FastSocket客戶端/服務端通訊示例


新建控制台項目,命名為Server
添加FastSocket.SocketBase,FastSocket.Server引用
 
Socket命令服務類: Sodao.FastSocket.Server.CommandSocketService泛型類
其中需要實現Socket連接,斷開,異常,發送完回調及處理未知命令的方法
 
內置的二進制命令對象: Sodao.FatSocket.Server.Command.AsyncBinaryCommandInfo
由一個command name,一個唯一標識SeqId和主題內容buffer構建。
 
定義服務類MyService繼承CommandSocketService類,
泛型類型為上述的AsyncBinanryCommandInfo
 
/// <summary>
/// 實現自定義服務
/// </summary>
public class MyService : CommandSocketService<AsyncBinaryCommandInfo>
{
    /// <summary>
    /// 當連接時會調用此方法
    /// </summary>
    /// <param name="connection"></param>
    public override void OnConnected(IConnection connection)
    {
        base.OnConnected(connection);
        Console.WriteLine(connection.RemoteEndPoint.ToString() + " connected");
    }
    /// <summary>
    /// 當連接斷開時會調用此方法
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="ex"></param>
    public override void OnDisconnected(IConnection connection, Exception ex)
    {
        base.OnDisconnected(connection, ex);
        Console.ForegroundColor = ConsoleColor.Red;
        Console.WriteLine(connection.RemoteEndPoint.ToString() + " disconnected");
        Console.ForegroundColor = ConsoleColor.Gray;
    }
    /// <summary>
    /// 當發生錯誤時會調用此方法
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="ex"></param>
    public override void OnException(IConnection connection, Exception ex)
    {
        base.OnException(connection, ex);
        Console.WriteLine("error: " + ex.ToString());
    }
    /// <summary>
    /// 當服務端發送Packet完畢會調用此方法
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="e"></param>
    public override void OnSendCallback(IConnection connection, SendCallbackEventArgs e)
    {
        base.OnSendCallback(connection, e);
        Console.ForegroundColor = ConsoleColor.Green;
        Console.WriteLine("send " + e.Status.ToString());
        Console.ForegroundColor = ConsoleColor.Gray;
    }
    /// <summary>
    /// 處理未知的命令
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="commandInfo"></param>
    protected override void HandleUnKnowCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
    {
        Console.WriteLine("unknow command: " + commandInfo.CmdName);
    }
}

 

實現一個命令如示例項目中的SumCommand類,命令類需要實現ICommand泛型接口
即服務中可以進行處理的服務契約
而泛型類型即上述的AsyncBinaryCommandInfo
 
/// <summary>
/// sum command
/// 用於將一組int32數字求和並返回
/// </summary>
public sealed class SumCommand : ICommand<AsyncBinaryCommandInfo>
{
    /// <summary>
    /// 返回服務名稱
    /// </summary>
    public string Name
    {
        get { return "sum"; }
    }
    /// <summary>
    /// 執行命令並返回結果
    /// </summary>
    /// <param name="connection"></param>
    /// <param name="commandInfo"></param>
    public void ExecuteCommand(IConnection connection, AsyncBinaryCommandInfo commandInfo)
    {
        if (commandInfo.Buffer == null || commandInfo.Buffer.Length == 0)
        {
            Console.WriteLine("sum參數為空");
            connection.BeginDisconnect();
            return;
        }
        if (commandInfo.Buffer.Length % 4 != 0)
        {
            Console.WriteLine("sum參數錯誤");
            connection.BeginDisconnect();
            return;
        }

        int skip = 0;
        var arr = new int[commandInfo.Buffer.Length / 4];
        for (int i = 0, l = arr.Length; i < l; i++)
        {
            arr[i] = BitConverter.ToInt32(commandInfo.Buffer, skip);
            skip += 4;
        }

        commandInfo.Reply(connection, BitConverter.GetBytes(arr.Sum()));
    }
}

app.config

<?xml version="1.0"?>
<configuration>

  <configSections>
    <section name="socketServer"
             type="Sodao.FastSocket.Server.Config.SocketServerConfig, FastSocket.Server"/>
  </configSections>

  <socketServer>
    <servers>
      <server name="binary"
              port="8401"
              socketBufferSize="8192"
              messageBufferSize="8192"
              maxMessageSize="102400"
              maxConnections="20000"
              serviceType="Server.MyService, Server"
              protocol="asyncBinary"/>
    </servers>
  </socketServer>

</configuration>

 

其中section name="socketServer" 為服務端默認讀取的sectionName
type為反射自FastSocket.Server中的config類型
server配置中,name自定,serviceType為上述實現的服務類反射類型
協議名為asyncBinary
在Main函數中啟動服務
 
static void Main(string[] args)
{
    SocketServerManager.Init();
    SocketServerManager.Start();

    Console.ReadLine();
}

 

新建控制台應用程序,命名為Client
添加FastSocket.Client,FastSocket.SocketBase引用
 
客戶端的代碼為組織命令向服務端請求
創建一個Sodao.FastSocket.Client.AsyncBinarySocketClient的實例
並通過RegisterServerNode來注冊服務端節點,需要注意name必須唯一
並且地址為我們服務端運行的地址,端口為服務端配置文件中配置的端口號
 
static void Main(string[] args)
{
    var client = new Sodao.FastSocket.Client.AsyncBinarySocketClient(8192, 8192, 3000, 3000);
    //注冊服務器節點,這里可注冊多個(name不能重復)
    client.RegisterServerNode("127.0.0.1:8401", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.1"), 8401));
    //client.RegisterServerNode("127.0.0.1:8402", new System.Net.IPEndPoint(System.Net.IPAddress.Parse("127.0.0.2"), 8401));

    //組織sum參數, 格式為<<i:32-limit-endian,....N>>
    //這里的參數其實也可以使用thrift, protobuf, bson, json等進行序列化,
    byte[] bytes = null;
    using (var ms = new System.IO.MemoryStream())
    {
        for (int i = 1; i <= 1000; i++) ms.Write(BitConverter.GetBytes(i), 0, 4);
        bytes = ms.ToArray();
    }
    //發送sum命令
    client.Send("sum", bytes, res => BitConverter.ToInt32(res.Buffer, 0)).ContinueWith(c =>
    {
        if (c.IsFaulted)
        {
            Console.WriteLine(c.Exception.ToString());
            return;
        }
        Console.WriteLine(c.Result);
    });

    Console.ReadLine();
}

 


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