原文地址:http://www.cnblogs.com/ydhliphonedev/archive/2011/09/05/2167184.html
在ViewController中重寫touch的事件的方法體就可實現特定的touch功能(但這些touch事件會被加在之上的tableView或scrollView等屏蔽,希望知道解決方案的留下方法).
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
messageLabel.text =@"Touches Began"; //開始觸摸的方法
[self updateLabelsFromTouches:touches];
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{
messageLabel.text =@"Touches Cancelled";//觸摸取消的方法
[self updateLabelsFromTouches:touches];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
messageLabel.text =@"Touches Stopped.";//觸摸結束的方法
[self updateLabelsFromTouches:touches];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
messageLabel.text =@"Drag Detected";//觸摸移動的方法
[self updateLabelsFromTouches:touches];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
gestureStartPoint = [touch locationInView:self.view];//開始觸摸
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint currentPosition = [touch locationInView:self.view];
CGFloat deltaX = fabsf(gestureStartPoint.x - currentPosition.x);
CGFloat deltaY = fabsf(gestureStartPoint.y - currentPosition.y);
if (deltaX >= kMinimumGestureLength && deltaY <=kMaximumVariance)
{//kMinimumGestureLength 最小移動長度 kMaximumVariance 最大偏移長度
label.text =@"Horizontal swipe detected";//水平消除
[self performSelector:@selector(eraseText)
withObject:nil afterDelay:2];
}
elseif (deltaY >= kMinimumGestureLength &&
deltaX <= kMaximumVariance)
{
label.text =@"Vertical swipe detected";//垂直消除
[self performSelector:@selector(eraseText) withObject:nil
afterDelay:2];
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject];//實例一個uitouch
NSUInteger tapCount = [touch tapCount]; //計算touch的tapCount次數 switch (tapCount)
{
case1:
[self singleTap];
break;
case2:
[self doubleTap];
break;
case3:
[self tripleTap];
break;
case4: [self quadrupleTap];
break;
default:
break;
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{//開始觸碰
if ([touches count] ==2)
{//檢測是否為兩個手指觸點
NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0];
UITouch *second = [twoTouches objectAtIndex:1];
initialDistance = distanceBetweenPoints([first locationInView:self.view],
[second locationInView:self.view]);
}
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{//移動手指
if ([touches count] ==2)
{ NSArray *twoTouches = [touches allObjects];
UITouch *first = [twoTouches objectAtIndex:0];
UITouch *second = [twoTouches objectAtIndex:1];
CGFloat currentDistance = distanceBetweenPoints([first locationInView:self.view],
[second locationInView:self.view]);
if (initialDistance ==0)
initialDistance = currentDistance; //根據移動前后的坐標距離差檢測是捏合的手勢還是打開的手勢
elseif (currentDistance - initialDistance > kMinimumPinchDelta)
{//檢測是否大於最小移動值kMinimumPinchDelta
label.text =@"Outward Pinch";
[self performSelector:@selector(eraseLabel)
withObject:nil
afterDelay:1.6f];
}
elseif (initialDistance - currentDistance > kMinimumPinchDelta)
{
label.text =@"Inward Pinch";
[self performSelector:@selector(something)
withObject:nil
afterDelay:1.6f];
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{//觸碰結束
initialDistance =0;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{ UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view];
lastPreviousPoint = point;
lastCurrentPoint = point;
lineLengthSoFar =0.0f;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint previousPoint = [touch previousLocationInView:self.view];
CGPoint currentPoint = [touch locationInView:self.view];
CGFloat angle = angleBetweenLines(lastPreviousPoint, //計算兩條線之間的角度
lastCurrentPoint,
previousPoint,
currentPoint);
if (angle >= kMinimumCheckMarkAngle&& angle <= kMaximumCheckMarkAngle
&& lineLengthSoFar > kMinimumCheckMarkLength)
{//檢測手勢被承認的條件 kMinimumCheckMarkAngle 最小角度kMaximumCheckMarkAngle最大角度kMinimumCheckMarkLength 畫線最小長度
label.text =@"Checkmark";
[self performSelector:@selector(something)
withObject:nil afterDelay:1.6];
} lineLengthSoFar += distanceBetweenPoints(previousPoint, currentPoint);//lineLengthSoFar , lastPreviousPoint, lastCurrentPoint 重新賦值
lastPreviousPoint = previousPoint;
lastCurrentPoint = currentPoint;
}
這里用到一個判斷兩條直線的角度的方法 angleBetweenLines(CGPoint line1Start, CGPoint line1End, CGPoint line2Start, CGPointlin2End);
如何判斷touch到子視圖或離開視圖
這是在ios開發中常見的功能。即,touch移動事件,是移動到當前視圖的子視圖中,還是移動到當前視圖以外了。
辦法是,繼承UIView,覆蓋touchesMoved方法:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *touch=[touches anyObject];
if (![self pointInside:[touch locationInView:self] withEvent:nil]){
NSLog(@"touches moved outside the view");
}else
{
UIView *hitView=[self hitTest:[[touches anyObject] locationInView:self] withEvent:nil];
if (hitView==self){
NSLog(@"touches moved in the view");
}else
{
NSLog(@"touches moved in the subview");
}
}
}