[C#]手把手教你打造Socket的TCP通訊連接(三)


上一篇中,我們編寫了SocketHandler處理Socket的IO。

現在我們只剩下服務器端了。

服務器端包含兩個類,一個TCPListener,一個TCPListenerClient。

TCPListener只管Start與Stop還有Accept。

TCPListenerClient是連接到服務器的客戶端,相當於TCPClient在TCPListener上的體現。

現在我們開始編寫TCPListener。

/// <summary>
/// TCP監聽端
/// </summary>
public class TCPListener : IEnumerable<TCPListenerClient>
{
    private Socket socket;
    private HashSet<TCPListenerClient> clients;

    /// <summary>
    /// 實例化TCP監聽者。
    /// </summary>
    public TCPListener()
    {
        clients = new HashSet<TCPListenerClient>();
        IsStarted = false;
        Handler = new SocketHandler();
    }

    public ISocketHandler Handler { get; set; }

    private int port;
    /// <summary>
    /// 監聽端口。
    /// </summary>
    public int Port
    {
        get { return port; }
        set
        {
            if (value < 0 || value > 65535)
                throw new ArgumentOutOfRangeException(value + "不是有效端口。");
            port = value;
        }
    }

    /// <summary>
    /// 服務啟動中
    /// </summary>
    public bool IsStarted { get; private set; }

    /// <summary>
    /// 開始服務。
    /// </summary>
    public void Start()
    {

    }

    /// <summary>
    /// 停止服務。
    /// </summary>
    public void Stop()
    {

    }

    /// <summary>
    /// 接收完成時引發事件。
    /// </summary>
    public event EventHandler<SocketEventArgs> ReceiveCompleted;
    /// <summary>
    /// 接受客戶完成時引發事件。
    /// </summary>
    public event EventHandler<SocketEventArgs> AcceptCompleted;
    /// <summary>
    /// 客戶斷開完成時引發事件。
    /// </summary>
    public event EventHandler<SocketEventArgs> DisconnectCompleted;
    /// <summary>
    /// 發送完成時引發事件。
    /// </summary>
    public event EventHandler<SocketEventArgs> SendCompleted;

    /// <summary>
    /// 獲取客戶端泛型。
    /// </summary>
    /// <returns></returns>
    public IEnumerator<TCPListenerClient> GetEnumerator()
    {
        return clients.GetEnumerator();
    }

    /// <summary>
    /// 獲取客戶端泛型。
    /// </summary>
    /// <returns></returns>
    System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
    {
        return clients.GetEnumerator();
    }

    /// <summary>
    /// 釋放資源。
    /// </summary>
    /// <returns></returns>
    public void Dispose()
    {

    }
}

TCPListener繼承IEnumerable<TCPListenerClient>與IDisposable

clients保存所有已連接的客戶端。

編寫Start方法。

    /// <summary>
    /// 開始服務。
    /// </summary>
    public void Start()
    {
        lock (this)
        {
            if (IsStarted)
                throw new InvalidOperationException("已經開始服務。");
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            //綁定端口
            //可以引發端口被占用異常
            socket.Bind(new IPEndPoint(IPAddress.Any, port));
            //監聽隊列
            socket.Listen(512);
            //如果端口是0,則是隨機端口,把這個端口賦值給port
            port = ((IPEndPoint)socket.LocalEndPoint).Port;
            //服務啟動中設置為true
            IsStarted = true;
            //開始異步監聽
            socket.BeginAccept(EndAccept, null);
        }
    }

    //異步監聽結束
    private void EndAccept(IAsyncResult result)
    {
        //獲得客戶端Socket
        Socket clientSocket = socket.EndAccept(result);
        //實例化客戶端類
        TCPListenerClient client = new TCPListenerClient(this, clientSocket);
        //增加事件鈎子
        client.SendCompleted += client_SendCompleted;
        client.ReceiveCompleted += client_ReceiveCompleted;
        client.DisconnectCompleted += client_DisconnectCompleted;
        socket.BeginAccept(EndAccept, null);

        //增加客戶端
        lock (clients)
            clients.Add(client);

        //客戶端連接事件
        if (AcceptCompleted != null)
            AcceptCompleted(this, new SocketEventArgs(client, SocketAsyncOperation.Accept));
    }

    //客戶端斷開連接
    private void client_DisconnectCompleted(object sender, SocketEventArgs e)
    {
        //移除客戶端
        lock (clients)
            clients.Remove((TCPListenerClient)e.Socket);

        e.Socket.DisconnectCompleted -= client_DisconnectCompleted;
        e.Socket.ReceiveCompleted -= client_ReceiveCompleted;
        e.Socket.SendCompleted -= client_SendCompleted;
        if (DisconnectCompleted != null)
            DisconnectCompleted(this, e);
    }

    //收到客戶端發送的數據
    private void client_ReceiveCompleted(object sender, SocketEventArgs e)
    {
        if (ReceiveCompleted != null)
            ReceiveCompleted(this, e);
    }

    //向客戶端發送數據完成
    private void client_SendCompleted(object sender, SocketEventArgs e)
    {
        if (SendCompleted != null)
            SendCompleted(this, e);
    }

編寫Stop與Dispose方法。

    /// <summary>
    /// 停止服務。
    /// </summary>
    public void Stop()
    {
        lock (this)
        {
            if (!IsStarted)
                throw new InvalidOperationException("沒有開始服務。");
            foreach (TCPListenerClient client in clients)
            {
                client.Disconnect();
                client.DisconnectCompleted -= client_DisconnectCompleted;
                client.ReceiveCompleted -= client_ReceiveCompleted;
                client.SendCompleted -= client_SendCompleted;
            }
            socket.Close();
            socket = null;
            IsStarted = false;
        }
    }

    /// <summary>
    /// 釋放資源
    /// </summary>
    public void Dispose()
    {
        if (socket == null)
            return;
        Stop();
    }

輪到TCPListenerClient了,TCPListenerClient其實和TCPClient差不多,也是要繼承ISocket和IDisposable。

既然重復代碼做么多,要不要合並起來呢?答案是肯定的。

做一個SocketBase類,繼承ISocket和IDisposable。

大部分代碼直接從TCPClient復制過來。

View Code
public class SocketBase : ISocket, IDisposable
{
    protected Socket Socket { get; private set; }
    protected Stream Stream { get; set; }

    /// <summary>
    /// 實例化TCP客戶端。
    /// </summary>
    public SocketBase(Socket socket, ISocketHandler socketHandler)
    {
        if (socket == null)
            throw new ArgumentNullException("socket");
        if (socketHandler == null)
            throw new ArgumentNullException("socketHandler");
        Socket = socket;
        Handler = socketHandler;
    }
    
    /// <summary>
    /// Socket處理程序
    /// </summary>
    public ISocketHandler Handler { get; set; }

    /// <summary>
    /// 獲取是否已連接。
    /// </summary>
    public bool IsConnected { get { return Socket.Connected; } }

    #region 斷開連接

    /// <summary>
    /// 斷開與服務器的連接。
    /// </summary>
    public void Disconnect()
    {
        //判斷是否已連接
        if (!IsConnected)
            throw new SocketException(10057);
        lock (this)
        {
            //Socket異步斷開並等待完成
            Socket.BeginDisconnect(true, EndDisconnect, true).AsyncWaitHandle.WaitOne();
        }
    }

    /// <summary>
    /// 異步斷開與服務器的連接。
    /// </summary>
    public void DisconnectAsync()
    {
        //判斷是否已連接
        if (!IsConnected)
            throw new SocketException(10057);
        lock (this)
        {
            //Socket異步斷開
            Socket.BeginDisconnect(true, EndDisconnect, false);
        }
    }

    private void EndDisconnect(IAsyncResult result)
    {
        try
        {
            Socket.EndDisconnect(result);
        }
        catch
        {

        }
        //是否同步
        bool sync = (bool)result.AsyncState;

        if (!sync && DisconnectCompleted != null)
        {
            DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect));
        }
    }

    //這是一個給收發異常准備的斷開引發事件方法
    private void Disconnected(bool raiseEvent)
    {
        if (raiseEvent && DisconnectCompleted != null)
            DisconnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Disconnect));
    }

    #endregion

    #region 發送數據

    /// <summary>
    /// 發送數據。
    /// </summary>
    /// <param name="data">要發送的數據。</param>
    public void Send(byte[] data)
    {
        //是否已連接
        if (!IsConnected)
            throw new SocketException(10057);
        //發送的數據不能為null
        if (data == null)
            throw new ArgumentNullException("data");
        //發送的數據長度不能為0
        if (data.Length == 0)
            throw new ArgumentException("data的長度不能為0");

        //設置異步狀態
        SocketAsyncState state = new SocketAsyncState();
        state.IsAsync = false;
        state.Data = data;
        try
        {
            //開始發送數據
            Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state).AsyncWaitHandle.WaitOne();
        }
        catch
        {
            //出現異常則斷開Socket連接
            Disconnected(true);
        }
    }

    /// <summary>
    /// 異步發送數據。
    /// </summary>
    /// <param name="data">要發送的數據。</param>
    public void SendAsync(byte[] data)
    {
        //是否已連接
        if (!IsConnected)
            throw new SocketException(10057);
        //發送的數據不能為null
        if (data == null)
            throw new ArgumentNullException("data");
        //發送的數據長度不能為0
        if (data.Length == 0)
            throw new ArgumentException("data的長度不能為0");

        //設置異步狀態
        SocketAsyncState state = new SocketAsyncState();
        state.IsAsync = true;
        state.Data = data;
        try
        {
            //開始發送數據並等待完成
            Handler.BeginSend(data, 0, data.Length, Stream, EndSend, state);
        }
        catch
        {
            //出現異常則斷開Socket連接
            Disconnected(true);
        }
    }

    private void EndSend(IAsyncResult result)
    {
        SocketAsyncState state = (SocketAsyncState)result.AsyncState;

        //是否完成
        state.Completed = Handler.EndSend(result);
        //沒有完成則斷開Socket連接
        if (!state.Completed)
            Disconnected(true);
        //引發發送結束事件
        if (state.IsAsync && SendCompleted != null)
        {
            SendCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Send) { Data = state.Data });
        }
    }

    #endregion

    #region 接收數據

    protected void EndReceive(IAsyncResult result)
    {
        SocketAsyncState state = (SocketAsyncState)result.AsyncState;
        //接收到的數據
        byte[] data = Handler.EndReceive(result);
        //如果數據長度為0,則斷開Socket連接
        if (data.Length == 0)
        {
            Disconnected(true);
            return;
        }

        //再次開始接收數據
        Handler.BeginReceive(Stream, EndReceive, state);

        //引發接收完成事件
        if (ReceiveCompleted != null)
            ReceiveCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Receive) { Data = data });
    }

    #endregion

    #region 事件

    ///// <summary>
    ///// 斷開完成時引發事件。
    ///// </summary>
    public event EventHandler<SocketEventArgs> DisconnectCompleted;
    ///// <summary>
    ///// 接收完成時引發事件。
    ///// </summary>
    public event EventHandler<SocketEventArgs> ReceiveCompleted;
    ///// <summary>
    ///// 發送完成時引發事件。
    ///// </summary>
    public event EventHandler<SocketEventArgs> SendCompleted;

    #endregion

    /// <summary>
    /// 釋放資源
    /// </summary>
    public void Dispose()
    {
        lock (this)
        {
            if (IsConnected)
                Socket.Disconnect(false);
            Socket.Close();
        }
    }
}

然后我們再寫TCPListenerClient,繼承SocketBase。

public class TCPListenerClient : SocketBase
{
    internal TCPListenerClient(TCPListener listener, Socket socket)
        :base(socket,listener.Handler)
    {
        data = new Dictionary<string, object>();
this["RemoteEndPoint"] = socket.RemoteEndPoint; //創建Socket網絡流 Stream = new NetworkStream(socket); //設置服務器 Listener = listener; //開始異步接收數據 SocketAsyncState state = new SocketAsyncState(); Handler.BeginReceive(Stream, EndReceive, state); } public TCPListener Listener { get; private set; } }

我們還可以給TCPListenerClient加上點東西,比如類似Session的東西。

    private Dictionary<string, object> data;

    public object this[string key]
    {
        get
        {
            key = key.ToLower();
            if (data.ContainsKey(key))
                return data[key];
            return null;
        }
        set
        {

            key = key.ToLower();
            if (value == null)
            {
                if (data.ContainsKey(key))
                    data.Remove(key);
                return;
            }
            if (data.ContainsKey(key))
                data[key] = value;
            else
                data.Add(key, value);
        }
    }

為構造函數添加以下代碼。

        data = new Dictionary<string, object>();
        //保存IP地址到字典
        this["RemoteEndPoint"] = socket.RemoteEndPoint;

這樣,我們的TCPListenerClient就完成了。

接下來我們再把TCPClient修改以下,繼承SocketBase。

View Code
/// <summary>
/// TCP客戶端
/// </summary>
public class TCPClient : SocketBase
{
    /// <summary>
    /// 實例化TCP客戶端。
    /// </summary>
    public TCPClient()
        : base(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp), new SocketHandler())
    {
    }

    public bool IsUseAuthenticate { get; set; }

    /// <summary>
    /// 連接至服務器。
    /// </summary>
    /// <param name="endpoint">服務器終結點。</param>
    public void Connect(IPEndPoint endpoint)
    {
        //判斷是否已連接
        if (IsConnected)
            throw new InvalidOperationException("已連接至服務器。");
        if (endpoint == null)
            throw new ArgumentNullException("endpoint");
        //鎖定自己,避免多線程同時操作
        lock (this)
        {
            SocketAsyncState state = new SocketAsyncState();
            //Socket異步連接
            Socket.BeginConnect(endpoint, EndConnect, state).AsyncWaitHandle.WaitOne();
            //等待異步全部處理完成
            while (!state.Completed) { }
        }
    }

    /// <summary>
    /// 異步連接至服務器。
    /// </summary>
    /// <param name="endpoint"></param>
    public void ConnectAsync(IPEndPoint endpoint)
    {
        //判斷是否已連接
        if (IsConnected)
            throw new InvalidOperationException("已連接至服務器。");
        if (endpoint == null)
            throw new ArgumentNullException("endpoint");
        //鎖定自己,避免多線程同時操作
        lock (this)
        {
            SocketAsyncState state = new SocketAsyncState();
            //設置狀態為異步
            state.IsAsync = true;
            //Socket異步連接
            Socket.BeginConnect(endpoint, EndConnect, state);
        }
    }

    private void EndConnect(IAsyncResult result)
    {
        SocketAsyncState state = (SocketAsyncState)result.AsyncState;

        try
        {
            Socket.EndConnect(result);
        }
        catch
        {
            //出現異常,連接失敗。
            state.Completed = true;
            //判斷是否為異步,異步則引發事件
            if (state.IsAsync && ConnectCompleted != null)
                ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect));
            return;
        }

        //連接成功。
        //創建Socket網絡流
        Stream = new NetworkStream(Socket);
        if (IsUseAuthenticate)
        {
            NegotiateStream negotiate = new NegotiateStream(Stream);
            negotiate.AuthenticateAsClient();
            while (!negotiate.IsMutuallyAuthenticated)
            {
                Thread.Sleep(10);
            }
        }
        //連接完成
        state.Completed = true;
        if (state.IsAsync && ConnectCompleted != null)
        {
            ConnectCompleted(this, new SocketEventArgs(this, SocketAsyncOperation.Connect));
        }

        //開始接收數據
        Handler.BeginReceive(Stream, EndReceive, state);
    }

    /// <summary>
    /// 連接完成時引發事件。
    /// </summary>
    public event EventHandler<SocketEventArgs> ConnectCompleted;
}

所有工作,全部完成。

這個Socket還有很多功能可以增加、改造。

比如你自己寫一個Handler內置加密解密,或者壓縮與解壓縮。

還可以再改寫一下Stream,可以弄成NegotiateStream驗證等等。

下一篇我們總結一下所有工作。

 

原文地址:http://www.cnblogs.com/Kation/archive/2013/03/07/2947278.html


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