[深入淺出Cocoa]iOS網絡編程之CFNetwork
羅朝輝 (http://www.cnblogs.com/kesalin/)
一,CFNetwork 簡介
- Cocoa層:NSURL,Bonjour,Game Kit,WebKit
- Core Foundation層:基於 C 的 CFNetwork 和 CFNetServices
- OS層:基於 C 的 BSD socket
二,CFNetwork API 簡介
void CFStreamCreatePairWithSocketToHost(CFAllocatorRef alloc, CFStringRef host, UInt32 port, CFReadStreamRef *readStream, CFWriteStreamRef *writeStream);
該函數使用 host 以及 port,CFNetwork 會將該 host 轉換為 IP 地址,並轉換為網絡字節順序。如果我們只需要一個 socket stream,我們可以將另外一個設置為 NULL。還有另外兩個“重載”的創建 socket sream的接口:CFStreamCreatePairWithSocket 和 CFStreamCreatePairWithPeerSocketSignature,在這里就不一一介紹了。
注意:這些 socket stream 在使用之前就如原生 socket 一樣,必須顯式地調用其 open 函數:
Boolean CFReadStreamOpen(CFReadStreamRef stream);
Boolean CFWriteStreamOpen(CFWriteStreamRef stream);
但與 socket 不同的是,這兩個接口是異步的,當成功 open 之后,如果調用方設置了獲取 kCFStreamEventOpenCompleted 事件的標志的話就會其調用回調函數。
而該回調函數及其參數設置是通過如下接口進行的:
Boolean CFReadStreamSetClient(CFReadStreamRef stream, CFOptionFlags streamEvents, CFReadStreamClientCallBack clientCB, CFStreamClientContext *clientContext);
Boolean CFWriteStreamSetClient(CFWriteStreamRef stream, CFOptionFlags streamEvents, CFWriteStreamClientCallBack clientCB, CFStreamClientContext *clientContext);
該函數用於設置回調函數及相關參數。通過 streamEvents 標志來設置我們對哪些事件感興趣;clientCB 是一個回調函數,當事件標志對應的事件發生時,該回調函數就會被調用;clientContext 是用於傳遞參數到回調函數中去。
當設置好回調函數之后,我們可以將 socket stream 當做事件源調度到 run-loop 中去,這樣 run-loop 就能分發該 socket stream 的網絡事件了。
void CFReadStreamScheduleWithRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode); void CFWriteStreamScheduleWithRunLoop(CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
注意,在我們不再關心該 socket stream 的網絡事件時,記得要調用如下接口將 socket stream 從 run-loop 的事件源中移除。
void CFReadStreamUnscheduleFromRunLoop(CFReadStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode); void CFWriteStreamUnscheduleFromRunLoop(CFWriteStreamRef stream, CFRunLoopRef runLoop, CFStringRef runLoopMode);
當我們將 socket stream 的網絡事件調度到 run-loop 之后,我們就能在回調函數中相應各種事件,比如 kCFStreamEventHasBytesAvailable 讀取數據:
Boolean CFReadStreamHasBytesAvailable(CFReadStreamRef stream);
CFIndex CFReadStreamRead(CFReadStreamRef stream, UInt8 *buffer, CFIndex bufferLength);
或 kCFStreamEventCanAcceptBytes 寫入數據:
Boolean CFWriteStreamCanAcceptBytes(CFWriteStreamRef stream); CFIndex CFWriteStreamWrite(CFWriteStreamRef stream, const UInt8 *buffer, CFIndex bufferLength);
最后,我們調用 close 方法關閉 socket stream:
void CFReadStreamClose(CFReadStreamRef stream); void CFWriteStreamClose(CFWriteStreamRef stream);
三,客戶端示例代碼
與 socket 演示類似,在這里我只演示客戶端示例。同樣,我們也在一個后台線程中啟動網絡操作:
NSURL * url = [NSURL URLWithString:[NSString stringWithFormat:@"%@:%@", serverHost, serverPort]]; NSThread * backgroundThread = [[NSThread alloc] initWithTarget:self selector:@selector(loadDataFromServerWithURL:) object:url]; [backgroundThread start];
然后在 loadDataFromServerWithURL 中創建 socket 流,並設置其回調函數,將其加入到 run-loop 的事件源中,然后啟動之:
- (void)loadDataFromServerWithURL:(NSURL *)url { NSString * host = [url host]; NSInteger port = [[url port] integerValue]; // Keep a reference to self to use for controller callbacks // CFStreamClientContext ctx = {0, (__bridge void *)(self), NULL, NULL, NULL}; // Get callbacks for stream data, stream end, and any errors // CFOptionFlags registeredEvents = (kCFStreamEventHasBytesAvailable | kCFStreamEventEndEncountered | kCFStreamEventErrorOccurred); // Create a read-only socket // CFReadStreamRef readStream; CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (__bridge CFStringRef)host, port, &readStream, NULL); // Schedule the stream on the run loop to enable callbacks // if (CFReadStreamSetClient(readStream, registeredEvents, socketCallback, &ctx)) { CFReadStreamScheduleWithRunLoop(readStream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); } else { [self networkFailedWithErrorMessage:@"Failed to assign callback method"]; return; } // Open the stream for reading // if (CFReadStreamOpen(readStream) == NO) { [self networkFailedWithErrorMessage:@"Failed to open read stream"]; return; } CFErrorRef error = CFReadStreamCopyError(readStream); if (error != NULL) { if (CFErrorGetCode(error) != 0) { NSString * errorInfo = [NSString stringWithFormat:@"Failed to connect stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)]; [self networkFailedWithErrorMessage:errorInfo]; } CFRelease(error); return; } NSLog(@"Successfully connected to %@", url); // Start processing // CFRunLoopRun(); }
參考前面的接口說明,相信你不難理解上面的代碼。前面唯一沒有提到的接口就是 CFReadStreamCopyError,該接口用於獲取當前的錯誤信息,如果沒有錯誤則返回 NULL。
CFErrorRef CFReadStreamCopyError(CFReadStreamRef stream);
CFErrorRef CFWriteStreamCopyError(CFWriteStreamRef stream);
此外,我們還可以調用如下接口獲取 socket stream 的當前狀態:
CFStreamStatus CFReadStreamGetStatus(CFReadStreamRef stream);
CFStreamStatus CFWriteStreamGetStatus(CFWriteStreamRef stream);
在上面的代碼中,我們設置了當有數據可以讀取,流到達結尾處時以及錯誤發生時調用回調函數 socketCallback:
void socketCallback(CFReadStreamRef stream, CFStreamEventType event, void * myPtr) { KSCFNetworkViewController * controller = (__bridge KSCFNetworkViewController *)myPtr; switch(event) { case kCFStreamEventHasBytesAvailable: { // Read bytes until there are no more // while (CFReadStreamHasBytesAvailable(stream)) { UInt8 buffer[kBufferSize]; int numBytesRead = CFReadStreamRead(stream, buffer, kBufferSize); [controller didReceiveData:[NSData dataWithBytes:buffer length:numBytesRead]]; } break; } case kCFStreamEventErrorOccurred: { CFErrorRef error = CFReadStreamCopyError(stream); if (error != NULL) { if (CFErrorGetCode(error) != 0) { NSString * errorInfo = [NSString stringWithFormat:@"Failed while reading stream; error '%@' (code %ld)", (__bridge NSString*)CFErrorGetDomain(error), CFErrorGetCode(error)]; [controller networkFailedWithErrorMessage:errorInfo]; } CFRelease(error); } break; } case kCFStreamEventEndEncountered: // Finnish receiveing data // [controller didFinishReceivingData]; // Clean up // CFReadStreamClose(stream); CFReadStreamUnscheduleFromRunLoop(stream, CFRunLoopGetCurrent(), kCFRunLoopCommonModes); CFRunLoopStop(CFRunLoopGetCurrent()); break; default: break; } }
上面的代碼也很好理解,當有數據可以讀取時,讀取之,然后更新 UI;當流到達結尾處時,關閉流,執行清理工作;當錯誤發送時,報告錯誤信息。
四,擴展
雖然上面的代碼只演示了如何使用 CFNetwork 的 CFReadStream 來讀取數據,寫入數據使用 CFWriteStream,其工作流程也是一樣的。在這里就不再介紹了。