前言:這是我第一次開始總結我的編程之路,那么就從socket通信開始吧,本片是我原引自網絡總結篇文章,我覺得比較具體精煉,代碼干練,是我想要總結的類型,因此就“借鑒”以自用。如果還有更好的我會繼續總結,也當是我的繼續學習啦。
——levy
一、SOCKET原理
1.什么是socket
所謂socket通常也稱作"套接字",用於描述IP地址和端口,是一個通信鏈的句柄。應用程序通常通過"套接字"向網絡發出請求或者應答網絡請求。
以J2SDK-1.3為例,Socket和ServerSocket類庫位於java.net包中。ServerSocket用於服務器端,Socket是建立網絡連接時使用的。在連接成功時,應用程序兩端都會產生一個Socket實例,操作這個實例,完成所需的會話。對於一個網絡連接來說,套接字是平等的,並沒有差別,不因為在服務器端或在客戶端而產生不同級別。不管是Socket還是ServerSocket它們的工作都是通過SocketImpl類及其子類完成的。
2.重要的Socket API:
java.net.Socket繼承於java.lang.Object,有八個構造器,其方法並不多,下面介紹使用最頻繁的三個方法,其它方法大家可以見JDK-1.3文檔。
. Accept方法用於產生"阻塞",直到接受到一個連接,並且返回一個客戶端的Socket對象實例。"阻塞"是一個術語,它使程序運行暫時"停留"在這個地方,直到一個會話產生,然后程序繼續;通常"阻塞"是由循環產生的。
. getInputStream方法獲得網絡連接輸入,同時返回一個IutputStream對象實例,。
. getOutputStream方法連接的另一端將得到輸入,同時返回一個OutputStream對象實例。
注意:其中getInputStream和getOutputStream方法均會產生一個IOException,它必須被捕獲,因為它們返回的流對象,通常都會被另一個流對象使用。
3.如何開發一個Server-Client模型的程序
開發原理:
服務器,使用ServerSocket監聽指定的端口,端口可以隨意指定(由於1024以下的端口通常屬於保留端口,在一些操作系統中不可以隨意使用,所以建議使用大於1024的端口),等待客戶連接請求,客戶連接后,會話產生;在完成會話后,關閉連接。
客戶端,使用Socket對網絡上某一個服務器的某一個端口發出連接請求,一旦連接成功,打開會話;會話完成后,關閉Socket。客戶端不需要指定打開的端口,通常臨時的、動態的分配一個1024以上的端口。
二、建立模型
1.基本Server-Client模型
{建立服務器}
1: import java.net.*;
2: import java.io.*;
3:
4: public class Server {
5: private ServerSocket ss;
6: private Socket socket;
7: private BufferedReader in;
8: private PrintWriter out;
9:
10: public Server() {
11: try {
12: ss = new ServerSocket(10000);
13: //進入循環,這是由socket的特性決定的,進行循環監聽
14: while (true) {
15: socket = ss.accept(); //accept() 監聽方法
16: in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
17: out = new PrintWriter(socket.getOutputStream(),true);
18:
19: String line = in.readLine();
20: out.println("you input is :" + line);
21: out.close();
22: in.close();
23: socket.close(); //socket流必須關閉!
24: }
25: ss.close();
26: } catch (IOException e) {}
27: }
28:
29: public static void main(String[] args) {
30: new Server();
31: }
32: }
這個程序建立了一個服務器,它一直監聽10000端口,等待用戶連接。在建立連接后給客戶端返回一段信息,然后結束會話。這個程序一次只能接受一個客戶連接。
{建立客戶端}
1: import java.io.*;
2: import java.net.*;
3: public class Client {
4: Socket socket;
5: BufferedReader in;
6: PrintWriter out;
7: public Client() {
8: try {
9: socket = new Socket("xxx.xxx.xxx.xxx", 10000); //服務器地址和端口號
10: in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
11: out = new PrintWriter(socket.getOutputStream(),true);
12: BufferedReader line = new BufferedReader(new InputStreamReader(System.in));
13: out.println(line.readLine());
14: line.close();
15: out.close();
16: in.close();
17: socket.close();
18: } catch (IOException e) {}
19: }
20: public static void main(String[] args) {
21: new Client();
22: }
23: }
這個客戶端連接到地址為xxx.xxx.xxx.xxx的服務器,端口為10000,並從鍵盤輸入一行信息,發送到服務器,然后接受服務器的返回信息,最后結束會話。
2.Serverd端多線程模型(解決多客戶同時連接)
在實際的網絡環境里,同一時間只對一個用戶服務是不可行的。一個優秀的網絡服務程序除了能處理用戶的輸入信息,還必須能夠同時響應多個客戶端的連接請求。在java中,實現以上功能特點是非常容易的。
設計原理:
主程序監聽一端口,等待客戶接入;同時構造一個線程類,准備接管會話。當一個Socket會話產生后,將這個會話交給線程處理,然后主程序繼續監聽。運用Thread類或Runnable接口來實現是不錯的辦法。
{實現消息共性}
1: import java.io.*;
2: import java.net.*;
3: public class Server extends ServerSocket {
4: private static final int SERVER_PORT = 10000;
5: public Server() throws IOException {
6: super(SERVER_PORT);
7: try {
8: while (true) {
9: Socket socket = accept();
10: new CreateServerThread(socket);
11: }
12: } catch (IOException e) {} finally {
13: close();
14: }
15: }
16: //--- CreateServerThread
17: class CreateServerThread extends Thread {
18: private Socket client;
19: private BufferedReader in;
20: private PrintWriter out;
21: public CreateServerThread(Socket s) throws IOException {
22: client = s;
23: in = new BufferedReader(new InputStreamReader(client.getInputStream(), "GB2312"));
24: out = new PrintWriter(client.getOutputStream(), true);
25: out.println("--- Welcome ---");
26: start();
27: }
28: public void run() {
29: try {
30: String line = in.readLine();
31: while (!line.equals("bye")) {
32: String msg = createMessage(line);
33: out.println(msg);
34: line = in.readLine();
35: }
36: out.println("--- See you, bye! ---");
37: client.close();
38: } catch (IOException e) {}
39: }
40: private String createMessage(String line) {
41: xxxxxxxxx;
42: }
43: }
44: public static void main(String[] args) throws IOException {
45: new Server();
46: }
47: }
這個程序監聽10000端口,並將接入交給CreateServerThread線程運行。CreateServerThread線程接受輸入,並將輸入回應客戶,直到客戶輸入"bye",線程結束。我們可以在createMessage方法中,對輸入進行處理,並產生結果,然后把結果返回給客戶。 第三步 實現信息共享:在Socket上的實時交流
2.信息共享模型
網絡的偉大之一也是信息共享,Server可以主動向所有Client廣播消息,同時Client也可以向其它Client發布消息。下面看看如何開發一個可以實時傳遞消息的程序。
設計原理:
服務器端接受客戶端的連接請求,同時啟動一個線程處理這個連接,線程不停的讀取客戶端輸入,然后把輸入加入隊列中,等候處理。在線程啟動的同時將線程加入隊列中,以便在需要的時候定位和取出。
{源碼}
1: import java.io.*;
2: import java.net.*;
3: import java.util.*;
4: import java.lang.*;
5: public class Server extends ServerSocket {
6: private static ArrayList User_List = new ArrayList();
7: private static ArrayList Threader = new ArrayList();
8: private static LinkedList Message_Array = new LinkedList();
9: private static int Thread_Counter = 0;
10: private static boolean isClear = true;
11: protected static final int SERVER_PORT = 10000;
12: protected FileOutputStream LOG_FILE = new FileOutputStream("d:/connect.log", true);
13: public Server() throws FileNotFoundException, IOException {
14: super(SERVER_PORT);
15: new Broadcast();
16: //append connection log
17: Calendar now = Calendar.getInstance();
18: String str = "[" + now.getTime().toString() + "] Accepted a connection\015\012";
19: byte[] tmp = str.getBytes();
20: LOG_FILE.write(tmp);
21: try {
22: while (true) {
23: Socket socket = accept();
24: new CreateServerThread(socket);
25: }
26: } finally {
27: close();
28: }
29: }
30: public static void main(String[] args) throws IOException {
31: new Server();
32: }
33: //--- Broadcast
34: class Broadcast extends Thread {
35: public Broadcast() {
36: start();
37: }
38: public void run() {
39: while (true) {
40: if (!isClear) {
41: String tmp = (String)Message_Array.getFirst();
42: for (int i = 0; i < Threader.size(); i++) {
43: CreateServerThread client = (CreateServerThread)Threader.get(i);
44: client.sendMessage(tmp);
45: }
46: Message_Array.removeFirst();
47: isClear = Message_Array.size() > 0 ? false : true;
48: }
49: }
50: }
51: }
52: //--- CreateServerThread
53: class CreateServerThread extends Thread {
54: private Socket client;
55: private BufferedReader in;
56: private PrintWriter out;
57: private String Username;
58: public CreateServerThread(Socket s) throws IOException {
59: client = s;
60: in = new BufferedReader(new InputStreamReader(client.getInputStream()));
61: out = new PrintWriter(client.getOutputStream(), true);
62: out.println("--- Welcome to this chatroom ---");
63: out.println("Input your nickname:");
64: start();
65: }
66: public void sendMessage(String msg) {
67: out.println(msg);
68: }
69: public void run() {
70: try {
71: int flag = 0;
72: Thread_Counter++;
73: String line = in.readLine();
74: while (!line.equals("bye")) {
75: if (line.equals("l")) {
76: out.println(listOnlineUsers());
77: line = in.readLine();
78: continue;
79: }
80: if (flag++ == 0) {
81: Username = line;
82: User_List.add(Username);
83: out.println(listOnlineUsers());
84: Threader.add(this);
85: pushMessage("[< " + Username + " come on in >]");
86: } else {
87: pushMessage("<" + Username + ">" + line);
88: }
89: line = in.readLine();
90: }
91: out.println("--- See you, bye! ---");
92: client.close();
93: } catch (IOException e) {} finally {
94: try {
95: client.close();
96: } catch (IOException e) {}
97: Thread_Counter--;
98: Threader.remove(this);
99: User_List.remove(Username);
100: pushMessage("[< " + Username + " left>]");
101: }
102: }
103: private String listOnlineUsers() {
104: String s ="-+- Online list -+-\015\012";
105: for (int i = 0; i < User_List.size(); i++) {
106: s += "[" + User_List.get(i) + "]\015\012";
107: }
108: s += "-+---------------------+-";
109: return s;
110: }
111: private void pushMessage(String msg) {
112: Message_Array.addLast(msg);
113: isClear = false;
114: }
115: }
116: }
這就是程序運行后,多用戶登陸並且輸入信息后的屏幕。實現了信息的實時廣播。用戶輸入"l"就可以列出在線人員表。
三、整體直觀代碼塊(socket模型)
{客戶端socket類}
1: import java.io.*;
2: import java.net.*;
3:
4: public class NovelClient {
5:
6:
7: private ObjectOutputStream output;
8: private ObjectInputStream input;
9: private Socket socket;
10: private Object o;
11:
12:
13: /**
14: * socket流聲明
15: */
16: public NovelClient(){
17: try {
18: InetAddress addr = InetAddress.getLocalHost();
19: String ip=addr.getHostAddress().toString();
20: socket=new Socket(ip,8000);
21: } catch (UnknownHostException e) {
22: e.printStackTrace();
23: } catch (IOException e) {
24: e.printStackTrace();
25: }
26: }
27:
28: public Object sendAndRead(Object o){
29: try {
30: output=new ObjectOutputStream(socket.getOutputStream());
31: output.writeObject(o);
32: output.flush();
33: input=new ObjectInputStream(socket.getInputStream());
34: o=(Object) input.readObject();
35: } catch (IOException e) {
36: e.printStackTrace();
37: } catch (ClassNotFoundException e) {
38: e.printStackTrace();
39: }finally{
40: output.close();
41: input.close();
42: }
43: return o;
44: }
{服務器端socket類}
1:
2: import java.io.IOException;
3: import java.net.ServerSocket;
4: import java.net.Socket;
5: /**
6: * Socket Class
7: * @author oracle
8: *
9: */
10: public class Server {
11:
12: private static ServerSocket serversocket;
13: private static Socket scoket;
14:
15: public static void serverStart(){
16: try {
17: serversocket =new ServerSocket(7566);
18: System.out.println("server start...");
19: while(true){
20: scoket=serversocket.accept();
21: ServerThread serverthread=new ServerThread(scoket);
22: Thread thread=new Thread(serverthread);
23: thread.start();
24: }
25: } catch (IOException e) {
26: e.printStackTrace();
27: }
28: }
29:
30: public static void main(String []args){
31: Server.serverStart();
32: }
33:
34: }
{服務器端線程類}
1: import java.io.*;
2: import java.net.Socket;
3:
4: public class ServerThread implements Runnable {
5:
6: private Socket socket;
7: private ObjectInputStream in;
8: private ObjectOutputStream out;
9: private Objecet o;
10:
11: public ServerThread (Socket socket) {
12: this.socket=socket;
13: }
14:
15: @Override
16: public void run() {
17: serverThread();
18: }
19:
20: private void serverThread() {
21:
22: try {
23: in=new ObjectInputStream(socket.getInputStream());
24: o=(Object) in.readObject();
25:
26: out=new ObjectOutputStream(socket.getOutputStream());
27: out.writeObject(o);
28: out.flush();
29: } catch (IOException e) {
30: e.printStackTrace();
31: } catch (ClassNotFoundException e) {
32: e.printStackTrace();
33: }
34: }
35: }
聲明:最后這個是我自己寫的,為了以后理解時候用的。