WPF換膚之三:WPF中的WndProc


在上篇文章中,我有提到過WndProc中可以處理所有經過窗體的事件,但是沒有具體的來說怎么可以處理的。

其實,在WPF中,要想利用WndProc來處理所有的事件,需要利用到SourceInitialized  Event,首先需要創建一個HwndSource對象,然后利用其AddHook方法來將所有的windows消息附加到一個現有的事件中,這個就是WndProc。

 void WSInitialized(object sender, EventArgs e)
        {
            hs = PresentationSource.FromVisual(this) as HwndSource;
            hs.AddHook(new HwndSourceHook(WndProc));
        }

這樣,我們就成功地添加了一個可以接收所有windows消息的函數,那么有了它,就讓我們用它來做一些有意義的事情吧。

在WPF設計過程中,我是利用一個無邊框窗體進行了重繪。所以當我設置其最大化時,肯定是要遮蔽任務欄的:

this.WindowState = (this.WindowState == WindowState.Normal ? WindowState.Maximized : WindowState.Normal);

下面就讓我們來實現不遮蔽任務欄(參考文章:Maximizing window (with WindowStyle=None) considering Taskbar)。

 

#region 這一部分用於最大化時不遮蔽任務欄
        private static void WmGetMinMaxInfo(System.IntPtr hwnd, System.IntPtr lParam)
        {

            MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO));

            // Adjust the maximized size and position to fit the work area of the correct monitor
            int MONITOR_DEFAULTTONEAREST = 0x00000002;
            System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);

            if (monitor != System.IntPtr.Zero)
            {

                MONITORINFO monitorInfo = new MONITORINFO();
                GetMonitorInfo(monitor, monitorInfo);
                RECT rcWorkArea = monitorInfo.rcWork;
                RECT rcMonitorArea = monitorInfo.rcMonitor;
                mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left);
                mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top);
                mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left);
                mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top);
            }

            Marshal.StructureToPtr(mmi, lParam, true);
        }

        /// <summary>
        /// POINT aka POINTAPI
        /// </summary>
        [StructLayout(LayoutKind.Sequential)]
        public struct POINT
        {
            /// <summary>
            /// x coordinate of point.
            /// </summary>
            public int x;
            /// <summary>
            /// y coordinate of point.
            /// </summary>
            public int y;

            /// <summary>
            /// Construct a point of coordinates (x,y).
            /// </summary>
            public POINT(int x, int y)
            {
                this.x = x;
                this.y = y;
            }
        }

        [StructLayout(LayoutKind.Sequential)]
        public struct MINMAXINFO
        {
            public POINT ptReserved;
            public POINT ptMaxSize;
            public POINT ptMaxPosition;
            public POINT ptMinTrackSize;
            public POINT ptMaxTrackSize;
        };
        /// <summary> Win32 </summary>
        [StructLayout(LayoutKind.Sequential, Pack = 0)]
        public struct RECT
        {
            /// <summary> Win32 </summary>
            public int left;
            /// <summary> Win32 </summary>
            public int top;
            /// <summary> Win32 </summary>
            public int right;
            /// <summary> Win32 </summary>
            public int bottom;

            /// <summary> Win32 </summary>
            public static readonly RECT Empty = new RECT();

            /// <summary> Win32 </summary>
            public int Width
            {
                get { return Math.Abs(right - left); }  // Abs needed for BIDI OS
            }
            /// <summary> Win32 </summary>
            public int Height
            {
                get { return bottom - top; }
            }

            /// <summary> Win32 </summary>
            public RECT(int left, int top, int right, int bottom)
            {
                this.left = left;
                this.top = top;
                this.right = right;
                this.bottom = bottom;
            }


            /// <summary> Win32 </summary>
            public RECT(RECT rcSrc)
            {
                this.left = rcSrc.left;
                this.top = rcSrc.top;
                this.right = rcSrc.right;
                this.bottom = rcSrc.bottom;
            }

            /// <summary> Win32 </summary>
            public bool IsEmpty
            {
                get
                {
                    // BUGBUG : On Bidi OS (hebrew arabic) left > right
                    return left >= right || top >= bottom;
                }
            }
            /// <summary> Return a user friendly representation of this struct </summary>
            public override string ToString()
            {
                if (this == RECT.Empty) { return "RECT {Empty}"; }
                return "RECT { left : " + left + " / top : " + top + " / right : " + right + " / bottom : " + bottom + " }";
            }

            /// <summary> Determine if 2 RECT are equal (deep compare) </summary>
            public override bool Equals(object obj)
            {
                if (!(obj is Rect)) { return false; }
                return (this == (RECT)obj);
            }

            /// <summary>Return the HashCode for this struct (not garanteed to be unique)</summary>
            public override int GetHashCode()
            {
                return left.GetHashCode() + top.GetHashCode() + right.GetHashCode() + bottom.GetHashCode();
            }


            /// <summary> Determine if 2 RECT are equal (deep compare)</summary>
            public static bool operator ==(RECT rect1, RECT rect2)
            {
                return (rect1.left == rect2.left && rect1.top == rect2.top && rect1.right == rect2.right && rect1.bottom == rect2.bottom);
            }

            /// <summary> Determine if 2 RECT are different(deep compare)</summary>
            public static bool operator !=(RECT rect1, RECT rect2)
            {
                return !(rect1 == rect2);
            }
        }

        [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
        public class MONITORINFO
        {
            /// <summary>
            /// </summary>            
            public int cbSize = Marshal.SizeOf(typeof(MONITORINFO));

            /// <summary>
            /// </summary>            
            public RECT rcMonitor = new RECT();

            /// <summary>
            /// </summary>            
            public RECT rcWork = new RECT();

            /// <summary>
            /// </summary>            
            public int dwFlags = 0;
        }

        [DllImport("user32")]
        internal static extern bool GetMonitorInfo(IntPtr hMonitor, MONITORINFO lpmi);

        [DllImport("User32")]
        internal static extern IntPtr MonitorFromWindow(IntPtr handle, int flags);
        #endregion

上面這部分主要就是通過顯示器信息來確定窗體顯示的WorkArea和MonitorArea。

上面的函數准備好以后,下面就開始處理最大化按鈕事件:

首先,讓我們來看一個常量:

WM_GETMINMAXINFO

0x24

The   WM_GETMINMAXINFO message is sent to a window when the size or position of the   window is about to change. An application can use this message to override   the window's default maximized size and position, or its default minimum or   maximum tracking size.

從字面意思看來就是這個消息是用來處理窗體大小或者是位置變化的。程序可以使用這個消息來重載原本存在的最大化信息,位置信息等等。

 private IntPtr WndProc(IntPtr hwnd, int msg, IntPtr wParam, IntPtr lParam, ref bool handled)
        {
            switch (msg)
            {
                case 0x0024:/* WM_GETMINMAXINFO */
                    WmGetMinMaxInfo(hwnd, lParam);
                    handled = true;
                    break;
default: break; } return (System.IntPtr)0; }

上面的代碼就是通過處理WM_GETMINMAXINFO消息來實現最大化時不遮蔽任務欄。 我們來看看效果:

需要補充一點的是,在WindowForm中,我們可以通過Point p = new Point(lParam.ToInt32())來確定我們的鼠標坐標在窗體的哪個位置上,但是在WPF中,Point沒有帶有單個參數的方法,這里只能通過

                    int x = lParam.ToInt32() & 0xffff;
                    int y = lParam.ToInt32() >> 16;

來獲取。

希望這篇文章對你有用。


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