在我們使用其他WebAPIs開發應用時,常常會用到GeometryService進行空間位置判斷、距離面積量測、緩沖區分析等幾何操作。在ArcGIS for Server10.1中提供的GemetryService主要包括以下操作:
那么,在ArcGIS for iOS中通過使用GeometryServiceTask可以很方便地使用ArcGIS的GeometryService,它所包括的操作主要有(下圖左側):
同時,在ArcGIS for iOS中還封裝了本地進行幾何操作的類——GeometryEngine,極大的提高了幾何操作的效率。他所提供的操作主要如上圖的右側。下面我們將通過最簡單的緩沖區操作來向大家展示在ArcGIS for iOS中GeometryService和GeometryEngine的使用方法。
首先,我們構建一個支持ArcGIS的SDK的工程,在.h文件中添加GeometryServiceTask和相關協議GeometryServiceTaskDelegate,當然包括要素圖層的添加,如下圖:
有了上一講中Tasks使用流程的實踐,相信大家對使用協議的委托模式已經相當熟悉。接下來,我們需要對GeometryServicesTask進行初始化和實現GeometryServiceTaskDelegate的相關方法,首先在AGSMapViewTouchDelegate的地圖點擊實現方法方法中初始化GeometryServicesTask和相關參數
-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics { NSMutableArray *geometryArray=[NSMutableArray array]; [geometryArray addObject:mappoint]; AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"]; AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil]; [_graphicsLayer addGraphic:pushpin]; [pushpin release]; [_graphicsLayer dataChanged]; [_mapView centerAtPoint:mappoint animated:YES]; //GeometryService self.gst=[[[AGSGeometryServiceTask alloc]initWithURL:[NSURL URLWithString:kGeometryBufferService]]autorelease]; AGSSpatialReference *sr=[[[AGSSpatialReference alloc]initWithWKID:102100 WKT:nil]autorelease]; self.gst.delegate=self; AGSBufferParameters *bufferParams=[[AGSBufferParameters alloc]init]; bufferParams.unit=kesriSRUnit_Meter; bufferParams.bufferSpatialReference=sr; bufferParams.distances = [NSArray arrayWithObjects: [NSNumber numberWithUnsignedInteger:10000], [NSNumber numberWithUnsignedInteger:30000], [NSNumber numberWithUnsignedInteger:50000], nil]; bufferParams.geometries = geometryArray; bufferParams.outSpatialReference = sr; bufferParams.unionResults = FALSE; [self.gst bufferWithParameters:bufferParams]; [bufferParams release]; }
然后,添加GeometryService執行buffer操作的響應操作,成功返回處理:
-(void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation *)op didReturnBufferedGeometries:(NSArray *)bufferedGeometries { UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"GeometryService" message:[NSString stringWithFormat:@"成功返回%d個緩沖區!", [bufferedGeometries count]] delegate:self cancelButtonTitle:@"確定" otherButtonTitles:nil]; [av show]; [av release]; // Create a SFS for the inner buffer zone AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol]; innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40]; innerSymbol.outline.color = [UIColor darkGrayColor]; // Create a SFS for the outer buffer zone AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol]; outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25]; outerSymbol.outline.color = [UIColor darkGrayColor]; // counter to help us determine if the geometry returned is inner/outer NSUInteger i = 0; for (AGSGeometry* g in bufferedGeometries) { // initialize the graphic for geometry AGSGraphic *graphic = [[AGSGraphic alloc] initWithGeometry:g symbol:nil attributes:nil infoTemplateDelegate:nil]; // since we have 2 buffer distances, we know that 0-2 will be 100m buffer and 3-5 will be 300m buffer if (i < [bufferedGeometries count]/2) { graphic.symbol = innerSymbol; } else { graphic.symbol = outerSymbol; } // add graphic to the graphic layer [self.graphicsLayer addGraphic:graphic]; // release our alloc'd graphic [graphic release]; // increment counter so we know which index we are at i++; } // let the graphics layer know it has new graphics to draw [self.graphicsLayer dataChanged]; }
可以看出成功執行GeometryService的buffer操作后,返回結果是數組(NSArray *)bufferedGeometries,通過遍歷將Geometry轉化為要素來展示。另外,我們還需要添加出錯的處理:
- (void)geometryServiceTask:(AGSGeometryServiceTask *)geometryServiceTask operation:(NSOperation*)op didFailBufferWithError:(NSError *)error { UIAlertView *av = [[UIAlertView alloc] initWithTitle:@"Error" message:@"There was an error with the buffer task" delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [av show]; [av release]; }
這個與其他Tasks的提示類似,不做過多解釋。這樣,我們就完成了使用GeometryServiceTask來實現緩沖區分析的操作。
接下來,我們來看如何通過GeometryEngine來實現同樣的操作:
-(void)mapView:(AGSMapView *)mapView didClickAtPoint:(CGPoint)screen mapPoint:(AGSPoint *)mappoint graphics:(NSDictionary *)graphics { NSMutableArray *geometryArray=[NSMutableArray array]; [geometryArray addObject:mappoint]; //[_graphicsLayer removeAllGraphics]; AGSPictureMarkerSymbol *pt=[AGSPictureMarkerSymbol pictureMarkerSymbolWithImageNamed:@"ArcGIS.bundle/GPSDisplay.png"]; AGSGraphic *pushpin=[[AGSGraphic alloc]initWithGeometry:mappoint symbol:pt attributes:nil infoTemplateDelegate:nil]; [_graphicsLayer addGraphic:pushpin]; [pushpin release]; [_graphicsLayer dataChanged]; [_mapView centerAtPoint:mappoint animated:YES]; //GeometryEngine AGSGeometryEngine *geoEng=[AGSGeometryEngine defaultGeometryEngine]; // Create a SFS for the inner buffer zone AGSSimpleFillSymbol *innerSymbol = [AGSSimpleFillSymbol simpleFillSymbol]; innerSymbol.color = [[UIColor redColor] colorWithAlphaComponent:0.40]; innerSymbol.outline.color = [UIColor darkGrayColor]; // Create a SFS for the outer buffer zone AGSSimpleFillSymbol *outerSymbol = [AGSSimpleFillSymbol simpleFillSymbol]; outerSymbol.color = [[UIColor yellowColor] colorWithAlphaComponent:0.25]; outerSymbol.outline.color = [UIColor darkGrayColor]; for (int i=10; i>0;i--) { AGSPolygon *geBuffer=[geoEng bufferGeometries:geometryArray byDistance:i*1000]; AGSGraphic *gr = [[AGSGraphic alloc] initWithGeometry:geBuffer symbol:nil attributes:nil infoTemplateDelegate:nil]; if (i%2==1) { gr.symbol=outerSymbol; } else { gr.symbol=innerSymbol; } //[self.graphicsLayer addGraphic:gr]; } [self.graphicsLayer dataChanged]; }
我們不難發現,使用GeometryEngine實現同樣的buffer操作更加便捷,如果你實際操作的話,你還好發現它的效率要比GeomertyServiceTask高很多。
效果:
總結:本講主要通過GeometryServiceTask和GeometryEngine的使用來向大家展示在ArcGIS for iOS中如何實現幾何相關的操作,其他具體操作,如長度計算、面積量測等大家可以參考幫助文檔。下一講將向大家介紹Geoprocessor相關的操作,歡迎大家繼續關注!