Windows 8學習筆記(十一)---圖片的顯示與保存


圖片顯示

圖片的顯示應該都非常熟悉,場景很多,我先把我想的三個列舉一下:

場景一:

從本地圖片庫選擇圖片進行顯示:

async private void LoadPictureByPicker()
        {
            FileOpenPicker fileOpen = new FileOpenPicker()
            {
                FileTypeFilter={ ".jpg", ".jpeg", ".png", ".bmp" },
                ViewMode=PickerViewMode.Thumbnail,
                SuggestedStartLocation=PickerLocationId.PicturesLibrary
            };
           bitmapImage = new BitmapImage();
           storageFile = await fileOpen.PickSingleFileAsync();
           if (storageFile != null)
           {
               using (IRandomAccessStream stream = await storageFile.OpenAsync(FileAccessMode.Read))
               {
                   bitmapImage.SetSource(stream);
               }
           }
           img.Source = bitmapImage;
        }

 

場景二:

直接請求網絡URL

string url = "http://ww4.sinaimg.cn/bmiddle/8193c63ajw1ds3o5e56jaj.jpg";

方法一:

BitmapImage bitmapImage = new BitmapImage(new Uri(url));
img.Source = bitmapImage;

方法二:

async private void LoadPictrueByUrl()
        {
            var  rass = RandomAccessStreamReference.CreateFromUri(new Uri(url));
            streamRandom = await rass.OpenReadAsync();
            var bitmapImage = new BitmapImage();
            bitmapImage.SetSource(streamRandom);
            img.Source = bitmapImage;
        }

若是簡單的顯示圖片,用方法一就足夠了,若需要保存圖片,還是用方法二,因為方法一我目前還沒有辦法截取到它的流,除非再用HttpRequest請求一次;用方法二相對而言,就方便多了。

 

場景三:

顯示項目文件中的圖片

string url = "ms-appx:///images/flower.jpg";

方法一:

BitmapImage bitmapImage = new BitmapImage(new Uri(url));
img.Source = bitmapImage;

方法二:

async private void LoadPictureByNative()
        {
            var  rass = RandomAccessStreamReference.CreateFromUri(new Uri(url));
            streamRandom = await rass.OpenReadAsync();
            var bitmapImage = new BitmapImage();
            bitmapImage.SetSource(streamRandom);
            img.Source = bitmapImage;
        }

原理與場景二是類似的

 

保存圖片

保存圖片也分兩種情況

直接保存到圖片庫

StorageFolder folder = KnownFolders.PicturesLibrary;
storageFile = await folder.CreateFileAsync("sample.jpg", CreationCollisionOption.ReplaceExisting);
IBuffer buffer = RandomAccessStreamToBuffer(streamRandom);
await FileIO.WriteBufferAsync(storageFile, buffer);

RandomAccessStreamToBuffer是自定的轉換方法,在前面流的轉換中也已寫了,這里再寫一下吧..

private IBuffer RandomAccessStreamToBuffer(IRandomAccessStream randomstream)
        {
            Stream stream = WindowsRuntimeStreamExtensions.AsStreamForRead(randomstream.GetInputStreamAt(0));
            MemoryStream memoryStream = new MemoryStream();
            if (stream != null)
            {
                byte[] bytes = ConvertStreamTobyte(stream);
                if (bytes != null)
                {
                    var binaryWriter = new BinaryWriter(memoryStream);
                    binaryWriter.Write(bytes);
                }
            }
            IBuffer buffer = WindowsRuntimeBufferExtensions.GetWindowsRuntimeBuffer(memoryStream, 0, (int)memoryStream.Length);
            return buffer;
        }


        public static byte[] ConvertStreamTobyte(Stream input)
        {
            byte[] buffer = new byte[16 * 1024];

            using (MemoryStream ms = new MemoryStream())
            {
                int read;
                while ((read = input.Read(buffer, 0, buffer.Length)) > 0)
                {
                    ms.Write(buffer, 0, read);
                }
                return ms.ToArray();
            }
        }

 

顯示保存文件對話框,可以自行選擇保存路徑,這時需用到FileSavePicker

FileSavePicker fileSave = new FileSavePicker();
fileSave.SuggestedSaveFile = storageFile;
fileSave.SuggestedStartLocation = PickerLocationId.Desktop;
fileSave.SuggestedFileName = "test418";
fileSave.DefaultFileExtension = ".jpg";
fileSave.FileTypeChoices.Add("JPEG file", new List
  
  
  
          
           
   
   
    { ".jpg" });
StorageFile file = await fileSave.PickSaveFileAsync();
  
  
  
          

 

可能我上面的方法不是很簡單方便,希望有更簡捷的同胞可以共同分享下哈~


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