實現瀑布流,一開始是想是不是可以通過更改它的ItemTemplate,試了一下不行發現問題不在這,還是得改ItemsPanel,不羅嗦了,上圖

添加一個類繼承Panel,然后重寫MeasureOverride及ArrangeOverride 及定義一個列數屬性,具體代碼如下:
public class CustomPanel : Panel
{
public CustomPanel()
{
/**默認三列**/
ColumnCount = 3;
ColumnHeight = new double[ColumnCount];
this.UseLayoutRounding = true;
}
static double[] ColumnHeight;
/// <summary>
/// 列數
/// </summary>
public int ColumnCount
{
get { return (int)this.GetValue(ColumnCountProperty); }
set { this.SetValue(ColumnCountProperty, value); }
}
public static DependencyProperty ColumnCountProperty = DependencyProperty.Register("ColumnCount", typeof(int), typeof(CustomPanel), new PropertyMetadata(new PropertyChangedCallback((o, e) =>
{
ColumnHeight = new double[(int)e.NewValue];
if (o == null || e.NewValue == e.OldValue)
return;
o.SetValue(ColumnCountProperty, e.NewValue);
})));
protected override Size MeasureOverride(Size availableSize)
{
int indexY = this.Children.Count / ColumnCount;
if (this.Children.Count % ColumnCount > 0) indexY++;
int flagY = 0;
Size resultSize = new Size(0, 0);
#region<---- 測量值
for (int i = 0; i < indexY; i++)//列
{
if (i == indexY - 1)
{
int residual = Children.Count - i * ColumnCount;
if (Children.Count <= ColumnCount)
{
residual = Children.Count;
}
for (int h = 0; h < residual; h++)
{
Children[ColumnCount * flagY + h].Measure(availableSize);
resultSize.Width = (Children[ColumnCount * flagY + h].DesiredSize.Width) * ColumnCount;
ColumnHeight[h] += Children[ColumnCount * flagY + h].DesiredSize.Height;
}
}
else
{
for (int y = 0; y < ColumnCount; y++)
{
Children[ColumnCount * flagY + y].Measure(availableSize);
resultSize.Width = (Children[ColumnCount * flagY + y].DesiredSize.Width) * ColumnCount;
ColumnHeight[y] += Children[ColumnCount * flagY + y].DesiredSize.Height;
}
flagY++;
}
}
#endregion
resultSize.Height = ColumnHeight.Max();
return resultSize;
}
protected override Size ArrangeOverride(Size finalSize)
{
for (int i = 0; i < ColumnHeight.Count(); i++)
{
ColumnHeight[i] = 0;
}
int indexY = this.Children.Count / ColumnCount;
if (this.Children.Count % ColumnCount > 0) indexY++;
int flagY = 0;
double flagX = 0;
#region<------布局
for (int i = 0; i < indexY; i++)//列
{
finalSize.Width = (Children[i].DesiredSize.Width) * ColumnCount;
if (i == indexY - 1)
{
flagX = 0;
int residual = Children.Count - i * ColumnCount;
if (Children.Count <= ColumnCount)
{
residual = Children.Count;
}
for (int h = 0; h < residual; h++)
{
Children[ColumnCount * i + h].Arrange(new Rect(new Point(flagX, ColumnHeight[h]), Children[ColumnCount * i + h].DesiredSize));
ColumnHeight[h] += Children[ColumnCount * flagY + h].DesiredSize.Height;
flagX += Children[ColumnCount * i + h].DesiredSize.Width;
}
}
else
{
for (int y = 0; y < ColumnCount; y++)
{
Children[ColumnCount * flagY + y].Arrange(new Rect(new Point(flagX, ColumnHeight[y]), Children[ColumnCount * i + y].DesiredSize));
ColumnHeight[y] += Children[ColumnCount * flagY + y].DesiredSize.Height;
flagX += Children[ColumnCount * flagY + y].DesiredSize.Width;
}
flagX = 0; flagY++;
}
}
#endregion
return finalSize;
}
}
布局實現,歡迎拍磚...
源碼:瀑布流源碼
