE **component) {
- Mutex::Autolock autoLock(mLock);
- *component = NULL;
- ssize_t index = mPluginByComponentName.indexOfKey(String8(name));
- if (index < 0) {
- return OMX_ErrorInvalidComponentName;
- }
- OMXPluginBase *plugin = mPluginByComponentName.valueAt(index);
- OMX_ERRORTYPE err =
- plugin->makeComponentInstance(name, callbacks, appData, component);
- if (err != OMX_ErrorNone) {
- return err;
- }
- mPluginByInstance.add(*component, plugin);
- return err;
- }
最開始OMXMaster通過 addPlugin(new SoftOMXPlugin);把支持的軟解碼放在mPluginByComponentName中,在makeComponentInstance中通過上面傳下來的解碼器的name值從mPluginByComponentName找到相對應的plugin,然后調用 plugin->makeComponentInstance(name, callbacks, appData, component);
這里的plugin 值得就是軟解SoftOMXPlugin 也就是調用了
- OMX_ERRORTYPE SoftOMXPlugin::makeComponentInstance(
- const char *name,
- const OMX_CALLBACKTYPE *callbacks,
- OMX_PTR appData,
- OMX_COMPONENTTYPE **component) {
- ALOGV("makeComponentInstance '%s'", name);
- for (size_t i = 0; i < kNumComponents; ++i) {
- if (strcmp(name, kComponents[i].mName)) {
- continue;
- }
- AString libName = "libstagefright_soft_";
- libName.append(kComponents[i].mLibNameSuffix);
- libName.append(".so");
- void *libHandle = dlopen(libName.c_str(), RTLD_NOW);
- if (libHandle == NULL) {
- ALOGE("unable to dlopen %s", libName.c_str());
- return OMX_ErrorComponentNotFound;
- }
- typedef SoftOMXComponent *(*CreateSoftOMXComponentFunc)(
- const char *, const OMX_CALLBACKTYPE *,
- OMX_PTR, OMX_COMPONENTTYPE **);
- CreateSoftOMXComponentFunc createSoftOMXComponent =
- (CreateSoftOMXComponentFunc)dlsym(
- libHandle,
- "_Z22createSoftOMXComponentPKcPK16OMX_CALLBACKTYPE"
- "PvPP17OMX_COMPONENTTYPE");
- if (createSoftOMXComponent == NULL) {
- dlclose(libHandle);
- libHandle = NULL;
- return OMX_ErrorComponentNotFound;
- }
- sp<SoftOMXComponent> codec =
- (*createSoftOMXComponent)(name, callbacks, appData, component);
- if (codec == NULL) {
- dlclose(libHandle);
- libHandle = NULL;
- return OMX_ErrorInsufficientResources;
- }
- OMX_ERRORTYPE err = codec->initCheck();
- if (err != OMX_ErrorNone) {
- dlclose(libHandle);
- libHandle = NULL;
- return err;
- }
- codec->incStrong(this);
- codec->setLibHandle(libHandle);
- return OMX_ErrorNone;
- }
- return OMX_ErrorInvalidComponentName;
- }
加載完264解碼庫后 通過dlopen、dlsym來調用庫中函數。
通過調用 SoftAVC 中的 createSoftOMXComponent 來創建真正264解碼器實例SoftOMXComponent。以后真正視頻解碼的工作都是通過avc 這個SoftAVC實例完成的
- android::SoftOMXComponent *createSoftOMXComponent(
- const char *name, const OMX_CALLBACKTYPE *callbacks,
- OMX_PTR appData, OMX_COMPONENTTYPE **component) {
- return new android::SoftAVC(name, callbacks, appData, component);
- }
經過這一路下來,終於完成了解碼器的創建工作。簡單總結一下。
1.AwesomePlayer中通過initVideoDecoder 來創建video解碼器mVideoSource
2.mVideoSource 中通過上部分demux后的視頻流 mVideoTrack來獲得解碼器的類型,通過類型調用omx->allocateNode 創建omx node實例與自己對應。以后都是通過node實例來操作解碼器。
3.在 omx->allocateNode中 通過mMaster->makeComponentInstance 來創建真正對應的解碼器組件。這個解碼器組件是完成之后解碼實際工作的。
4.在創建mMaster->makeComponentInstance過程中,也是通過上面mVideoTrack 過來的解碼器類型名,找到相對應的解碼器的庫,然后實例化。