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下圖是所支持的設置
下面把上面的每一個選項的子選項進行試驗
substance皮膚:
AutumnSkin
BusinessSkin
BusinessBlackSteelSkin
BusinessBlueSteelSkin
ChallengerDeepSkin
CremeSkin
EmeraldDuskSkin
FieldOfWheatSkin
FindingNemoSkin
GreenMagicSkin
MagmaSkin
MangoSkin
MistAquaSkin
MistSilverSkin
ModerateSkin
NebulaBrickWallSkin
NebulaBrickWallSkin
OfficeBlue2007Skin
OfficeSilver2007Skin
還有幾個也沒什么特別的,也就不羅列了
上面的是皮膚實例,還可以結合主題,水印等進行排列組合的搭配,我就不一一寫出來了
主題:
水印:
.........
組合1:主題:明亮-aqua, 水印:Stripe, 按鈕造型:standard, title:matte
組合2:主題:明亮-bottle green, 水印:Stripe, 按鈕造型:standard, title:matte
組合2效果的核心代碼
try {
//設置外觀
UIManager.setLookAndFeel(new SubstanceBusinessBlackSteelLookAndFeel()); JFrame.setDefaultLookAndFeelDecorated(true); //設置主題 SubstanceLookAndFeel.setCurrentTheme(new SubstanceBottleGreenTheme()); //設置按鈕外觀 SubstanceLookAndFeel.setCurrentButtonShaper(new StandardButtonShaper()); //設置水印 SubstanceLookAndFeel.setCurrentWatermark(new SubstanceStripeWatermark()); //設置邊框 SubstanceLookAndFeel.setCurrentBorderPainter(new StandardBorderPainter()); //設置漸變渲染 SubstanceLookAndFeel.setCurrentGradientPainter(new StandardGradientPainter()); //設置標題 SubstanceLookAndFeel.setCurrentTitlePainter(new MatteHeaderPainter()); } catch (UnsupportedLookAndFeelException ex) { ex.printStackTrace(); }
自定義水印代碼
//5.2版本 //http://www.blogjava.net/gml520/archive/2009/05/23/277603.html UIManager.setLookAndFeel("org.jvnet.substance.skin.SubstanceOfficeBlue2007LookAndFeel"); SubstanceImageWatermark watermark = new SubstanceImageWatermark("001.jpg"); System.out.println(watermark); watermark.setKind(SubstanceConstants.ImageWatermarkKind.SCREEN_CENTER_SCALE); SubstanceSkin skin = new SaharaSkin().withWatermark(watermark); //初始化有水印的皮膚 UIManager.setLookAndFeel(new SubstanceOfficeBlue2007LookAndFeel()); SubstanceLookAndFeel.setSkin(skin); //設置皮膚