這里正好在項目有這么一個bt的需求,如下圖ListView的item可以響應點擊事件也可以響應item的左右滑動事件,兩個事件可以相互獨立互不影響。
聽說iphone的list選項就有這樣bt的功能,安卓版的手機QQ和微信和QQ通訊錄也有類似的效果,在網上各種尋早方案都試過,要不只能滑動不能點擊要么就只能點擊不能滑動,而且操作很不靈敏,網上的代碼都是在itemView的onTouch方法里處理,判斷down和up的像素差。其實這樣操作相當不便,down-up這樣的其實只能算拖動事件而不是滑動事件,所以你會聯想到scroll和fling的區別。
大家可以看看我之前的做法,使用ontouch方法處理的,很難獨立滑動事件跟點擊事件,就算可以滑動也是很靈敏,操作10次難得一次成功。
class SwipeListener implements View.OnTouchListener{ ViewHolder holder; HouseList_Item item; int startX = 0; int endX = 0; public SwipeListener(ViewHolder holder, HouseList_Item item) { super(); this.holder = holder; this.item = item; } @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub if(event.getAction() == MotionEvent.ACTION_DOWN){ startX = (int)event.getX(); Debuger.log_e("startX", ""+startX); return true; }else if(event.getAction() == MotionEvent.ACTION_UP){ endX = (int)event.getX(); Debuger.log_e("endX", ""+endX); if(startX - endX > 120){ Debuger.log_e("觸發", "左划"); holder.llMenu.setVisibility(View.VISIBLE); return false; }else if(endX - startX >120){ Debuger.log_e("觸發", "右划"); holder.llMenu.setVisibility(View.GONE); return true; }else{ Toast.makeText(ctx, "點擊item", 3000).show(); return true; } } return true; } }
代碼有注釋相信大家都看得懂,像上面這樣子也差不多讓滑動事件和點擊事件獨立出來了。一開始還傻乎乎的用ListView的OnItemClick事件,搭配這樣功能真的是碉堡。
經過半天的努力探索,今天終於很流暢得實現這效果。下面是新的代碼:
這個是適配器的代碼,有部分省略,主要是GestureDetector 這樣一個手勢監聽器。
public class HouseList_Adapter extends BaseAdapter{ private GestureDetector detector; private List<HouseList_Item> list ; private Context ctx = null; private LayoutInflater inflater = null; FlingListeber listener; public HouseList_Adapter( Context ctx,List<HouseList_Item> list) { super(); this.list = list; this.ctx = ctx; inflater = (LayoutInflater)ctx.getSystemService(Context.LAYOUT_INFLATER_SERVICE); listener = new FlingListeber(); detector = new GestureDetector(listener); } @Override public View getView(int arg0, View arg1, ViewGroup arg2) { // TODO Auto-generated method stub ViewHolder holder = null; if(arg1==null){ arg1 = inflater.inflate(R.layout.house_item_layout, null); holder = new ViewHolder(); holder.llItem = (LinearLayout)arg1.findViewById(R.id.llItem); holder.tvTitle = (TextView)arg1.findViewById(R.id.tvTitle); holder.tvBuildeArea = (TextView)arg1.findViewById(R.id.tvArea); holder.tvPrice = (TextView)arg1.findViewById(R.id.tvPrice); holder.tvPriceUnit = (TextView)arg1.findViewById(R.id.tvPriceUnit); holder.tvRoom = (TextView)arg1.findViewById(R.id.tvRoom); holder.llFlag = (LinearLayout)arg1.findViewById(R.id.llFlag); holder.ivFlag1 = (ImageView)arg1.findViewById(R.id.ivFlag1); holder.ivFlag2 = (ImageView)arg1.findViewById(R.id.ivFlag2); holder.ivFlag3 = (ImageView)arg1.findViewById(R.id.ivFlag3); holder.ivFlag4 = (ImageView)arg1.findViewById(R.id.ivFlag4); holder.llMenu = (LinearLayout)arg1.findViewById(R.id.house_ltem_menu); holder.ivCall = (Button)arg1.findViewById(R.id.ivCall); holder.ivDetails = (Button)arg1.findViewById(R.id.ivCall); holder.ivMap = (Button)arg1.findViewById(R.id.ivMap); holder.ivSend = (Button)arg1.findViewById(R.id.ivSend); arg1.setTag(holder); }else{ holder = (ViewHolder)arg1.getTag(); } final HouseList_Item item = list.get(arg0); listener.setItem(item); //holder.llItem.setOnTouchListener(new SwipeListener(holder,item)); holder.llItem.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub return detector.onTouchEvent(event); } }); }
class FlingListeber implements GestureDetector.OnGestureListener{ HouseList_Item item; ViewHolder holder; public HouseList_Item getItem() { return item; } public void setItem(HouseList_Item item) { this.item = item; } public ViewHolder getHolder() { return holder; } public void setHolder(ViewHolder holder) { this.holder = holder; } @Override public boolean onDown(MotionEvent e) { // TODO Auto-generated method stub return false; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { // TODO Auto-generated method stub if(e2.getX()-e1.getX()>20){ Toast.makeText(ctx, "左滑"+item.areaName, 3000).show(); }else if(e1.getX()-e2.getX()>20){ Toast.makeText(ctx, "右滑"+item.areaName, 3000).show(); } return false; } @Override public void onLongPress(MotionEvent e) { // TODO Auto-generated method stub } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // TODO Auto-generated method stub return false; } @Override public void onShowPress(MotionEvent e) { // TODO Auto-generated method stub } @Override public boolean onSingleTapUp(MotionEvent e) { // TODO Auto-generated method stub Toast.makeText(ctx, "點擊item", 3000).show(); return false; } } }
這樣讓item的滑動事件交給onFling去處理,點擊事件交給onSingleTapUp這樣就可以讓兩個事件相互獨立了,但是這樣執行發現還是會有很不順暢滑動的時候,后來我一想那肯定是listview的上下滑動跟item的左右滑動事件有沖突,所以就把之前定義的一個ScrollView里處理touch事件拷過去就很靈敏了,百發百中。
// 滑動距離及坐標 private float xDistance, yDistance, xLast, yLast; @Override public boolean onInterceptTouchEvent(MotionEvent ev) { // TODO Auto-generated method stub switch (ev.getAction()) { case MotionEvent.ACTION_DOWN: xDistance = yDistance = 0f; xLast = ev.getX(); yLast = ev.getY(); break; case MotionEvent.ACTION_MOVE: final float curX = ev.getX(); final float curY = ev.getY(); xDistance += Math.abs(curX - xLast); yDistance += Math.abs(curY - yLast); xLast = curX; yLast = curY; if(xDistance > yDistance){ return false; } } return super.onInterceptTouchEvent(ev); }
把這段代碼復制到一個ListView的擴展類里覆蓋就行。