如何使用動態鏈接庫中的資源


近來在論壇上很有多帖子問到如何使用DLL中的資源(包括對話框,圖標等)的問題,現在筆者就來就此問題談談,包含在DLL內部使用資源,DLL中使用其它DLL中的資源和在應用程序中使用資源。

       我們先以圖標為例說起(其它的資源與此圖標的加載原理大致相同),我們要加載圖標,一般是調用AfxGetApp()->LoadIcon(…);下面是CWinApp::LoadIcon的實現(afxwin2.inl):

_AFXWIN_INLINE HICON CWinApp::LoadIcon(LPCTSTR lpszResourceName) const

{ return ::LoadIcon(AfxFindResourceHandle(lpszResourceName,

         RT_GROUP_ICON), lpszResourceName); }

_AFXWIN_INLINE HICON CWinApp::LoadIcon(UINT nIDResource) const

{ return ::LoadIcon(AfxFindResourceHandle(MAKEINTRESOURCE(nIDResource),

         RT_GROUP_ICON), MAKEINTRESOURCE(nIDResource)); }

       可以看到CWinApp::LoadIcon實際上調用了API .LoadIcon,下面是API LoadIcon的原型:

HICON LoadIcon(      
 
    HINSTANCE hInstance,
    LPCTSTR lpIconName
);

 

hInstance

[in] Handle to an instance of the module whose executable file contains the icon to be loaded. This parameter must be NULL when a standard icon is being loaded.

hInstance是我們要加載ICON的模塊實例,這個實例從何來,當然我們可以直接傳入DLL的實例,對於通過LoadLibrary動態加載的DLL我們可以很容易的得到其句柄,但對於我們直接鏈接的DLL得到其句柄則要費一番周折。可以看到CWinApp::LoadIcon是通過AfxFindResouceHandle找到此句柄的。下面是AfxFindResourceHandle的定義(afxwin.h):

#ifndef _AFXDLL

#define AfxFindResourceHandle(lpszResource, lpszType) AfxGetResourceHandle()

#else

HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType);

#endif

       我們先討論在靜態鏈接庫中使用MFC DLL的情況。可以看到,我們如果在靜態庫中使用MFC DLL的話(#ifndef _AFXDLL),實際上就是調用的AfxGetResourceHandle,MSDN中的說明是

AfxGetResourceHandle  

This function accesses the application’s resources directly by using the HINSTANCE handle returned, for example, in calls to the Windows function FindResource.

HINSTANCE AfxGetResourceHandle( );

Return Value

An HINSTANCE handle where the default resources of the application are loaded.

函數返回的應用程序加載的缺省資源的HINSTANCE句柄,HINSTANCE相當於HMODULE,也就是資源所在的模塊句柄。顯然在此,我們使用的是DLL中的資源,那么我們就應該返回此DLL中的HINSTANCE了,如果讓AfxGetResourceHandle返回DLL的HINSTANCE呢?答案是通過AfxSetResourceHandle設置。MSDN中AfxSetResouceHandle的說明如下:

AfxSetResourceHandle

This function sets the HINSTANCE handle that determines where the default resources of the application are loaded.

void AfxSetResourceHandle(

HINSTANCE hInstResource );

Parameters

hInstResource

Specifies the instance or module handle to an .EXE or DLL file from which the application’s resources are loaded.

我們只需將DLL的HINSTANCE傳入AfxSetResouceHanle就行了。如何得到DLL的HINSTANCE呢,我們可以通過DLL聲明一個接口HINSTANCE GetInstance獲得,也可以通過EnumProcessMoudules找到(詳細的過程見MSDN中EnumProcessModules的說明和示例)。

我們使用完DLL中的資源要使用EXE中的資源的資源怎么辦呢?我們需要在使用完成后用AfxSetResource重新將資源模塊的句柄設置為原來的值,如果來保證在資源使用完成后完成這一個工作呢,即使在使用過程中發生異常了,為此我們利C++類的構造和析構機制創建了這一類:

class CLocalResource 

{

public:

         CLocalResource(HINSTANCE hInstance)

{

         m_hInstOld=AfxGetInstanceHandle();

         AfxSetInstanceHandle(hInstance);

}

         virtual ~CLocalResource()

{

         AfxSetInstanceHandle(m_hInstOld);

}

protected:

         HINSTANCE m_hInstOld;

};

         我們只需在使用DLL的資源之前構造一個CLocalInstance就行了。

void CXXXX::LoadResouceFromDLL(HINSTANCE hInst,UINT nResID,…)

{

         CLocalResouce localRes(hInst);

         …

}

下面來討論在動態庫中使用MFC DLL的情況(也就是定義了_AFXDLL的情況)

來看看AfxGetInstanceHandle ,AfxGetResourceHandle和AfxSetResouceHandle的實現(afxwin1.inl中):

_AFXWIN_INLINE HINSTANCE AFXAPI AfxGetInstanceHandle()

         { ASSERT(afxCurrentInstanceHandle != NULL);

         return afxCurrentInstanceHandle; }

_AFXWIN_INLINE HINSTANCE AFXAPI AfxGetResourceHandle()

{ ASSERT(afxCurrentResourceHandle != NULL);

return afxCurrentResourceHandle; }

_AFXWIN_INLINE void AFXAPI AfxSetResourceHandle(HINSTANCE hInstResource)

{ ASSERT(hInstResource != NULL); afxCurrentResourceHandle = hInstResource; }

實際上訪問的就是afxCurrentInstanceHandle,afxCurrentResourceHandle。

/////////////////////////////////////////////////////////////////////////////

// Global functions for access to the one and only CWinApp

#define afxCurrentInstanceHandle    AfxGetModuleState()->m_hCurrentInstanceHandle

#define afxCurrentResourceHandle   AfxGetModuleState()->m_hCurrentResourceHandle

….

AFX_MODULE_STATE* AFXAPI AfxGetModuleState()

{

         _AFX_THREAD_STATE* pState = _afxThreadState;

         AFX_MODULE_STATE* pResult;

         if (pState->m_pModuleState != NULL)

         {

                   // thread state's module state serves as override

                   pResult = pState->m_pModuleState;

         }

         else

         {

                   // otherwise, use global app state

                   pResult = _afxBaseModuleState.GetData();

         }

         ASSERT(pResult != NULL);

         return pResult;

}

其中的_AFX_THREAD_STATE在此我們就不討論了,有興趣的讀者可以閱讀(afxstat_.h和afxstate.cpp)。

         那AfxGetModuleState()->m_hCurrentResourceHandle又是在哪初始化的呢?

我們可以在appinit.cpp中的BOOL AFXAPI AfxWinInit(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow)看到

// set resource handles

         AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

         pModuleState->m_hCurrentInstanceHandle = hInstance;

         pModuleState->m_hCurrentResourceHandle = hInstance;

       和appinit.cpp中的void CWinApp::SetCurrentHandles()中看到

         AFX_MODULE_STATE* pModuleState = _AFX_CMDTARGET_GETSTATE();

         pModuleState->m_hCurrentInstanceHandle = m_hInstance;

         pModuleState->m_hCurrentResourceHandle = m_hInstance;

         CWinApp::SetCurrentHandles()也是由AfxWinInit調用的,那AfxWinInit又由誰調用呢?

我們可以在DllMain(dllinit.cpp和dllmodul.cpp,分別對應於MFC擴展DLL和MFC規則DLL)看到

(dllinit.cpp,MFC擴展DLL)

static AFX_EXTENSION_MODULE coreDLL;

….

extern "C"

BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID)

{

         if (dwReason == DLL_PROCESS_ATTACH)

         {

                   …….

                   // initialize this DLL's extension module

                   VERIFY(AfxInitExtensionModule(coreDLL, hInstance));

#ifdef _AFX_OLE_IMPL

                   AfxWinInit(hInstance, NULL, _T(""), 0);

 

                   ….

#endif

….

                   // wire up this DLL into the resource chain

                   CDynLinkLibrary* pDLL = new CDynLinkLibrary(coreDLL, TRUE);

                   ASSERT(pDLL != NULL);

                   pDLL->m_factoryList.m_pHead = NULL;

                   ….

         }

         else if (dwReason == DLL_PROCESS_DETACH)

         {

                   ….

                   // cleanup module state for this process

                   AfxTermExtensionModule(coreDLL);

                   ….

                   // cleanup module state in OLE private module state

                   AfxTermExtensionModule(coreDLL, TRUE);

                   ….

         }

         …

}

可以看到在提供自動化支持時,將調用AfxWinInit(但MFC的DLL向導,對於擴展DLL卻不允許添加自動化支持)。

(在dllmodul.cpp中,MFC常規DLL)

#ifdef _AFXDLL

static AFX_EXTENSION_MODULE controlDLL;

….

#endif

 

extern "C"

BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)

{

         if (dwReason == DLL_PROCESS_ATTACH)

         {

….

                   _AFX_THREAD_STATE* pState = AfxGetThreadState();

                   AFX_MODULE_STATE* pPrevModState = pState->m_pPrevModuleState;

 

                   // Initialize DLL's instance(/module) not the app's

                   if (!AfxWinInit(hInstance, NULL, _T(""), 0))

                   {

                            AfxWinTerm();

                            goto Cleanup;       // Init Failed

                   }

 

                   ….

#ifdef _AFXDLL

                   // wire up this DLL into the resource chain

                   VERIFY(AfxInitExtensionModule(controlDLL, hInstance));

                   CDynLinkLibrary* pDLL; pDLL = new CDynLinkLibrary(controlDLL);

                   ASSERT(pDLL != NULL);

#else

                   AfxInitLocalData(hInstance);

#endif

         }

         else if (dwReason == DLL_PROCESS_DETACH)

         {

….

#ifdef _AFXDLL

                   AfxTermExtensionModule(controlDLL, TRUE);

#else

                   AfxTermLocalData(hInstance, TRUE);

#endif

         }

         …

}

         看到上面的代碼,其實與MFC擴展DLL的代碼大同小異,只過是MFC常規DLL可以支持在靜態鏈接庫全用MFC DLL,相應的初始化/反初始化函數就變為了AfxInitLocalData/ AfxTermLocalData,在此我們不對在靜態鏈接庫中使用MFC DLL的情況作更多討論。

以及在winmain.cpp中的int AFXAPI AfxWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,LPTSTR lpCmdLine, int nCmdShow),在appmodul.cpp中我們可以看到入口函數的實現:

extern "C" int WINAPI

_tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,

         LPTSTR lpCmdLine, int nCmdShow)

{

         // call shared/exported WinMain

         return AfxWinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);

}

看看AfxInitExtensionModule , AfxTermExtensionModule CDynLinkLibrary的定義(afxdll_.h)和實現(在dllinit.cpp中)就明白了DllMain做了什么:

 

BOOL AFXAPI AfxInitExtensionModule(AFX_EXTENSION_MODULE& state, HMODULE hModule)

{

         // only initialize once

         if (state.bInitialized)

         {

                   AfxInitLocalData(hModule);

                   return TRUE;

         }

         state.bInitialized = TRUE;

         // save the current HMODULE information for resource loading

         ASSERT(hModule != NULL);

         state.hModule = hModule;

         state.hResource = hModule;

         // save the start of the runtime class list

         AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

         state.pFirstSharedClass = pModuleState->m_classList.GetHead();

         pModuleState->m_classList.m_pHead = pModuleState->m_pClassInit;

 

#ifndef _AFX_NO_OLE_SUPPORT

         // save the start of the class factory list

         state.pFirstSharedFactory = pModuleState->m_factoryList.GetHead();

         pModuleState->m_factoryList.m_pHead = pModuleState->m_pFactoryInit;

#endif

         return TRUE;

}

void AFXAPI AfxTermExtensionModule(AFX_EXTENSION_MODULE& state, BOOL bAll)

{

         // make sure initialized

         if (!state.bInitialized)

                   return;

 

         // search for CDynLinkLibrary matching state.hModule and delete it

         ASSERT(state.hModule != NULL);

         AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

         AfxLockGlobals(CRIT_DYNLINKLIST);

         for (CDynLinkLibrary* pDLL = pModuleState->m_libraryList; pDLL != NULL; )

         {

                   CDynLinkLibrary* pNextDLL = pDLL->m_pNextDLL;

                   if (bAll || pDLL->m_hModule == state.hModule)

                            delete pDLL;    // will unwire itself

                   pDLL = pNextDLL;

         }

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

         // delete any local storage attached to this module

         AfxTermLocalData(state.hModule, TRUE);

         // remove any entries from the CWnd message map cache

         AfxResetMsgCache();

}

 

class CDynLinkLibrary : public CCmdTarget

{

         DECLARE_DYNAMIC(CDynLinkLibrary)

public:

 

// Constructor

         explicit CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem = FALSE);

         CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource);

 

// Attributes

         HMODULE m_hModule;

         HMODULE m_hResource;                // for shared resources

         ….

         BOOL m_bSystem;                     // TRUE only for MFC DLLs

// Implementation

public:

         CDynLinkLibrary* m_pNextDLL;        // simple singly linked list

         virtual ~CDynLinkLibrary();

….

};

 

CDynLinkLibrary::CDynLinkLibrary(AFX_EXTENSION_MODULE& state, BOOL bSystem)

{

         // copy info from AFX_EXTENSION_MODULE struct

         ASSERT(state.hModule != NULL);

         m_hModule = state.hModule;

         m_hResource = state.hResource;

         m_classList.m_pHead = state.pFirstSharedClass;

….

         m_bSystem = bSystem;

        

// insert at the head of the list (extensions will go in front of core DLL)

         DEBUG_ONLY(m_pNextDLL = NULL);

         AfxLockGlobals(CRIT_DYNLINKLIST);

         m_pModuleState->m_libraryList.AddHead(this);

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

}

 

CDynLinkLibrary::CDynLinkLibrary(HINSTANCE hModule, HINSTANCE hResource)

{

         m_hModule = hModule;

         m_hResource = hResource;

         m_classList.m_pHead = NULL;

         …

         m_bSystem = FALSE;

         // insert at the head of the list (extensions will go in front of core DLL)

         DEBUG_ONLY(m_pNextDLL = NULL);

         AfxLockGlobals(CRIT_DYNLINKLIST);

         m_pModuleState->m_libraryList.AddHead(this);

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

}

CDynLinkLibrary::~CDynLinkLibrary()

{

         // remove this frame window from the list of frame windows

         AfxLockGlobals(CRIT_DYNLINKLIST);

         m_pModuleState->m_libraryList.Remove(this);

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

}

       由此我們可以看出DLL初始化時先調AfxInitExtensionModule是為了構造一個AFX_EXTENSION_MODULE,然后將它插入插入一個AFX_MODULE_STATE鏈表中,同時將當前DLL的HINSTANCE插入此AFX_MODULE_STATE的CDynLinkLibrary鏈表中,以便稍后講到的AfxFindResourceHandle找到。DLL從內存移出時就從此鏈表中刪除自己。

讓我們來看看AfxFindResourceHandle的實現(dllinit.cpp):

HINSTANCE AFXAPI AfxFindResourceHandle(LPCTSTR lpszName, LPCTSTR lpszType)

{

         ASSERT(lpszName != NULL);

         ASSERT(lpszType != NULL);

 

         HINSTANCE hInst;

 

         // first check the main module state

         AFX_MODULE_STATE* pModuleState = AfxGetModuleState();

         if (!pModuleState->m_bSystem)

         {

                   hInst = AfxGetResourceHandle();

                   if (::FindResource(hInst, lpszName, lpszType) != NULL)

                            return hInst;

         }

 

         // check for non-system DLLs in proper order

         AfxLockGlobals(CRIT_DYNLINKLIST);

         CDynLinkLibrary* pDLL;

         for (pDLL = pModuleState->m_libraryList; pDLL != NULL;

                   pDLL = pDLL->m_pNextDLL)

         {

                   if (!pDLL->m_bSystem && pDLL->m_hResource != NULL &&

                            ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)

                   {

                            // found it in a DLL

                            AfxUnlockGlobals(CRIT_DYNLINKLIST);

                            return pDLL->m_hResource;

                   }

         }

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

 

         // check language specific resource next

         hInst = pModuleState->m_appLangDLL;

         if (hInst != NULL && ::FindResource(hInst, lpszName, lpszType) != NULL)

                   return hInst;

 

         // check the main system module state

         if (pModuleState->m_bSystem)

         {

                   hInst = AfxGetResourceHandle();

                   if (::FindResource(hInst, lpszName, lpszType) != NULL)

                            return hInst;

         }

 

         // check for system DLLs in proper order

         AfxLockGlobals(CRIT_DYNLINKLIST);

         for (pDLL = pModuleState->m_libraryList; pDLL != NULL; pDLL = pDLL->m_pNextDLL)

         {

                   if (pDLL->m_bSystem && pDLL->m_hResource != NULL &&

                            ::FindResource(pDLL->m_hResource, lpszName, lpszType) != NULL)

                   {

                            // found it in a DLL

                            AfxUnlockGlobals(CRIT_DYNLINKLIST);

                            return pDLL->m_hResource;

                   }

         }

         AfxUnlockGlobals(CRIT_DYNLINKLIST);

 

         // if failed to find resource, return application resource

         return AfxGetResourceHandle();

}

上面的代碼首先檢查主模塊的狀態,通過返回的是個AFX_MODULE_STATE的類對象指針. AFX_MODULE_STATE又是個什么呢?下面看看AFX_MODULE_STATE的定義(afxstat_.h中,它的實現在afxstate.cpp中,有興趣的讀者可以讀讀):

// AFX_MODULE_STATE (global data for a module)

class AFX_MODULE_STATE : public CNoTrackObject

{

public:

#ifdef _AFXDLL

         AFX_MODULE_STATE(BOOL bDLL, WNDPROC pfnAfxWndProc, DWORD dwVersion,

                   BOOL bSystem = FALSE);

#else

         explicit AFX_MODULE_STATE(BOOL bDLL);

#endif

         ~AFX_MODULE_STATE();

 

         CWinApp* m_pCurrentWinApp;

         HINSTANCE m_hCurrentInstanceHandle;

         HINSTANCE m_hCurrentResourceHandle;

         LPCTSTR m_lpszCurrentAppName;

         BYTE m_bDLL;    // TRUE if module is a DLL, FALSE if it is an EXE

         BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not

         …

 

#ifdef _AFXDLL

         // CDynLinkLibrary objects (for resource chain)

         CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

 

         // special case for MFC71XXX.DLL (localized MFC resources)

         HINSTANCE m_appLangDLL;

#endif

….

};

我們來看看我們關心的屬性

CWinApp* m_pCurrentWinApp;

HINSTANCE m_hCurrentInstanceHandle;

HINSTANCE m_hCurrentResourceHandle;

LPCTSTR m_lpszCurrentAppName;

 

BYTE m_bDLL;    // TRUE if module is a DLL, FALSE if it is an EXE

BYTE m_bSystem; // TRUE if module is a "system" module, FALSE if not

// CDynLinkLibrary objects (for resource chain)

CTypedSimpleList<CDynLinkLibrary*> m_libraryList;

 

// special case for MFC71XXX.DLL (localized MFC resources)

HINSTANCE m_appLangDLL;

看了相關注釋,也就明白什么意思了,在此就不多解釋了。

 

如果當前主模塊是系統模塊(通過m_bSystem標識),並且從當前模塊中找到了相應的資源就返回此模塊的HINSTANCE。接下來當前模塊所載的DLL鏈表中的所有用戶模塊中查找,本地化的MFC資源DLL中查找,系統DLL中查找。如果都找不到則從EXE(或者通過AfxSetResouceHandle中設置的HINSTANCE)中查找。

如果不考慮DLL鏈表,則需要我們每次使用DLL中的資源前調用AfxSetResouceHandle,使用后再調用AfxSetResourceHandle,就同前面講的在靜態鏈接庫中使用MFC DLL一樣。麻不麻煩?

怎么解決呢?解決方法是用資源DLL的HINSTANCE構造一CDynLinkLibrary對象插入主模塊(EXE)的AFX_MODULE_STATE的m_libraryList中。怎么做?

看了上面DllMain的實現代碼,我們可以照着做。

static AFX_EXTENSION_MODULE ResouceDLL = { NULL, NULL }

BOOL CXApp::InitInstance()

{

// Get the resource DLL instance

         if (!AfxInitExtensionModule(ResouceDLL, hResourceModule))

                  return 0;

new CDynLinkLibrary(ResouceDLL);  

}

int CGenericMFCApp::ExitInstance()

{

AfxTermExtensionModule(ResouceDLL);

         return CWinApp::ExitInstance();

}

這樣我們就可以在應用程序中安全的使用DLL中的資源了,就好比EXE中的一樣。對於我們自己編寫入口函數的DLL,如果其中涉及到資源的話,我們可以參考上述的MFC常規DLL的實現。

對於我們在ActiveX和一些DLL中的AFX_MANAGE_STATE(AfxGetStaticModuleState());我們又怎么理解呢?看看afxstat_.h:

#ifdef _AFXDLL

class _AFX_THREAD_STATE;

struct AFX_MAINTAIN_STATE2

{

         explicit AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pModuleState);

         ~AFX_MAINTAIN_STATE2();

protected:

         AFX_MODULE_STATE* m_pPrevModuleState;

         _AFX_THREAD_STATE* m_pThreadState;

};

#define AFX_MANAGE_STATE(p) AFX_MAINTAIN_STATE2 _ctlState(p);

#else  // _AFXDLL

#define AFX_MANAGE_STATE(p)

#endif //!_AFXDLL

 

對於在靜態庫中使用MFC DLL時它就相當於不存在,反之,它構造一個AFX_MAINTAIN_STATE2對象,在afxstate.cpp中

#ifdef _AFXDLL

 

AFX_MAINTAIN_STATE2::AFX_MAINTAIN_STATE2(AFX_MODULE_STATE* pNewState)

{

         m_pThreadState = _afxThreadState;

         m_pPrevModuleState = m_pThreadState->m_pModuleState;

         m_pThreadState->m_pModuleState = pNewState;

}

#endif //_AFXDLL

,

再看dllmodul.cpp中有關AfxGetStaticModuleState的實現:

 

static _AFX_DLL_MODULE_STATE afxModuleState;

 

 

AFX_MODULE_STATE* AFXAPI AfxGetStaticModuleState()

{

         AFX_MODULE_STATE* pModuleState = &afxModuleState;

         return pModuleState;

}

 

(MFC中太多的全局變量的確不雅!)

可以看到通過構造一個AFX_MAINTAIN_STATE2對象(再結合AfxGetResouceHandle的實現),就使AfxFindResourceHandle返回的是ActiveX控件(實際上也是一個常規DLL)或DLL的HINSTANE了,這樣AfxFindResourceHandle就不必須在DLL鏈表中查找了,但缺點是每次使用資源(或響應消息)時都要構造一個AFX_MAINTAIN_STATE2對象,並且,而且使用這種方法在此DLL中無法使用其它DLL中的資源或在EXE中使用DLL中的資源(在不使用AfxSetResourceHandle/AfxGetResourceHandle的前提下)。當然,我們這兒關心的只是資源的使用,如果涉及到其它,包括事件響應或多個UI線程時,AFX_MODULE_STATE還是不能少的。


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