創建一個可拖動的DIV


var drag = function(){  
    var obj = document.getElementById("id");
    var s = obj.style;  
    var b = document.body;   
    var x = event.clientX + b.scrollLeft - s.pixelLeft;   
    var y = event.clientY + b.scrollTop - s.pixelTop; 
   
    var m = function(){  
	  if(event.button == 1){  
	   s.pixelLeft = event.clientX + b.scrollLeft - x;   
	   s.pixelTop = event.clientY + b.scrollTop - y;   
	  }else {
	   document.detachEvent("onmousemove", m);
	  }  
    };  
    document.attachEvent("onmousemove", m);  
    if(!this.z) 
	  this.z = 999;
    s.zIndex = ++this.z;
    event.cancelBubble = true;  
};

然后在div中

<div onmousedown='subway.encapsulate.drag();return false;'/>

另外,DIV中有自己的拖動事件ondrag(),但是下面的函數還有點問題是拖動時有重影。

<html>
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8">
</head>
<style type="text/css">
#myDiv{
	background-color:#01ff32;
	height:200px;
	width:200px;
	top:100px;
	left:300px;
	position:absolute;
}
h1{
	font-size:40px;

}
font{
	color:red;
	
}
</style>
<script>
function drag(event){
	document.getElementById('myDiv').style.top = event.clientY;
	document.getElementById('myDiv').style.left = event.clientX;
	document.getElementById('myDiv').style.cursor='default'
	//event.cancelBubble = true;
	document.getElementById('myDiv')
}
function changeCousor(){
	
}
</script>
<body>
<div id="myDiv" ondrag ="drag(event);" onmousedown = "this.draggable = true; " onmouseover="this.style.cursor='hand'">
	<center>
		<h1><font>drag me</font></h1>
	</center>
</div>
</body>
</html>

 紅色部分標記出來的部分比較重要。再有就是問題出現的原因應該是坐標的計算有點問題。目前的幾個坐標還沒有考慮清楚,后面會詳細介紹幾種坐標!


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