前沿
該工程提供了對象池解決方案,該方案主要用於提高像文件句柄,數據庫連接,socket通信這類大對象的調用效率。簡單的說就是一種對象一次創建多次使用的技術。
整體結構
整個項目有三個包分別是org.apache.commons.pool2,org.apache.commons.pool2.impl和org.apache.commons.pool2.proxy。org.apache.commons.pool2主要定義整個項目要實現的接口;org.apache.commons.pool2.impl主要定義對接口的一般實現;org.apache.commons.pool2.proxy主要定義對接口的代理實現。
接下來我們看看整體的代碼關系,如下類圖

整個方案從ObjectPool,PooledObjectFactory和PooledObject三個接口展開,其中ObjectPool定義了對象池要實現的功能【比如怎么存取,怎么過期】;PooledObjectFactory定義了被池化的對象的創建,初始化,激活,鈍化以及銷毀功能;PooledObject定了一被池化對象的一些附加信息【創建時間,池中狀態】;大概流程就是由PooledObjectFactory創建的對象經過PooledObject的包裝然后放到ObjectPool里面來。
ObjectPool
//從池中獲取對象 T borrowObject() throws Exception, NoSuchElementException,IllegalStateException; //將對象放回池中 void returnObject(T obj) throws Exception; //廢棄對象 void invalidateObject(T obj) throws Exception; //添加對象 void addObject() throws Exception, IllegalStateException,UnsupportedOperationException; //獲取對象個數 int getNumIdle(); //獲取活躍對象個數 int getNumActive(); //清除池,池可用 void clear() throws Exception, UnsupportedOperationException; //關閉池,池不可用 void close();
PooledObjectFactory
//創建一個新對象;當對象池中的對象個數不足時,將會使用此方法來"輸出"一個新的"對象",並交付給對象池管理 PooledObject<T> makeObject() throws Exception; //銷毀對象,如果對象池中檢測到某個"對象"idle的時間超時,或者操作者向對象池"歸還對象"時檢測到"對象"已經無效,那么此時將會導致"對象銷毀";"銷毀對象"的操作設計相差甚遠,但是必須明確:當調用此方法時,"對象"的生命周期必須結束.如果object是線程,那么此時線程必須退出;如果object是socket操作,那么此時socket必須關閉;如果object是文件流操作,那么此時"數據flush"且正常關閉. void destroyObject(PooledObject<T> p) throws Exception; //檢測對象是否"有效";Pool中不能保存無效的"對象",因此"后台檢測線程"會周期性的檢測Pool中"對象"的有效性,如果對象無效則會導致此對象從Pool中移除,並destroy;此外在調用者從Pool獲取一個"對象"時,也會檢測"對象"的有效性,確保不能講"無效"的對象輸出給調用者;當調用者使用完畢將"對象歸還"到Pool時,仍然會檢測對象的有效性.所謂有效性,就是此"對象"的狀態是否符合預期,是否可以對調用者直接使用;如果對象是Socket,那么它的有效性就是socket的通道是否暢通/阻塞是否超時等. boolean validateObject(PooledObject<T> p); // "激活"對象,當Pool中決定移除一個對象交付給調用者時額外的"激活"操作,比如可以在activateObject方法中"重置"參數列表讓調用者使用時感覺像一個"新創建"的對象一樣;如果object是一個線程,可以在"激活"操作中重置"線程中斷標記",或者讓線程從阻塞中喚醒等;如果object是一個socket,那么可以在"激活操作"中刷新通道,或者對socket進行鏈接重建(假如socket意外關閉)等. void activateObject(PooledObject<T> p) throws Exception; //"鈍化"對象,當調用者"歸還對象"時,Pool將會"鈍化對象";鈍化的言外之意,就是此"對象"暫且需要"休息"一下.如果object是一個socket,那么可以passivateObject中清除buffer,將socket阻塞;如果object是一個線程,可以在"鈍化"操作中將線程sleep或者將線程中的某個對象wait.需要注意的時,activateObject和passivateObject兩個方法需要對應,避免死鎖或者"對象"狀態的混亂. void passivateObject(PooledObject<T> p) throws Exception;
PooledObject
T getObject(); long getCreateTime(); long getActiveTimeMillis(); long getIdleTimeMillis(); long getLastBorrowTime(); long getLastReturnTime(); long getLastUsedTime(); int compareTo(PooledObject<T> other); boolean equals(Object obj); int hashCode(); String toString(); //后台清理線程 boolean startEvictionTest(); boolean endEvictionTest(Deque<PooledObject<T>> idleQueue); boolean allocate(); boolean deallocate(); void invalidate() void setLogAbandoned(boolean logAbandoned); void use(); void printStackTrace(PrintWriter writer); PooledObjectState getState(); //自動補償功能 void markAbandoned(); void markReturning();
方案提供了三種類型的pool,分別是GenericKeyedObjectPool,SoftReferenceObjectPool和GenericObjectPool。其中GenericObjectPool是一般意義上的對象池;SoftReferenceObjectPool是弱引用的對象池;GenericKeyedObjectPool是具備分組的對象池。
以下是各個類的詳細分析
SoftReferenceObjectPool
//可用對象列表 private final LinkedBlockingDeque<PooledSoftReference<T>> idleReferences = new LinkedBlockingDeque<PooledSoftReference<T>>(); //所有對象列表 private final ArrayList<PooledSoftReference<T>> allReferences = new ArrayList<PooledSoftReference<T>>();
borrowObject
//可用對象列表
private final LinkedBlockingDeque<PooledSoftReference<T>> idleReferences = new LinkedBlockingDeque<PooledSoftReference<T>>();
//所有對象列表
private final ArrayList<PooledSoftReference<T>> allReferences = new ArrayList<PooledSoftReference<T>>();
public synchronized T borrowObject() throws Exception {
assertOpen();//確定池打開
T obj = null;
boolean newlyCreated = false;
PooledSoftReference<T> ref = null;
while (null == obj) {
if (idleReferences.isEmpty()) {
if (null == factory) {
throw new NoSuchElementException();
} else {
//如果可用列表為空則創建新的對象
newlyCreated = true;
obj = factory.makeObject().getObject();
//累加計數器
createCount++;
// Do not register with the queue
//關聯
ref = new PooledSoftReference<T>(new SoftReference<T>(obj));
//添加進所有列表
allReferences.add(ref);
}
} else {
//從可用隊列獲取對象
ref = idleReferences.pollFirst();
obj = ref.getObject();
// Clear the reference so it will not be queued, but replace with a
// a new, non-registered reference so we can still track this object
// in allReferences
//重建關聯
ref.getReference().clear();
ref.setReference(new SoftReference<T>(obj));
}
if (null != factory && null != obj) {
try {
//激活對象
factory.activateObject(ref);
if (!factory.validateObject(ref)) {
throw new Exception("ValidateObject failed");
}
} catch (Throwable t) {
PoolUtils.checkRethrow(t);
try {
destroy(ref);
} catch (Throwable t2) {
PoolUtils.checkRethrow(t2);
// Swallowed
} finally {
obj = null;
}
if (newlyCreated) {
throw new NoSuchElementException(
"Could not create a validated object, cause: " +
t.getMessage());
}
}
}
}
numActive++;
//鎖定
ref.allocate();
return obj;
}
returnObject
public synchronized void returnObject(T obj) throws Exception {
boolean success = !isClosed();
//判斷對象來自於池【通過對象的equals方法】
final PooledSoftReference<T> ref = findReference(obj);
if (ref == null) {
throw new IllegalStateException(
"Returned object not currently part of this pool");
}
if (factory != null) {
//判斷對象合格
if (!factory.validateObject(ref)) {
success = false;
} else {
try {
//鈍化對象
factory.passivateObject(ref);
} catch (Exception e) {
success = false;
}
}
}
boolean shouldDestroy = !success;
numActive--;
if (success) {
//如果對象合格並且鈍化成功則解除鎖定並添加到可用列表中
// Deallocate and add to the idle instance pool
ref.deallocate();
idleReferences.add(ref);
}
notifyAll(); // numActive has changed
if (shouldDestroy && factory != null) {
try {
destroy(ref);
} catch (Exception e) {
// ignored
}
}
}
弱引用對象池最簡單,沒有后台清理線程只有當內存不夠的情況下由虛擬機清除。
GenericObjectPool
//默認出隊方式 private volatile boolean lifo = BaseObjectPoolConfig.DEFAULT_LIFO; //后台清理邏輯 class Evictor extends TimerTask //所有對象列表 private final Map<T, PooledObject<T>> allObjects = new ConcurrentHashMap<T, PooledObject<T>>(); //可用對象列表【雙向鏈表】 private final LinkedBlockingDeque<PooledObject<T>> idleObjects = new LinkedBlockingDeque<PooledObject<T>>();
borrowObject
public T borrowObject(long borrowMaxWaitMillis) throws Exception {
assertOpen();
//是否在獲取對象的時候檢查對象,開啟的話則檢查【主要是檢查過期】
AbandonedConfig ac = this.abandonedConfig;
if (ac != null && ac.getRemoveAbandonedOnBorrow() &&
(getNumIdle() < 2) &&
(getNumActive() > getMaxTotal() - 3) ) {
removeAbandoned(ac);
}
PooledObject<T> p = null;
// Get local copy of current config so it is consistent for entire
// method execution
//當池耗盡的時候是否block,如果block的話則會idleObjects.pollFirst(borrowMaxWaitMillis,TimeUnit.MILLISECONDS);否則直接throw new NoSuchElementException("Pool exhausted");
boolean blockWhenExhausted = getBlockWhenExhausted();
boolean create;
long waitTime = 0;
while (p == null) {
create = false;
if (blockWhenExhausted) {
p = idleObjects.pollFirst();
if (p == null) {
create = true;
p = create();
}
if (p == null) {
if (borrowMaxWaitMillis < 0) {
p = idleObjects.takeFirst();
} else {
waitTime = System.currentTimeMillis();
p = idleObjects.pollFirst(borrowMaxWaitMillis,
TimeUnit.MILLISECONDS);
waitTime = System.currentTimeMillis() - waitTime;
}
}
if (p == null) {
throw new NoSuchElementException(
"Timeout waiting for idle object");
}
if (!p.allocate()) {
p = null;
}
} else {
p = idleObjects.pollFirst();
if (p == null) {
create = true;
p = create();
}
if (p == null) {
throw new NoSuchElementException("Pool exhausted");
}
if (!p.allocate()) {
p = null;
}
}
if (p != null) {
try {
//激活對象
factory.activateObject(p);
} catch (Exception e) {
try {
destroy(p);
} catch (Exception e1) {
// Ignore - activation failure is more important
}
p = null;
if (create) {
NoSuchElementException nsee = new NoSuchElementException(
"Unable to activate object");
nsee.initCause(e);
throw nsee;
}
}
//如果獲取對象是檢查則validateObject
if (p != null && getTestOnBorrow()) {
boolean validate = false;
Throwable validationThrowable = null;
try {
validate = factory.validateObject(p);
} catch (Throwable t) {
PoolUtils.checkRethrow(t);
validationThrowable = t;
}
//檢查不通過則destroy
if (!validate) {
try {
destroy(p);
destroyedByBorrowValidationCount.incrementAndGet();
} catch (Exception e) {
// Ignore - validation failure is more important
}
p = null;
if (create) {
NoSuchElementException nsee = new NoSuchElementException(
"Unable to validate object");
nsee.initCause(validationThrowable);
throw nsee;
}
}
}
}
}
updateStatsBorrow(p, waitTime);
return p.getObject();
}
returnObject
public void returnObject(T obj) {
PooledObject<T> p = allObjects.get(obj);
if (!isAbandonedConfig()) {
if (p == null) {
throw new IllegalStateException(
"Returned object not currently part of this pool");
}
} else {
if (p == null) {
return; // Object was abandoned and removed
} else {
// Make sure object is not being reclaimed
synchronized(p) {
final PooledObjectState state = p.getState();
if (state == PooledObjectState.ABANDONED ||
state == PooledObjectState.INVALID) {
return;
} else {
p.markReturning(); // Keep from being marked abandoned
}
}
}
}
long activeTime = p.getActiveTimeMillis();
//驗證合格
if (getTestOnReturn()) {
if (!factory.validateObject(p)) {
try {
destroy(p);
} catch (Exception e) {
swallowException(e);
}
updateStatsReturn(activeTime);
return;
}
}
//鈍化
try {
factory.passivateObject(p);
} catch (Exception e1) {
swallowException(e1);
try {
destroy(p);
} catch (Exception e) {
swallowException(e);
}
updateStatsReturn(activeTime);
return;
}
if (!p.deallocate()) {
throw new IllegalStateException(
"Object has already been retured to this pool or is invalid");
}
//池大小
int maxIdleSave = getMaxIdle();
if (isClosed() || maxIdleSave > -1 && maxIdleSave <= idleObjects.size()) {
try {
destroy(p);
} catch (Exception e) {
swallowException(e);
}
} else {
if (getLifo()) {
idleObjects.addFirst(p);
} else {
idleObjects.addLast(p);
}
}
updateStatsReturn(activeTime);
}
GenericKeyedObjectPool和GenericObjectPool類似。這里不再累述,下面主要說說怎么調用
