如果想調用某個類的某個方法可以寫成這樣,這個方法來自NSObject類
- performSelector:
- performSelector:withObject:
- performSelector:withObject:withObject:
實際調用
- [self performSelector:@selector(displayViews) withObject:nil afterDelay:1.0f];
有三個方法分別是
- //父視圖
- [self.view superview]
- //所有子視圖
- [self.view subviews]
- //自身的window
- self.view.window
循環一個視圖下面所有視圖的方法
- NSArray *allSubviews(UIView *aView)
- {
- NSArray *results = [aView subviews];
- for (UIView *eachView in [aView subviews])
- {
- NSArray *riz = allSubviews(eachView);
- if (riz) {
- results = [results arrayByAddingObjectsFromArray:riz];
- }
- }
- return results;
- }
循環返回一個APPLICATION里面所有的VIEW
- // Return all views throughout the application
- NSArray *allApplicationViews()
- {
- NSArray *results = [[UIApplication sharedApplication] windows];
- for (UIWindow *window in [[UIApplication sharedApplication] windows])
- {
- NSArray *riz = allSubviews(window);
- if (riz) results = [results arrayByAddingObjectsFromArray: riz];
- }
- return results;
- }
找出所有的父視圖
- // Return an array of parent views from the window down to the view
- NSArray *pathToView(UIView *aView)
- {
- NSMutableArray *array = [NSMutableArray arrayWithObject:aView];
- UIView *view = aView;
- UIWindow *window = aView.window;
- while (view != window)
- {
- view = [view superview];
- [array insertObject:view atIndex:0];
- }
- return array;
- }
UIView提供了大量管理視圖的方法
- //加一個視圖到一個視圖里面
- addSubview:
- //將一個視圖移到前面
- bringSubviewToFront:
- //將一個視圖推送到背后
- sendSubviewToBack:
- //把視圖移除
- removeFromSuperview
- //插入視圖 並指定索引
- insertSubview:atIndex:
- //插入視圖在某個視圖之上
- insertSubview:aboveSubview:
- //插入視圖在某個視圖之下
- insertSubview:belowSubview:
- //交換兩個位置索引的視圖
- exchangeSubviewAtIndex:withSubviewAtIndex:
視圖回調
- //當加入視圖完成后調用
- (void)didAddSubview:(UIView *)subview
- //當視圖移動完成后調用
- (void)didMoveToSuperview
- //當視圖移動到新的WINDOW后調用
- (void)didMoveToWindow
- //在刪除視圖之后調用
- (void)willRemoveSubview:(UIView *)subview
- //當移動視圖之前調用
- (void)didMoveToSuperview:(UIView *)subview
- //當視圖移動到WINDOW之前調用
- (void)didMoveToWindow
給UIView設置標記和檢索視圖
- myview.tag = 1001;
- [self.view viewWithTag:1001];
- (UILable *)[self.view.window viewWithTag:1001];
視圖的幾何特征
- //框架
- struct CGPoint {
- CGFloat x;
- CGFloat y;
- };
- typedef struct CGPoint CGPoint;
- /* Sizes. */
- struct CGSize {
- CGFloat width;
- CGFloat height;
- };
- typedef struct CGSize CGSize;
- struct CGRect {
- CGPoint origin;
- CGSize size;
- };
- typedef struct CGRect CGRect;
- CGRect rect = CGRectMake(0,0,320,480);
- UIView *view = [[UIView allow]initWithFrame:rect];
- //將String轉成CGPoint 如 @”{3.0,2.5}” {x,y}
- CGPoint CGPointFromString (
- NSString *string
- );
- //將String轉成CGRect @”{{3,2},{4,5}}” {{x,y},{w, h}}
- CGRect CGRectFromString (
- NSString *string
- );
- //將String轉成CGSize @”{3.0,2.5}” {w, h}
- CGSize CGSizeFromString (
- NSString *string
- );
- //CGPoint轉成NSString
- NSString * NSStringFromCGPoint (
- CGPoint point
- );
- //CGRect轉成NSString
- NSString * NSStringFromCGRect (
- CGRect rect
- );
- //CGSize轉成NSString
- NSString * NSStringFromCGSize (
- CGSize size
- );
- //對一個CGRect進行修改 以這個的中心來修改 正數表示更小(縮小) 負數表示更大(放大)
- CGRect CGRectInset (
- CGRect rect,
- CGFloat dx,
- CGFloat dy
- );
- //判斷兩個矩形是否相交
- bool CGRectIntersectsRect (
- CGRect rect1,
- CGRect rect2
- );
- //初始為0的
- const CGPoint CGPointZero;
- const CGRect CGRectZero;
- const CGSize CGSizeZero;
- //創建CGPoint
- CGPoint CGPointMake (
- CGFloat x,
- CGFloat y
- );
- //創建CGRect
- CGRect CGRectMake (
- CGFloat x,
- CGFloat y,
- CGFloat width,
- CGFloat height
- );
- //創建CGSize
- CGSize CGSizeMake (
- CGFloat width,
- CGFloat height
- );
仿射變換
- CGAffineTransform form = CGAffineTransformMakeRotation(PI);
- myview.transform = form;
如想復原
- myview.transform = CGAffineTransformIdentity;
直接設置視圖的中心
- myview.center = CGPointMake(100,200);
中心
- CGRectGetMinX
- CGRectGetMinY
- //X的中間值
- CGRectGetMidX
- //Y的中間值
- CGRectGetMidY
- CGRectGetMaxX
- CGRectGetMaxY
定時器
- NSTime *timer = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(move:) userInfo:nil repeats:YES];
定義視圖邊界
- typedef struct UIEdgeInsets {
- CGFloat top, left, bottom, right; // specify amount to inset (positive) for each of the edges. values can be negative to 'outset'
- } UIEdgeInsets;
- //eg
- UIEdgeInsets insets = UIEdgeInsetsMake(5, 5, 5, 5);
- CGRect innerRect = UIEdgeInsetsInsetRect([aView bounds], insets);
- CGRect subRect = CGRectInset(innerRect, self.frame.size.width / 2.0f, self.frame.size.height / 2.0f);
仿射變換補充
//創建CGAffineTransform
- //angle 在0-2*PI之間比較好 旋轉
- CGAffineTransform transform = CGAffineTransformMakeRotation(angle);
- //縮放
- CGAffineTransform transform = CGAffineTransformMakeScale(0.5f,0.5f);
- //改變位置的
- CGAffineTransform transform = CGAffineTransformMakeTranslation(50,60);
- //修改CGAffineTransform
- //修改 縮放
- CGAffineTransform scaled = CGAffineTransformScale(transform, degree, degree);
- //修改 位置
- CGAffineTransform transform = CGAffineTransformTranslate(
- CGAffineTransform t,
- CGFloat tx,
- CGFloat ty
- );
- //修改角度
- CGAffineTransform transform = CGAffineTransformRotate (
- CGAffineTransform t,
- CGFloat angle
- );
- //最后設置到VIEW
- [self.view setTransform:scaled];
建立UIView動畫塊
//首先建立CGContextRef
- CGContextRef context = UIGraphicsGetCurrentContext();
- //標記動畫開始
- [UIView beginAnimations:nil context:context];
- //定義動畫加速或減速的方式
- [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
- //定義動畫的時長 1秒
- [UIView setAnimationDuration:1.0];
- //中間處理 位置變化,大小變化,旋轉,等等的
- [[self.view viewWithTag:999] setAlpha:1.0f];
- //標志動畫塊結束
- [UIView commitAnimations];
- //還可以設置回調
- [UIView setAnimationDelegate:self];
- //設置回調調用的方法
- [UIView setAnimationDidStopSelector:@selector(animationFinished:)];
視圖翻轉
- UIView *whiteBackdrop = [self.view viewWithTag:100];
- // Choose left or right flip 選擇左或右翻轉
- if ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]){
- [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:whiteBackdrop cache:YES];
- }else{
- [UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:whiteBackdrop cache:YES];
- }
- NSInteger purple = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:999]];
- NSInteger maroon = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:998]];
- //交換視圖
- [whiteBackdrop exchangeSubviewAtIndex:purple withSubviewAtIndex:maroon];
- //還有上翻和下翻兩種 如下
- typedef enum {
- //沒有任何效果
- UIViewAnimationTransitionNone,
- UIViewAnimationTransitionFlipFromLeft,
- UIViewAnimationTransitionFlipFromRight,
- UIViewAnimationTransitionCurlUp,
- UIViewAnimationTransitionCurlDown,
- } UIViewAnimationTransition;
使用QuartzCore做動畫
- //創建CATransition
- CATransition *animation = [CATransition animation];
- //設置代理
- animation.delegate = self;
- //設置動畫過渡的時間
- animation.duration = 4.0f;
- //定義動畫加速或減速的方式
- animation.timingFunction = UIViewAnimationCurveEaseInOut;
- //animation.type 表示設置過渡的種類 如 Fade,MoveIn,Push,Reveal
- switch ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]) {
- case 0:
- animation.type = kCATransitionFade;
- break;
- case 1:
- animation.type = kCATransitionMoveIn;
- break;
- case 2:
- animation.type = kCATransitionPush;
- break;
- case 3:
- animation.type = kCATransitionReveal;
- default:
- break;
- }
- //設置漸變的方向,上下左右
- if (isLeft)
- animation.subtype = kCATransitionFromRight;
- else
- animation.subtype = kCATransitionFromLeft;
- // Perform the animation
- UIView *whitebg = [self.view viewWithTag:10];
- NSInteger purple = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:99]];
- NSInteger white = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:100]];
- [whitebg exchangeSubviewAtIndex:purple withSubviewAtIndex:white];
- [[whitebg layer] addAnimation:animation forKey:@"animation"];
animation.type還可以用以下的賦值
- switch (theButton.tag) {
- case 0:
- animation.type = @"cube";
- break;
- case 1:
- animation.type = @"suckEffect";
- break;
- case 2:
- animation.type = @"oglFlip";
- break;
- case 3:
- animation.type = @"rippleEffect";
- break;
- case 4:
- animation.type = @"pageCurl";
- break;
- case 5:
- animation.type = @"pageUnCurl";
- break;
- case 6:
- animation.type = @"cameraIrisHollowOpen ";
- break;
- case 7:
- animation.type = @"cameraIrisHollowClose ";
- break;
- default:
- break;
- }
上面這個是轉自這里的http://2015.iteye.com/blog/1122130
休眠一下
- [NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0f]];
一個簡單的通過圖片做的動畫
- // Load butterfly images
- NSMutableArray *bflies = [NSMutableArray array];
- for (int i = 1; i <= 17; i++){
- [bflies addObject:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"bf_%d", i] ofType:@"png"]]];
- }
- UIImageView *butterflyView = [[UIImageView alloc] initWithFrame:CGRectMake(40.0f, 300.0f, 60.0f, 60.0f)];
- butterflyView.tag = 300;
- //設置動畫的圖片
- butterflyView.animationImages = bflies;
- //設置時間
- butterflyView.animationDuration = 0.75f;
- [self.view addSubview:butterflyView];
- //開始動畫
- [butterflyView startAnimating];
- [butterflyView release];