C#實現UDP分包組包


本文為 Dennis Gao 原創技術文章,發表於博客園博客,未經作者本人允許禁止任何形式的轉載。

場景介紹

如果需要使用UDP傳輸較大數據,例如傳輸10M的圖片,這突破了UDP的設計原則。UDP的設計是基於"datagram",也就是它假設你發送的每個數據包都能包含在單一的包內。並且設定UDP數據包的最大長度受基礎網絡協議的限制。

UDP數據包的理論最大長度限制是 65535 bytes,這包含 8 bytes 數據包頭和 65527 bytes 數據。但如果基於IPv4網絡傳輸,則還需減去 20 bytes 的IP數據包頭。
則單一的UDP數據包可傳輸的數據最大長度為:

MaxUdpDataLength = 65535 - 8 - 20 = 65507 bytes

這就需要實現UDP包的分包傳輸和接收組包功能。

分包功能

 1   /// <summary>
 2   /// UDP數據包分割器
 3   /// </summary>
 4   public static class UdpPacketSplitter
 5   {
 6     /// <summary>
 7     /// 分割UDP數據包
 8     /// </summary>
 9     /// <param name="sequence">UDP數據包所持有的序號</param>
10     /// <param name="datagram">被分割的UDP數據包</param>
11     /// <param name="chunkLength">分割塊的長度</param>
12     /// <returns>
13     /// 分割后的UDP數據包列表
14     /// </returns>
15     public static ICollection<UdpPacket> Split(long sequence, byte[] datagram, int chunkLength)
16     {
17       if (datagram == null)
18         throw new ArgumentNullException("datagram");
19 
20       List<UdpPacket> packets = new List<UdpPacket>();
21 
22       int chunks = datagram.Length / chunkLength;
23       int remainder = datagram.Length % chunkLength;
24       int total = chunks;
25       if (remainder > 0) total++;
26 
27       for (int i = 1; i <= chunks; i++)
28       {
29         byte[] chunk = new byte[chunkLength];
30         Buffer.BlockCopy(datagram, (i - 1) * chunkLength, chunk, 0, chunkLength);
31         packets.Add(new UdpPacket(sequence, total, i, chunk, chunkLength));
32       }
33       if (remainder > 0)
34       {
35         int length = datagram.Length - (chunkLength * chunks);
36         byte[] chunk = new byte[length];
37         Buffer.BlockCopy(datagram, chunkLength * chunks, chunk, 0, length);
38         packets.Add(new UdpPacket(sequence, total, total, chunk, length));
39       }
40 
41       return packets;
42     }
43   }

發送分包

 1 private void WorkThread()
 2 {
 3   while (IsRunning)
 4   {
 5     waiter.WaitOne();
 6     waiter.Reset();
 7 
 8     while (queue.Count > 0)
 9     {
10       StreamPacket packet = null;
11       if (queue.TryDequeue(out packet))
12       {
13         RtpPacket rtpPacket = RtpPacket.FromImage(
14           RtpPayloadType.JPEG, 
15           packet.SequenceNumber, 
16           (long)Epoch.GetDateTimeTotalMillisecondsByYesterday(packet.Timestamp),
17           packet.Frame);
18 
19         // max UDP packet length limited to 65,535 bytes
20         byte[] datagram = rtpPacket.ToArray(); 
21         packet.Frame.Dispose();
22 
23         // split udp packet to many packets 
24         // to reduce the size to 65507 limit by underlying IPv4 protocol
25         ICollection<UdpPacket> udpPackets 
26           = UdpPacketSplitter.Split(
27             packet.SequenceNumber, 
28             datagram, 
29             65507 - UdpPacket.HeaderSize);
30         foreach (var udpPacket in udpPackets)
31         {
32           byte[] udpPacketDatagram = udpPacket.ToArray();
33           // async sending
34           udpClient.BeginSend(
35             udpPacketDatagram, udpPacketDatagram.Length,
36             packet.Destination.Address,
37             packet.Destination.Port,
38             SendCompleted, udpClient);
39         }
40       }
41     }
42   }
43 }

接收組包功能

 1     private void OnDatagramReceived(object sender, UdpDatagramReceivedEventArgs<byte[]> e)
 2     {
 3       try
 4       {
 5         UdpPacket udpPacket = UdpPacket.FromArray(e.Datagram);
 6 
 7         if (udpPacket.Total == 1)
 8         {
 9           RtpPacket packet = new RtpPacket(udpPacket.Payload, udpPacket.PayloadSize);
10           Bitmap bitmap = packet.ToBitmap();
11           RaiseNewFrameEvent(
12             bitmap, Epoch.GetDateTimeByYesterdayTotalMilliseconds(packet.Timestamp));
13         }
14         else
15         {
16           // rearrange packets to one packet
17           if (packetCache.ContainsKey(udpPacket.Sequence))
18           {
19             List<UdpPacket> udpPackets = null;
20             if (packetCache.TryGetValue(udpPacket.Sequence, out udpPackets))
21             {
22               udpPackets.Add(udpPacket);
23 
24               if (udpPackets.Count == udpPacket.Total)
25               {
26                 packetCache.TryRemove(udpPacket.Sequence, out udpPackets);
27 
28                 udpPackets = udpPackets.OrderBy(u => u.Order).ToList();
29                 int rtpPacketLength = udpPackets.Sum(u => u.PayloadSize);
30                 int maxPacketLength = udpPackets.Select(u => u.PayloadSize).Max();
31 
32                 byte[] rtpPacket = new byte[rtpPacketLength];
33                 foreach (var item in udpPackets)
34                 {
35                   Buffer.BlockCopy(
36                     item.Payload, 0, rtpPacket, 
37                     (item.Order - 1) * maxPacketLength, item.PayloadSize);
38                 }
39 
40                 RtpPacket packet = new RtpPacket(rtpPacket, rtpPacket.Length);
41                 Bitmap bitmap = packet.ToBitmap();
42                 RaiseNewFrameEvent(
43                   bitmap, 
44                   Epoch.GetDateTimeByYesterdayTotalMilliseconds(packet.Timestamp));
45 
46                 packetCache.Clear();
47               }
48             }
49           }
50           else
51           {
52             List<UdpPacket> udpPackets = new List<UdpPacket>();
53             udpPackets.Add(udpPacket);
54             packetCache.AddOrUpdate(
55               udpPacket.Sequence, 
56               udpPackets, (k, v) => { return udpPackets; });
57           }
58         }
59       }
60       catch (Exception ex)
61       {
62         RaiseVideoSourceExceptionEvent(ex.Message);
63       }
64     }

本文為 Dennis Gao 原創技術文章,發表於博客園博客,未經作者本人允許禁止任何形式的轉載。


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