1.應用winapi “SetParent” 接口:
[DllImport("user32.dll", SetLastError = true)]
static extern IntPtr SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
control.Dock = DockStyle.None;
control.Left = 0;
control.Top = 0;
control.Width = Screen.PrimaryScreen.Bounds.Width;
control.Height = Screen.PrimaryScreen.WorkingArea.Height;
SetParent(control.Handle, IntPtr.Zero);
履行上方的代碼后,我們的 control已經可以全屏顯示了,但還有一個小題目,我們應當再供給一個功能,讓用戶按某個鍵后,退出全屏,要不然關不掉,給誰用都斗勁愁悶。這個時辰應當給控件添加相干事務,取到鍵后返回。我們以Esc鍵為例:
private void AddEventKeyUp(Control control) {
if (control != null) {
control.KeyUp += new KeyEventHandler(control_KeyUp);
foreach (Control c in control.Controls) {// 須要給子控件也添加上,不然有可能取不到。
AddEventKeyUp(c);
}
}
}
void control_KeyUp(object sender, KeyEventArgs e) {
if (e.KeyCode == Keys.Escape) {
if (control != null) {
SetParent(control.Handle, 本來的parent.Handle);
control.Dock = DockStyle.Fill;
}
}
}
批改后的代碼如下:
control.Dock = DockStyle.None;
control.Left = 0;
control.Top = 0;
control.Width = Screen.PrimaryScreen.Bounds.Width;
control.Height = Screen.PrimaryScreen.WorkingArea.Height;
AddEventKeyUp(control);
control.Focus();// 獲得核心,不然也得不到按鍵
SetParent(control.Handle, IntPtr.Zero);
2.新建一個窗口,設置 FormBorderStyle為None,WindowState為Maximized,TopMost為True。然后具體代碼如下:
AddEventKeyUp(control);
本來的parent.Controls.Clear();
frmFullscreen frm = new frmFullscreen();
frm.Controls.Add(control);
frm.ShowDialog();
private void AddEventKeyUp(Control control) {
if (control != null) {
control.KeyUp += new KeyEventHandler(control_KeyUp);
foreach (Control c in control.Controls) {
AddEventKeyUp(c);
}
}
}
void control_KeyUp(object sender, KeyEventArgs e) {
if (e.KeyCode == Keys.Escape) {
if (control != null) {
if (frm != null) {
frm.Controls.Clear();
本來的parent.Controls.Add(control);// 這里不克不及和下面的Close次序錯了,要不然會引起錯誤,因為Close后把控件燒毀了。
frm.Close();
frm = null;
}
}
}
}