cocos2d-x for xna其實稍微改改就能變成一個基於monogame的xna游戲引擎。
這個引擎的名字叫minigame,周五周六兩天弄得,所以。。。只是曬曬。
ClickAndMoveTest,紀念一下和春哥,洋洋的基情。
在Game1.cs中添加代碼
public class Game1 : Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; public Game1() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.IsMouseVisible = true; //這些 MGDirector.SharedDirector().Graphics = this.graphics; MGDirector.SharedDirector().Content = base.Content; MGDirector.SharedDirector().Landscape = true; MGDirector.SharedDirector().DisplayFPS = false; } protected override void Initialize() { base.Initialize(); } public void CompleteLoading() { MGSpriteFrameCache.SharedSpriteFrameCache().AddSpriteFramesWithFile("Content/sunwukong.plist","Images/sunwukong"); MGDirector.SharedDirector().RunWithScene(new TestingScene()); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); //這些 MGDirector.SharedDirector().Initialize(); CompleteLoading(); } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); //這些 MGDirector.SharedDirector().Update((float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); //這些 MGDirector.SharedDirector().Draw(); base.Draw(gameTime); } }
想試用的朋友下載源代碼(網速太慢稍后補上),參考cocos2d-x 廢棄了CCApplication精簡,MiniGame。
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