背景
企業應用開發過程中經常面對一些非功能型需求,如:自動收集和設置審計信息、索引和關系約束,有些非功能需求當然可以用數據庫自帶的功能,如索引約束,但是應用層視乎也有必要重復一次,因為當違背這種約束的時候我們希望提示給用戶友好的信息,如:‘xxx已經存在,xxx必須唯一’,這篇文章我就介紹一個簡單的方案應對這種需求。
思路
我覺得數據庫的觸發器是個好東西,應用層完全可以借用一下,我還認為如果我在應用層實現了觸發器,像一些前置條件和后置條件驗證也可以用觸發器實現(這塊我不是很清楚設計的是否合理,還是要引入另外一個繼承體系)。
實現
核心類
核心代碼
DefaultTriggerService.cs
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Text; 5 using System.Threading.Tasks; 6 7 using Microsoft.Practices.ServiceLocation; 8 9 using Happy.Domain; 10 11 namespace Happy.Application.Trigger.Internal 12 { 13 internal sealed class DefaultTriggerService : ITriggerService 14 { 15 public void ExecuteBeforeInsert<TAggregateRoot>(TAggregateRoot aggregate) 16 where TAggregateRoot : AggregateRoot 17 { 18 var triggers = ServiceLocator 19 .Current 20 .GetAllInstances<ICreateTrigger<TAggregateRoot>>(); 21 22 foreach (var trigger in triggers) 23 { 24 trigger.BeforeInsert(aggregate); 25 } 26 } 27 28 public void ExecuteAfterInsert<TAggregateRoot>(TAggregateRoot aggregate) 29 where TAggregateRoot : AggregateRoot 30 { 31 var triggers = ServiceLocator 32 .Current 33 .GetAllInstances<ICreateTrigger<TAggregateRoot>>(); 34 35 foreach (var trigger in triggers) 36 { 37 trigger.AfterInsert(aggregate); 38 } 39 } 40 41 public void ExecuteBeforeUpdate<TAggregateRoot>(TAggregateRoot aggregate) 42 where TAggregateRoot : AggregateRoot 43 { 44 var triggers = ServiceLocator 45 .Current 46 .GetAllInstances<IUpdateTrigger<TAggregateRoot>>(); 47 48 foreach (var trigger in triggers) 49 { 50 trigger.BeforeUpdate(aggregate); 51 } 52 } 53 54 public void ExecuteAfterUpdate<TAggregateRoot>(TAggregateRoot aggregate) 55 where TAggregateRoot : AggregateRoot 56 { 57 var triggers = ServiceLocator 58 .Current 59 .GetAllInstances<IUpdateTrigger<TAggregateRoot>>(); 60 61 foreach (var trigger in triggers) 62 { 63 trigger.AfterUpdate(aggregate); 64 } 65 } 66 67 public void ExecuteBeforeDelete<TAggregateRoot>(TAggregateRoot aggregate) 68 where TAggregateRoot : AggregateRoot 69 { 70 var triggers = ServiceLocator 71 .Current 72 .GetAllInstances<IDeleteTrigger<TAggregateRoot>>(); 73 74 foreach (var trigger in triggers) 75 { 76 trigger.BeforeDelete(aggregate); 77 } 78 } 79 80 public void ExecuteAfterDelete<TAggregateRoot>(TAggregateRoot aggregate) 81 where TAggregateRoot : AggregateRoot 82 { 83 var triggers = ServiceLocator 84 .Current 85 .GetAllInstances<IDeleteTrigger<TAggregateRoot>>(); 86 87 foreach (var trigger in triggers) 88 { 89 trigger.AfterDelete(aggregate); 90 } 91 } 92 } 93 }
自動管理樹形節點的路徑信息
代碼
ITreeNode.cs
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Text; 5 using System.Threading.Tasks; 6 7 namespace Happy.Domain.Feature 8 { 9 /// <summary> 10 /// 樹的節點。 11 /// </summary> 12 public interface ITreeNode 13 { 14 /// <summary> 15 /// 節點ID。 16 /// </summary> 17 Guid Id { get; set; } 18 19 /// <summary> 20 /// 父節點ID。 21 /// </summary> 22 Guid ParentId { get; set; } 23 24 /// <summary> 25 /// 節點在樹中的路徑,如:/A/B/C/D,包含自己。 26 /// </summary> 27 string NodePath { get; set; } 28 } 29 }
TreeNodeTrigger.cs
1 using System; 2 using System.Collections.Generic; 3 using System.Linq; 4 using System.Text; 5 using System.Threading.Tasks; 6 7 using Happy.ExtensionMethod; 8 using Happy.Domain; 9 using Happy.Domain.Feature; 10 using Happy.Application.Trigger; 11 12 namespace Happy.EntityFramework.Trigger 13 { 14 public class TreeNodeTrigger<TUnitOfWork, TAgggregateRoot> : TriggerBase<TUnitOfWork, TAgggregateRoot> 15 where TUnitOfWork : UnitOfWork 16 where TAgggregateRoot : AggregateRoot, ITreeNode 17 { 18 public override void BeforeInsert(TAgggregateRoot aggregate) 19 { 20 var parentNodePath = this.GetParentNodePath(aggregate); 21 22 aggregate.NodePath = parentNodePath + "/" + aggregate.Id; 23 } 24 25 public override void BeforeUpdate(TAgggregateRoot aggregate) 26 { 27 var newParentNodePath = this.GetParentNodePath(aggregate); 28 var newNodePath = newParentNodePath + "/" + aggregate.Id; 29 var oldNodePath = aggregate.NodePath; 30 31 if (oldNodePath == newNodePath) 32 { 33 return; 34 } 35 36 aggregate.NodePath = newNodePath; 37 38 var table = typeof(TAgggregateRoot).Name.ToPluralize(); 39 var sql = string.Format("UPDATE {0} SET NodePath = REPLACE(NodePath, {{0}}, {{1}}) WHERE NodePath LIKE {{2}}", table); 40 this.UnitOfWork.Database.ExecuteSqlCommand(sql, oldNodePath, newNodePath, oldNodePath + "/%"); 41 } 42 43 public override void BeforeDelete(TAgggregateRoot aggregate) 44 { 45 var table = typeof(TAgggregateRoot).Name.ToPluralize(); 46 var sql = string.Format("DELETE FROM {0} WHERE NodePath LIKE {{0}}", table); 47 this.UnitOfWork.Database.ExecuteSqlCommand(sql, aggregate.NodePath + "/%"); 48 } 49 50 private string GetParentNodePath(TAgggregateRoot aggregate) 51 { 52 var table = typeof(TAgggregateRoot).Name.ToPluralize(); 53 var sql = string.Format("SELECT NodePath FROM {0} WHERE Id = {{0}}", table); 54 return this.UnitOfWork.Database.SqlQuery<string>(sql, aggregate.ParentId).FirstOrDefault(); 55 } 56 } 57 }
運行效果
備注
這種觸發器我在項目中有用過,雖然有所不足,如批量操作性能不高,但是在很多場景下,也減少了不少的重復代碼。