UIImageView自適應圖片大小


窗口大小獲取:    

CGRect screenBounds = [ [UIScreenmainScreen]bounds];//返回的是帶有狀態欄的Rect

CGRect rect = [ [UIScreenmainScreen]applicationFrame];//不包含狀態欄的Rect

UIImageView:

一 :圓角以及自適應圖片大小

   UIImage* image = [UIImage imageNamed:@"image.png"];

   UIImageView* imageView = [[[UIImageView alloc] initWithImage:image] autorelease];

   imageView.frame = CGRectMake(0, 0, 300, 200);

   imageView.layer.cornerRadius = 8;  
   imageView.layer.masksToBounds = YES;

    //自適應圖片寬高比例
    imageView1.contentMode = UIViewContentModeScaleAspectFit;

 

二 圖片自適應UIImageView (來源於:http://www.61ic.com/Mobile/iPhone/201103/29636.html)

- (UIImage *)rescaleImageToSize:(CGSize)size {

CGRect rect = CGRectMake(0.0, 0.0, size.width, size.height);

UIGraphicsBeginImageContext(rect.size);

[self drawInRect:rect];  // scales image to rect

UIImage *resImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

return resImage;

}

 

 

- (UIImage*)imageByScalingAndCroppingForSize:(CGSize)targetSize;   //圖片縮放裁剪

- (UIImage*)transformWidth:(CGFloat)width      height:(CGFloat)height; //變大小

+ (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2; //合並圖片

+ (UIImage *)imageFromImage:(UIImage *)image inRect:(CGRect)rect; //裁剪部分圖片

+ (void)imageSavedToPhotosAlbum:(UIImage *)image

didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo;  //保存圖片到媒體庫

關於圖片縮放的線程安全和非線程安全操作.

線程安全的操作只能在主線程中進行操作,對於大圖片的處理肯定會消耗大量的時間,如下面的方法

方法 1 使用 UIKit

+ (UIImage*)imageWithImage :( UIImage*)image scaledToSize :(CGSize)newSize;

{

// Create a graphics image context

UIGraphicsBeginImageContext(newSize);

 

// Tell the old image to draw in this new context, with the desired

// new size

[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];

 

// Get the new image from the context

UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();

 

// End the context

UIGraphicsEndImageContext();

 

// Return the new image.

return newImage;

}

此方法很簡單, 但是這種方法不是線程安全的情況下.

方法 2 使用 CoreGraphics

+ (UIImage*)imageWithImage :( UIImage*)sourceImage scaledToSize :(CGSize)newSize;

{

CGFloat targetWidth = targetSize.width;

CGFloat targetHeight = targetSize.height;

 

CGImageRef imageRef = [sourceImage CGImage];

CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

 

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo = kCGImageAlphaNoneSkipLast;

}

 

CGContextRef bitmap;

 

if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

}

 

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

CGContextRotateCTM (bitmap, radians(90));

CGContextTranslateCTM (bitmap, 0, -targetHeight);

 

} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {

CGContextRotateCTM (bitmap, radians(-90));

CGContextTranslateCTM (bitmap, -targetWidth, 0);

 

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown){

CGContextTranslateCTM (bitmap, targetWidth, targetHeight);

CGContextRotateCTM (bitmap, radians(-180.));

}

 

CGContextDrawImage(bitmap, CGRectMake(0, 0, targetWidth,targetHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

 

CGContextRelease(bitmap);

CGImageRelease(ref);

 

return newImage;

}

這種方法的好處是它是線程安全,加上它負責的 (使用正確的顏色空間和位圖信息,處理圖像方向) 的小東西,UIKit 版本不會。

如何調整和保持長寬比 (如 AspectFill 選項)?

它是非常類似於上述,方法,它看起來像這樣:

+ (UIImage*)imageWithImage :( UIImage*)sourceImage scaledToSizeWithSameAspectRatio :( CGSize)targetSize;

{

CGSize imageSize = sourceImage.size;

CGFloat width = imageSize.width;

CGFloat height = imageSize.height;

CGFloat targetWidth = targetSize.width;

CGFloat targetHeight = targetSize.height;

CGFloat scaleFactor = 0.0;

CGFloat scaledWidth = targetWidth;

CGFloat scaledHeight = targetHeight;

CGPoint thumbnailPoint = CGPointMake(0.0,0.0);

 

if (CGSizeEqualToSize(imageSize, targetSize) == NO) {

CGFloat widthFactor = targetWidth / width;

CGFloat heightFactor = targetHeight / height;

 

if (widthFactor > heightFactor) {

scaleFactor = widthFactor; // scale to fit height

}

else {

scaleFactor = heightFactor; // scale to fit width

}

 

scaledWidth  = width * scaleFactor;

scaledHeight = height * scaleFactor;

 

// center the image

if (widthFactor > heightFactor) {

thumbnailPoint.= (targetHeight - scaledHeight) * 0.5;

}

else if (widthFactor < heightFactor) {

thumbnailPoint.= (targetWidth - scaledWidth) * 0.5;

}

}

 

CGImageRef imageRef = [sourceImage CGImage];

CGBitmapInfo bitmapInfo = CGImageGetBitmapInfo(imageRef);

CGColorSpaceRef colorSpaceInfo = CGImageGetColorSpace(imageRef);

 

if (bitmapInfo == kCGImageAlphaNone) {

bitmapInfo = kCGImageAlphaNoneSkipLast;

}

 

CGContextRef bitmap;

 

if (sourceImage.imageOrientation == UIImageOrientationUp ||sourceImage.imageOrientation == UIImageOrientationDown) {

bitmap = CGBitmapContextCreate(NULL, targetWidth, targetHeight,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

} else {

bitmap = CGBitmapContextCreate(NULL, targetHeight, targetWidth,CGImageGetBitsPerComponent(imageRef),CGImageGetBytesPerRow(imageRef), colorSpaceInfo, bitmapInfo);

 

}

 

// In the right or left cases, we need to switch scaledWidth and scaledHeight,

// and also the thumbnail point

if (sourceImage.imageOrientation == UIImageOrientationLeft) {

thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth = scaledWidth;

scaledWidth = scaledHeight;

scaledHeight = oldScaledWidth;

 

CGContextRotateCTM (bitmap, radians(90));

CGContextTranslateCTM (bitmap, 0, -targetHeight);

 

} else if (sourceImage.imageOrientation ==UIImageOrientationRight) {

thumbnailPoint = CGPointMake(thumbnailPoint.y, thumbnailPoint.x);

CGFloat oldScaledWidth = scaledWidth;

scaledWidth = scaledHeight;

scaledHeight = oldScaledWidth;

 

CGContextRotateCTM (bitmap, radians(-90));

CGContextTranslateCTM (bitmap, -targetWidth, 0);

 

} else if (sourceImage.imageOrientation == UIImageOrientationUp) {

// NOTHING

} else if (sourceImage.imageOrientation == UIImageOrientationDown){

CGContextTranslateCTM (bitmap, targetWidth, targetHeight);

CGContextRotateCTM (bitmap, radians(-180.));

}

 

CGContextDrawImage(bitmap, CGRectMake(thumbnailPoint.x,thumbnailPoint.y, scaledWidth, scaledHeight), imageRef);

CGImageRef ref = CGBitmapContextCreateImage(bitmap);

UIImage* newImage = [UIImage imageWithCGImage:ref];

 

CGContextRelease(bitmap);

CGImageRelease(ref);

 

return newImage;

}

 


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