在Windows 8上使用XNA開發游戲一:自己的游戲引擎


cocos2d-x for xna其實稍微改改就能變成一個基於monogame的xna游戲引擎。

這個引擎的名字叫minigame,周五周六兩天弄得,所以。。。只是曬曬。

ClickAndMoveTest,紀念一下和春哥,洋洋的基情。

 

在Game1.cs中添加代碼

 public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        
        public Game1() : base()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            this.IsMouseVisible = true;

            //這些
            MGDirector.SharedDirector().Graphics = this.graphics;
            MGDirector.SharedDirector().Content = base.Content;
            MGDirector.SharedDirector().Landscape = true;
            MGDirector.SharedDirector().DisplayFPS = false;
        }

        protected override void Initialize()
        {
            base.Initialize();
        }

        public void CompleteLoading()
        {
            MGSpriteFrameCache.SharedSpriteFrameCache().AddSpriteFramesWithFile("Content/sunwukong.plist","Images/sunwukong");
            MGDirector.SharedDirector().RunWithScene(new TestingScene());
        }

        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //這些
            MGDirector.SharedDirector().Initialize();
            CompleteLoading();
        }

        protected override void UnloadContent()
        {
        }

        protected override void Update(GameTime gameTime)
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();
            //這些
            MGDirector.SharedDirector().Update((float)gameTime.ElapsedGameTime.TotalSeconds);
            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            //這些
            MGDirector.SharedDirector().Draw();
            base.Draw(gameTime);
        }
    }

想試用的朋友下載源代碼(網速太慢稍后補上),參考cocos2d-x 廢棄了CCApplication精簡,MiniGame。

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