CAAnimation動畫/CAAnimation Group


動畫分隱式動畫和顯式動畫


CAAnimatione采用了CAMediaTiming協議,可以調整時間,包括持續時間,速度,重復次數;采用了CAAction協議,可以通過響應動作的方式來顯示動畫.

CAAnimation的一些派生類:
CATransition 提供漸變效果:(推拉push效果,消退fade效果,揭開reveal效果)
CAAnimationGroup 允許多個動畫同時播放
CABasicAnimation 提供了對單一動畫的實現
CAKeyframeAnimation 關鍵楨動畫,可以定義行動路線
CAConstraint 約束類,在布局管理器類中用它來設置屬性
CAConstraintLayoutManager 約束布局管理器,是用來將多個CALayer進行布局的.各個CALayer是通過名稱來區分,而布局屬性是通過CAConstraint來設置的.
CATransaction 事務類,可以對多個layer的屬性同時進行修改.它分隱式事務,和顯式事務.


事務管理(Transactions)
事務分兩種:
1.隱式事務(implicit transaction)
除顯式事務外,任何對於CALayer屬性的修改,都是隱式事務.這樣的事務會在run-loop中被提交.
如:
theLayer.opacity = 0.0;
theLayer.zPosition = -200;
theLayer.position = CGPointMake(0.0, 0.0);

2.顯式事務(explicit transaction)
a. 通過明確的調用begin,commit來提交動畫.優點是可以同時修改多個Layer的屬性.
如:
[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue
                               forKey:kCATransactionDisableActions];
[aLayer removeFromSuperlayer];
[CATransaction commit];

b.可以重置持續時間
可以在begin,commit對中臨時修改動畫持續時間.
[CATransaction begin]
[CATransaction setValue:[NSNumber numberWithFloat:10.0f]
                               forKey:kCATransactionAnimationDuration];
theLayer.zPosition = 200.0;
theLayer.opacity = 0.0;
[CATransaction commit];

c.事務可以嵌套.
如:
//第一層嵌套
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:2.0f]
                             forKey:kCATransactionAnimationDuration];
theLayer.position = CGPointMake(0.0, 0.0);
//第二層嵌套
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:5.0f]
                               forKey:kCATransactionAnimationDuration];
theLayer.zPosition = 200.0;
theLayer.opacity = 0.0;
[CATransaction commit];
[CATransaction commit];



布局管理器示例如下:
//創建和設置一個布局管理器
theLayer.layoutManager = [CAConstraintLayoutManager layoutManager];

//創建layerA
CALayer *layerA = [CALayer layer];
layerA.name = @"layerA";

//設置layerA的中點位置等於超類的中點位置
[layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidY
                                                                                       relativeTo:@"superLayer"
                                                                                       attribute:kCAConstraintMidY]];

[layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidX
                                                                                       relativeTo:@"superLayer"
                                                                                       attribute:kCAConstraintMidX]];
[theLayer addSublayer:layerA];

//創建layerB
CALayer *layerB = [CALayer layer];
layerB.name = @"layerB";

//設置layerB的寬度等於layerA的寬度
[layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintWidth
                                                                                       relativeTo:@"LayerA"
                                                                                       attribute:kCAConstraintWidth]];

[layerA addConstraint:[CAConstraint constraintWithAttribute:kCAConstraintMidX
                                                                                       relativeTo:@"layerA"
                                                                                       attribute:kCAConstraintMidX]];

[theLayer addSublayer:layerB];

 

轉自‘http://hi.baidu.com/iamgleaf/blog/item/38520d949d025107d31b7023.html

 

 

 

 

//  AnimationView.m

//  AnimationTestV2

//

//  Created by jtone  on 11-8-9.

//  Copyright 2011年__MyCompanyName__. All rights reserved.

//

#import"AnimationView.h"

#import<QuartzCore/QuartzCore.h>

#define kDuaitionOfTimer00.2

#define kDuaitionOfTimer10.2

#define kDuaitionOfTimer20.2

#define kDuaitionOfTimer30.2

#define kDuaitionOfTimer41.1

#define kDisplacementOfTimer110

#define kDisplacementOfTimer210

@implementationAnimationView

CGPoint leftPhoneCenter;

CGPoint contactCenter;

CGPoint rightPhoneCenter;

CGPoint picCenter;



//位置變化動畫

- (CAAnimation *)animationMoveFrom:(CGPoint) from To:(CGPoint) to Duration:(CGFloat) duration BeginTime:(CGFloat)beginTime 

{

CAKeyframeAnimation *bounceAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];

CGFloat animationDuration = duration;

CGMutablePathRef thePath = CGPathCreateMutable();

CGPathMoveToPoint(thePath, NULL, from.x, from.y);

CGPathAddLineToPoint(thePath, NULL, to.x, to.y);

bounceAnimation.path = thePath;

bounceAnimation.duration = animationDuration;

    bounceAnimation.beginTime = beginTime;

bounceAnimation.repeatCount=0;

bounceAnimation.removedOnCompletion=NO;

bounceAnimation.timingFunction=[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];

CGPathRelease(thePath);

return bounceAnimation;

}


//透明度變化動畫

-(CAAnimation *)animationWithOpacityFrom:(CGFloat) from To:(CGFloat) to Duration:(CGFloat) duration BeginTime:(CGFloat)beginTime 

{    

    CABasicAnimation *theAnimation;    

    theAnimation=[CABasicAnimation animationWithKeyPath:@"opacity"];    

    theAnimation.duration=duration; 

    theAnimation.beginTime = beginTime;    

    theAnimation.repeatCount=0;    

    theAnimation.autoreverses=NO;    

    theAnimation.fromValue=[NSNumber numberWithFloat:from];    

    theAnimation.toValue=[NSNumber numberWithFloat:to];

    

    return theAnimation;

}



-(NSArray *)AnimWithPhone:(CGPoint)phoneCenter Option:(int)option//手機殼動畫設置

{

    NSArray *arr = [NSArray arrayWithObjects:

                    [self   animationMoveFrom:phoneCenter  To:CGPointMake(phoneCenter.x+kDisplacementOfTimer1*option,phoneCenter.y)    Duration:kDuaitionOfTimer0 BeginTime:1.5],

                    [self   animationMoveFrom:CGPointMake(phoneCenter.x+kDisplacementOfTimer1*option,phoneCenter.y)    To:phoneCenter  Duration:kDuaitionOfTimer1 BeginTime:1.7],

                    [self   animationMoveFrom:phoneCenter    To:CGPointMake(phoneCenter.x+kDisplacementOfTimer2*option,phoneCenter.y)  Duration:kDuaitionOfTimer2 BeginTime:1.9],

                    [self  animationMoveFrom:CGPointMake(phoneCenter.x+kDisplacementOfTimer2*option,phoneCenter.y)    To:phoneCenter  Duration:kDuaitionOfTimer3 BeginTime:2.1],

                   nil];

   returnarr;

}



-(NSArray *)AnimFromObj:(CGPoint)obj1 ToObj:(CGPoint)obj2 Option:(int)option//圖片,聯系人動畫設置

{

    NSArray *arr = [NSArray arrayWithObjects:

                    [self  animationWithOpacityFrom:0.0To:0.0Duration:1.0BeginTime:0.0],

                    [self  animationWithOpacityFrom:0.0To:1.0Duration:0.3BeginTime:1.0],

                    [self  animationMoveFrom:obj1  To:CGPointMake(obj1.x+kDisplacementOfTimer1*option, obj1.y)    Duration:kDuaitionOfTimer0 BeginTime:1.5],

                    [self  animationMoveFrom:CGPointMake(obj1.x+kDisplacementOfTimer1*option, obj1.y)    To:obj1  Duration:kDuaitionOfTimer1 BeginTime:1.7],

                    [self  animationMoveFrom:obj1    To:CGPointMake(obj1.x+kDisplacementOfTimer2*option,obj1.y)   Duration:kDuaitionOfTimer2 BeginTime:1.9],

                    [self  animationMoveFrom:CGPointMake(obj1.x+kDisplacementOfTimer2*option,obj1.y)     To:obj1  Duration:kDuaitionOfTimer3 BeginTime:2.1],

                    [self  animationMoveFrom:obj1 To:obj2 Duration:kDuaitionOfTimer4 BeginTime:2.4],

                    [self  animationMoveFrom:obj2 To:obj2 Duration:kDuaitionOfTimer4 BeginTime:3.5],

                    [self  animationWithOpacityFrom:1.0To:0.0Duration:0.3BeginTime:3.7],

                   nil];                    

   returnarr;

}




-(CAAnimationGroup *)getAnimGroup //創建動畫組

{

    CAAnimationGroup * animGroup  = [CAAnimationGroup animation];

animGroup.delegate            = self;

animGroup.removedOnCompletion = NO;

animGroup.duration  = 4.0;

animGroup.repeatCount  = 1;

animGroup.fillMode  = kCAFillModeForwards;

    return animGroup;

}




-(void)setup//開始動畫

{

    leftPhoneCenter    = CGPointMake(leftPhone.frame.origin.x+35, leftPhone.frame.origin.y+55);

    contactCenter         = CGPointMake(contact.frame.origin.x+25, contact.frame.origin.y+25);

    rightPhoneCenter = CGPointMake(rightPhone.frame.origin.x+35, rightPhone.frame.origin.y+55);

    picCenter                 = CGPointMake(picture.frame.origin.x+25,picture.frame.origin.y+25);

    

    contact.hidden = NO;

    picture.hidden = NO;

    

    CAAnimationGroup * mp1 = [self getAnimGroup];

    mp1.animations           = [self AnimWithPhone:leftPhoneCenter Option:-1];

    

    [leftPhone.layer addAnimation:mp1 forKey:@"jtone"];

    [leftPhoneScreen.layer addAnimation:mp1 forKey:@"jtone"];

    

    CAAnimationGroup * mp2 = [self getAnimGroup];

    mp2.animations           = [self AnimWithPhone:rightPhoneCenter Option:1];

    

    [rightPhone.layer addAnimation:mp2 forKey:@"jtone"];

    [rightPhoneScreen.layer addAnimation:mp2 forKey:@"jtone"];

    

    CAAnimationGroup * mp3 = [self getAnimGroup];

    mp3.animations           = [self AnimFromObj:contactCenter ToObj:picCenter Option:-1];

    [contact.layer addAnimation:mp3 forKey:@"jtone"];    

    

    CAAnimationGroup * mp4 = [self getAnimGroup];

    mp4.animations           = [self AnimFromObj:picCenter ToObj:contactCenter Option:1];

    [picture.layer addAnimation:mp4 forKey:@"jtone"];

}



- (void)dealloc

{

    [superdealloc];

}

@end

 

 


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