一、在stdafx.h文件中,添加:
#include "Form2.h"
/ stdafx.h : 標准系統包含文件的包含文件, // 或是經常使用但不常更改的 // 特定於項目的包含文件 #pragma once // TODO: 在此處引用程序需要的其他頭文件 #include "Form2.h"
二、在按鈕響應事件中添加如下代碼:
Form2 ^f = gcnew Form2();
f->ShowDialog();
#pragma once namespace mYt { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Form1 摘要 /// /// 警告: 如果更改此類的名稱,則需要更改 /// 與此類所依賴的所有 .resx 文件關聯的托管資源編譯器工具的 /// “資源文件名”屬性。否則, /// 設計器將不能與此窗體的關聯 /// 本地化資源正確交互。 /// </summary> public ref class Form1 : public System::Windows::Forms::Form { public: Form1(void) { InitializeComponent(); // //TODO: 在此處添加構造函數代碼 // } protected: /// <summary> /// 清理所有正在使用的資源。 /// </summary> ~Form1() { if (components) { delete components; } } private: System::Windows::Forms::Button^ button1; protected: private: /// <summary> /// 必需的設計器變量。 /// </summary> System::ComponentModel::Container ^components; #pragma region Windows Form Designer generated code /// <summary> /// 設計器支持所需的方法 - 不要 /// 使用代碼編輯器修改此方法的內容。 /// </summary> void InitializeComponent(void) { this->button1 = (gcnew System::Windows::Forms::Button()); this->SuspendLayout(); // // button1 // this->button1->Location = System::Drawing::Point(56, 200); this->button1->Name = L"button1"; this->button1->Size = System::Drawing::Size(94, 44); this->button1->TabIndex = 0; this->button1->Text = L"button1"; this->button1->UseVisualStyleBackColor = true; this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click); // // Form1 // this->AutoScaleDimensions = System::Drawing::SizeF(8, 15); this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font; this->ClientSize = System::Drawing::Size(500, 294); this->Controls->Add(this->button1); this->Name = L"Form1"; this->Text = L"Form1"; this->ResumeLayout(false); } #pragma endregion private: System::Void button1_Click(System::Object^ sender, System::EventArgs^ e) { Form2 ^f = gcnew Form2(); f->ShowDialog(); } }; }
