之前都是用別人的顏色拾取器,今天自己用WPF寫了一個顏色拾取器小程序 拾取鼠標所在位置的顏色,按鍵盤上的空格鍵停止取色
程序里面有一個全局的勾子實現鍵盤的按下事件停止拾取(有全局勾子可能會報毒 勾子總被用於木馬 現在的殺軟對勾子很警惕 )
但是我還沒有好的辦法不用勾子去實現停止拾取,如果看到帖子的人有好的辦法請指點一下,謝謝。
是基於framework 3.5
用vs2008開發的
操作:
1點擊開始取色就會根據鼠標的移動記錄下鼠標下的顏色並顯示在顏色預覽里
2,按鍵盤上的空格鍵就會停止取色,自己復制下來RGB的值
開發思路:
1記錄鼠標的坐標
2拾取鼠標下的顏色
開始上代碼開發吧
記錄鼠標的坐標
public class MyPoint { [StructLayout(LayoutKind.Sequential)] public struct POINT { public int X; public int Y; public POINT(int x, int y) { this.X = x; this.Y = y; } } [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern bool GetCursorPos(out POINT pt); }
拾取顏色返回鼠標下的Color
public class ScreenColor { [DllImport("user32.dll")] static extern IntPtr GetDC(IntPtr hwnd); [DllImport("user32.dll")] static extern Int32 ReleaseDC(IntPtr hwnd, IntPtr hdc); [DllImport("gdi32.dll")] static extern uint GetPixel(IntPtr hdc, int nXPos, int nYPos); static public System.Drawing.Color GetPixelColor(int x, int y) { IntPtr hdc = GetDC(IntPtr.Zero); uint pixel = GetPixel(hdc, x, y); ReleaseDC(IntPtr.Zero, hdc); Color color = Color.FromArgb((int)(pixel & 0x000000FF), (int)(pixel & 0x0000FF00) >> 8, (int)(pixel & 0x00FF0000) >> 16); return color; } }
調用
MyPoint.POINT POINT = new MyPoint.POINT(); MyPoint.GetCursorPos(out POINT);
用鍵盤讓程序停下來我還真沒有什么好辦法就用了一個鍵盤勾子
這是一個全局的勾子實現拾取鍵盤的按鍵
//Declare wrapper managed POINT class. [StructLayout(LayoutKind.Sequential)] public class POINT { public int x; public int y; } //Declare wrapper managed MouseHookStruct class. [StructLayout(LayoutKind.Sequential)] public class MouseHookStruct { public POINT pt; public int hwnd; public int wHitTestCode; public int dwExtraInfo; } //Declare wrapper managed KeyboardHookStruct class. [StructLayout(LayoutKind.Sequential)] public class KeyboardHookStruct { public int vkCode; //Specifies a virtual-key code. The code must be a value in the range 1 to 254. public int scanCode; // Specifies a hardware scan code for the key. public int flags; // Specifies the extended-key flag, event-injected flag, context code, and transition-state flag. public int time; // Specifies the time stamp for this message. public int dwExtraInfo; // Specifies extra information associated with the message. } public class GlobalHook { public delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); public GlobalHook() { Start(); } ~GlobalHook() { Stop(); } public event MouseEventHandler OnMouseActivity; public event KeyEventHandler KeyDown; public event KeyPressEventHandler KeyPress; public event KeyEventHandler KeyUp; public delegate int GlobalHookProc(int nCode, Int32 wParam, IntPtr lParam); static int hMouseHook = 0; //Declare mouse hook handle as int. static int hKeyboardHook = 0; //Declare keyboard hook handle as int. //values from Winuser.h in Microsoft SDK. public const int WH_MOUSE_LL = 14; //mouse hook constant public const int WH_KEYBOARD_LL = 13; //keyboard hook constant GlobalHookProc MouseHookProcedure; //Declare MouseHookProcedure as HookProc type. GlobalHookProc KeyboardHookProcedure; //Declare KeyboardHookProcedure as HookProc type. //Import for SetWindowsHookEx function. //Use this function to install a hook. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int SetWindowsHookEx(int idHook, GlobalHookProc lpfn, IntPtr hInstance, int threadId); //Import for UnhookWindowsHookEx. //Call this function to uninstall the hook. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern bool UnhookWindowsHookEx(int idHook); //Import for CallNextHookEx. //Use this function to pass the hook information to next hook procedure in chain. [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam); public void Start() { // install Mouse hook if (hMouseHook == 0) { // Create an instance of HookProc. MouseHookProcedure = new GlobalHookProc(MouseHookProc); try { hMouseHook = SetWindowsHookEx(WH_MOUSE_LL, MouseHookProcedure, Marshal.GetHINSTANCE( Assembly.GetExecutingAssembly().GetModules()[0]), 0); } catch (Exception err) { } //If SetWindowsHookEx fails. if (hMouseHook == 0) { Stop(); throw new Exception("SetWindowsHookEx failed."); } } // install Keyboard hook if (hKeyboardHook == 0) { KeyboardHookProcedure = new GlobalHookProc(KeyboardHookProc); try { hKeyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL, KeyboardHookProcedure, Marshal.GetHINSTANCE( Assembly.GetExecutingAssembly().GetModules()[0]), 0); } catch (Exception err2) { } //If SetWindowsHookEx fails. if (hKeyboardHook == 0) { Stop(); //throw new Exception("SetWindowsHookEx ist failed."); } } } public void Stop() { bool retMouse = true; bool retKeyboard = true; if (hMouseHook != 0) { retMouse = UnhookWindowsHookEx(hMouseHook); hMouseHook = 0; } if (hKeyboardHook != 0) { retKeyboard = UnhookWindowsHookEx(hKeyboardHook); hKeyboardHook = 0; } //If UnhookWindowsHookEx fails. if (!(retMouse && retKeyboard)) { } //throw new Exception("UnhookWindowsHookEx failed."); } private const int WM_MOUSEMOVE = 0x200; private const int WM_LBUTTONDOWN = 0x201; private const int WM_RBUTTONDOWN = 0x204; private const int WM_MBUTTONDOWN = 0x207; private const int WM_LBUTTONUP = 0x202; private const int WM_RBUTTONUP = 0x205; private const int WM_MBUTTONUP = 0x208; private const int WM_LBUTTONDBLCLK = 0x203; private const int WM_RBUTTONDBLCLK = 0x206; private const int WM_MBUTTONDBLCLK = 0x209; private int MouseHookProc(int nCode, Int32 wParam, IntPtr lParam) { // if ok and someone listens to our events if ((nCode >= 0) && (OnMouseActivity != null)) { MouseButtons button = MouseButtons.None; switch (wParam) { case WM_LBUTTONDOWN: //case WM_LBUTTONUP: //case WM_LBUTTONDBLCLK: button = MouseButtons.Left; break; case WM_RBUTTONDOWN: //case WM_RBUTTONUP: //case WM_RBUTTONDBLCLK: button = MouseButtons.Right; break; } int clickCount = 0; if (button != MouseButtons.None) if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2; else clickCount = 1; //Marshall the data from callback. MouseHookStruct MyMouseHookStruct = (MouseHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseHookStruct)); MouseEventArgs e = new MouseEventArgs( button, clickCount, MyMouseHookStruct.pt.x, MyMouseHookStruct.pt.y, 0); OnMouseActivity(this, e); } return CallNextHookEx(hMouseHook, nCode, wParam, lParam); } //The ToAscii function translates the specified virtual-key code and keyboard state to the corresponding character or characters. The function translates the code using the input language and physical keyboard layout identified by the keyboard layout handle. [DllImport("user32")] public static extern int ToAscii(int uVirtKey, //[in] Specifies the virtual-key code to be translated. int uScanCode, // [in] Specifies the hardware scan code of the key to be translated. The high-order bit of this value is set if the key is up (not pressed). byte[] lpbKeyState, // [in] Pointer to a 256-byte array that contains the current keyboard state. Each element (byte) in the array contains the state of one key. If the high-order bit of a byte is set, the key is down (pressed). The low bit, if set, indicates that the key is toggled on. In this function, only the toggle bit of the CAPS LOCK key is relevant. The toggle state of the NUM LOCK and SCROLL LOCK keys is ignored. byte[] lpwTransKey, // [out] Pointer to the buffer that receives the translated character or characters. int fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. //The GetKeyboardState function copies the status of the 256 virtual keys to the specified buffer. [DllImport("user32")] public static extern int GetKeyboardState(byte[] pbKeyState); private const int WM_KEYDOWN = 0x100; private const int WM_KEYUP = 0x101; private const int WM_SYSKEYDOWN = 0x104; private const int WM_SYSKEYUP = 0x105; private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { // it was ok and someone listens to events if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null)) { KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct)); // raise KeyDown if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyDown(this, e); } // raise KeyPress if (KeyPress != null && wParam == WM_KEYDOWN) { byte[] keyState = new byte[256]; GetKeyboardState(keyState); byte[] inBuffer = new byte[2]; if (ToAscii(MyKeyboardHookStruct.vkCode, MyKeyboardHookStruct.scanCode, keyState, inBuffer, MyKeyboardHookStruct.flags) == 1) { KeyPressEventArgs e = new KeyPressEventArgs((char)inBuffer[0]); KeyPress(this, e); } } // raise KeyUp if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP)) { Keys keyData = (Keys)MyKeyboardHookStruct.vkCode; KeyEventArgs e = new KeyEventArgs(keyData); KeyUp(this, e); } } return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); } }
調用的時候
GlobalHook my_Hook = new GlobalHook(); my_Hook.KeyDown += new System.Windows.Forms.KeyEventHandler(my_Hook_KeyDown);
my_Hook.Start(); void my_Hook_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { if (e.KeyCode == System.Windows.Forms.Keys.Space )//(e.Alt || e.Control || e.Shift) { ifStart = false; } }