[C#] 委托之Action和Func區別


一、說明

一般我們定義委托都是有如下兩步:

public delegate void MyDelegate(string name);//定義委托
public MyDelegate myDelegate; //使用委托

但.Net也提供了定義好的委托,我們可以直接使用。

二、定義

System.Action 無返回值

Action:
public delegate void Action ();

Action< T >:
public delegate void Action< T > (T obj);

Action< T1, T2 >:
public delegate void Action< T1, T2 > (T1 arg1, T2 arg2);
* delegate void Action<T1,T2,T3,T4>T1 arg1, T2 arg2, T3 arg3, T4 arg4);

 

System.Func 有返回值

Func< TResult >
public delegate TResult Func< TResult > ();

Func< T,TResult >
public delegate TResult Func< T, TResult > (T arg);

Func< T1,T2,TResult >
public delegate TResult Func< T1, T2, TResult > (T1 arg1, T2 arg2);
*delegate TResult Func<T1,T2,T3,T4,TResult>T1 arg1, T2 arg2, T3 arg3, T4 arg4);

三、示例理解

例子1:Action

using UnityEngine;
using System.Collections;
using System;
public class ActionTest : MonoBehaviour {
    void Start () {
        Action action = XXX;
        action();
    }
    void XXX()
    {
        Debug.Log("100");
    }
}

例子2:Action<T>

using UnityEngine;
using System.Collections;
using System;
public class ActionTest : MonoBehaviour {
    void Start () {
        Action<string> action = XXX;
        action("unity C#");
    }
    void XXX(string name)
    {
        Debug.Log(name);
    }
}

例子3:Action<T1,T2>

using UnityEngine;
using System.Collections;
using System;
public class ActionTest : MonoBehaviour {
    void Start () {
        Action<string,int> action = XXX;
        action("unity C#",100);
    }
    void XXX(string name,int score)
    {
        Debug.Log(string.Format("{0}  {1}",name,score);
    }
}
 
#region Action的用法
    ///Action<T>的用法
    ///這里的T為代理函數的傳入類型,無返回值
    Action<string[]> action = delegate(string[] x)
    {
        var result = from p in x
                     where p.Contains("s")
                     select p;
        foreach (string s in result.ToList())
        {
            Console.WriteLine(s);
        }
    };
    string[] str={ "charlies","nancy","alex","jimmy","selina"};
    action(str);
    Console.ReadKey();
#endregion
上面的例子是通過傳入的String類型的數組,找出其中包含有字符s的項,然后輸出到控制台。

例子4:Func<TResult >

using UnityEngine;
using System.Collections;
using System;
public class FuncTest : MonoBehaviour {
    void Start () {
        Func< int > func= XXX;
       Debug.Log( func() );
    }
    int XXX()
    {
        return 10;
    }
}

例子5: Func<T,TResult>

using UnityEngine;
using System;

public Class FuncTest:MonoBehaviour{
   void Start(){
       Func<string ,int> func= CallStringLength;
     }

    int CallStringLength(string str){
         return str.Lenth;
     }

}
Func<string> func=delegate(){
    return "我是Func<TResult>委托返回的結果";
}
 
Predicate只能接受一個傳入參數,返回值為bool類型
#region Predicate
  ///bool Predicate<T>的用法
    ///輸入一個T類型的參數,返回值為bool類型
    Predicate<string[]> predicate = delegate(string[] x)
    {
        var result = from p in x
                     where p.Contains("s")
                     select p;
        if (result.ToList().Count > 0)
        {
            return true;
        }
        else
        {
            return false;
        }
    };
    string[] _value = { "charlies", "nancy", "alex", "jimmy", "selina" };
    if (predicate(_value))
    {
        Console.WriteLine("They contain.");
    }
    else
    {
        Console.WriteLine("They don't contain.");
    }
    Console.ReadKey();
#endregion
上面的代碼其實也是判斷String數組中有沒有包含s的項,有的話就在控制台打印出  They contain.沒有的話就打印出They don't contain
 
//定義
    public void CallUI<T>(Action<T, object[]> callback, params object[] args) where T : CUIBase
//調用
    CUIManager.Instance.CallUI<CUIMidMsg>(
            (_ui, _arg) => _ui.ShowMsg((string)_arg[0]),
            string.Format(szMsg, format));
 

資料

部分內容參考自:風宇沖Unity3D教程學院


免責聲明!

本站轉載的文章為個人學習借鑒使用,本站對版權不負任何法律責任。如果侵犯了您的隱私權益,請聯系本站郵箱yoyou2525@163.com刪除。



 
粵ICP備18138465號   © 2018-2025 CODEPRJ.COM