微信小程序数字、字符生成条形码和二维码


微信小程序数字、字符生成条形码和二维码


 

一、需求

1、页面由一串数字或字符生成二维码和条形码

2、点击二维码或条形码页面放大显示

3、进入页面变亮、退出页面或进入后台变回之前的亮度

显示效果图片:

 

二、实现

1、生成条形码和二维码

1.1、

生成条形码使用barcode.js
生成二维码使用qrcode.js
文章最后会放上barcode.js和qrcode.js代码
1.2、在utils文件夹中放入qrcode.js、barcode.js和utils.js文件
utils.js引入
import qrcode from './newqrcode.js';
import barcode from './barcode.js';
在utils.js中导出方法

// 插件内部是根据width, height参数的rpx值来进行绘画
// 把数字转换成条形码
function toBarcode (canvasId, code, width, height) {
  barcode.code128(wx.createCanvasContext(canvasId), code, width, height);
}

// 把数字转换成二维码
function toQrcode (canvasId, code, width, height) {
  qrcode.api.draw(code, {
      ctx: wx.createCanvasContext(canvasId),
      width,
      height
  })
}

module.exports = {
  toBarcode,
  toQrcode
}

1.3、页面中使用方法

页面wxml部分

<!-- 条形码 -->
<canvas class="barcode" canvas-id="barcode" bindtap="barEnlargePage" />
<!-- 二维码 -->
<canvas class="qrcode" canvas-id="qrcode" bindtap="qrEnlargePage" />

页面js部分代码

// 导入
import {
  toBarcode,
  toQrcode
} from '../../utils/util.js';
data:{
    code: '11223344556' // 需要转成二维码的字符
}
/**
 * 生命周期函数--监听页面加载
 */
onLoad: function(options) {
    // 生成二维码和条形码。 这里可以是发起后台请求,拿到要转的字符再调用方法来转二维码和条形码
  setTimeout(function () {
     toBarcode('barcode', code, 320, 100);
     toQrcode('qrcode', code, 200, 200);
  }, 200)
}
上面的css样式自行处理~~ 到此处条形码和二维码就生成完毕了

2、点击条形码和二维码放大显示

这条就不详细写了

实现思路就是重新绘制一副大的图,用wx:if替换原有的整个背景,处理下css再在新的背景上画个新的大图。既然是全局放大就把整个页面背景变白,然后去掉顶部导航栏标题、标题栏改白色,就是全局白色就一个黑色二维码了
这是改标题和颜色代码:
wx.setNavigationBarTitle({
      title: '',
})
wx.setNavigationBarColor({
     backgroundColor: '#ffffff',
     frontColor: '#ffffff'
})
放大后的页面再次点击变小实现:
    这个就是用上面的v-if把放大页面的dom去掉,然后把原本的显示出来,重新调用绘制方法绘制下,就是放大前的样子了。记得吧标题和颜色改回来。
    这个里遇到一个ios上的问题就是放大后定位问题,position: absolution; left: 50%; right: 50%; transfrom: translate:(-50%, -50%)实现页面的居中效果,
但是在ios上总是会偏移些位置,安卓就没问题。最后把宽高的rpx修改为了px就解决了。这个问题还是有点待进一步完善

3、屏幕的亮度改变

实现:

3.1、onLoad中保存进入页面开始的亮度:

onLoad: function (options) {
   // 保存进入前的屏幕亮度
   wx.getScreenBrightness({
     success: function (res) {
       app.globalData.screenValue = res.value
     }
   })
}

3.2、在onShow中将亮度调整到最亮(我这是方便扫码)

onShow: function () {
   var that = this
   wx.setScreenBrightness({
     value: 1
   })
}

3.3、在页面隐藏时onHide和页面卸载时onUnload,将亮度恢复到之前开始的亮度

/**
   * 生命周期函数--监听页面隐藏
   */
  onHide: function () {
    var that = this
    wx.setScreenBrightness({
      value: Number(app.globalData.screenValue),
    })
  },

  /**
   * 生命周期函数--监听页面卸载
   */
  onUnload: function () {
    var that = this
    wx.setScreenBrightness({
      value: Number(app.globalData.screenValue),
    })
  }
这里也有个问题,又是ios上出现的,安卓没问题。当页面变亮后,手机直接返回到桌面,也就是小程序进入onHide执行了,页面应该会变回之前的亮度。但是实际上wx.setScreenBrightness执行失效了,那么执行了这句话,执行成功了吗?我这里打印过了,是success的成功执行,但是没有生效。并且导致回到页面后wx.setScreenBrightness一直失效不起作用了。这个问题目前暂未解决。有知道怎么解决的麻烦告知,谢谢。

下面是文末qrcode.js代码和barcode.js代码

 

qrcode.js:

var QR = (function () {
 
  // alignment pattern
  var adelta = [
    0, 11, 15, 19, 23, 27, 31, // force 1 pat
    16, 18, 20, 22, 24, 26, 28, 20, 22, 24, 24, 26, 28, 28, 22, 24, 24,
    26, 26, 28, 28, 24, 24, 26, 26, 26, 28, 28, 24, 26, 26, 26, 28, 28
    ];

  // version block
  var vpat = [
      0xc94, 0x5bc, 0xa99, 0x4d3, 0xbf6, 0x762, 0x847, 0x60d,
      0x928, 0xb78, 0x45d, 0xa17, 0x532, 0x9a6, 0x683, 0x8c9,
      0x7ec, 0xec4, 0x1e1, 0xfab, 0x08e, 0xc1a, 0x33f, 0xd75,
      0x250, 0x9d5, 0x6f0, 0x8ba, 0x79f, 0xb0b, 0x42e, 0xa64,
      0x541, 0xc69
  ];

  // final format bits with mask: level << 3 | mask
  var fmtword = [
      0x77c4, 0x72f3, 0x7daa, 0x789d, 0x662f, 0x6318, 0x6c41, 0x6976,    //L
      0x5412, 0x5125, 0x5e7c, 0x5b4b, 0x45f9, 0x40ce, 0x4f97, 0x4aa0,    //M
      0x355f, 0x3068, 0x3f31, 0x3a06, 0x24b4, 0x2183, 0x2eda, 0x2bed,    //Q
      0x1689, 0x13be, 0x1ce7, 0x19d0, 0x0762, 0x0255, 0x0d0c, 0x083b    //H
  ];

  // 4 per version: number of blocks 1,2; data width; ecc width
  var eccblocks = [
      1, 0, 19, 7, 1, 0, 16, 10, 1, 0, 13, 13, 1, 0, 9, 17,
      1, 0, 34, 10, 1, 0, 28, 16, 1, 0, 22, 22, 1, 0, 16, 28,
      1, 0, 55, 15, 1, 0, 44, 26, 2, 0, 17, 18, 2, 0, 13, 22,
      1, 0, 80, 20, 2, 0, 32, 18, 2, 0, 24, 26, 4, 0, 9, 16,
      1, 0, 108, 26, 2, 0, 43, 24, 2, 2, 15, 18, 2, 2, 11, 22,
      2, 0, 68, 18, 4, 0, 27, 16, 4, 0, 19, 24, 4, 0, 15, 28,
      2, 0, 78, 20, 4, 0, 31, 18, 2, 4, 14, 18, 4, 1, 13, 26,
      2, 0, 97, 24, 2, 2, 38, 22, 4, 2, 18, 22, 4, 2, 14, 26,
      2, 0, 116, 30, 3, 2, 36, 22, 4, 4, 16, 20, 4, 4, 12, 24,
      2, 2, 68, 18, 4, 1, 43, 26, 6, 2, 19, 24, 6, 2, 15, 28,
      4, 0, 81, 20, 1, 4, 50, 30, 4, 4, 22, 28, 3, 8, 12, 24,
      2, 2, 92, 24, 6, 2, 36, 22, 4, 6, 20, 26, 7, 4, 14, 28,
      4, 0, 107, 26, 8, 1, 37, 22, 8, 4, 20, 24, 12, 4, 11, 22,
      3, 1, 115, 30, 4, 5, 40, 24, 11, 5, 16, 20, 11, 5, 12, 24,
      5, 1, 87, 22, 5, 5, 41, 24, 5, 7, 24, 30, 11, 7, 12, 24,
      5, 1, 98, 24, 7, 3, 45, 28, 15, 2, 19, 24, 3, 13, 15, 30,
      1, 5, 107, 28, 10, 1, 46, 28, 1, 15, 22, 28, 2, 17, 14, 28,
      5, 1, 120, 30, 9, 4, 43, 26, 17, 1, 22, 28, 2, 19, 14, 28,
      3, 4, 113, 28, 3, 11, 44, 26, 17, 4, 21, 26, 9, 16, 13, 26,
      3, 5, 107, 28, 3, 13, 41, 26, 15, 5, 24, 30, 15, 10, 15, 28,
      4, 4, 116, 28, 17, 0, 42, 26, 17, 6, 22, 28, 19, 6, 16, 30,
      2, 7, 111, 28, 17, 0, 46, 28, 7, 16, 24, 30, 34, 0, 13, 24,
      4, 5, 121, 30, 4, 14, 47, 28, 11, 14, 24, 30, 16, 14, 15, 30,
      6, 4, 117, 30, 6, 14, 45, 28, 11, 16, 24, 30, 30, 2, 16, 30,
      8, 4, 106, 26, 8, 13, 47, 28, 7, 22, 24, 30, 22, 13, 15, 30,
      10, 2, 114, 28, 19, 4, 46, 28, 28, 6, 22, 28, 33, 4, 16, 30,
      8, 4, 122, 30, 22, 3, 45, 28, 8, 26, 23, 30, 12, 28, 15, 30,
      3, 10, 117, 30, 3, 23, 45, 28, 4, 31, 24, 30, 11, 31, 15, 30,
      7, 7, 116, 30, 21, 7, 45, 28, 1, 37, 23, 30, 19, 26, 15, 30,
      5, 10, 115, 30, 19, 10, 47, 28, 15, 25, 24, 30, 23, 25, 15, 30,
      13, 3, 115, 30, 2, 29, 46, 28, 42, 1, 24, 30, 23, 28, 15, 30,
      17, 0, 115, 30, 10, 23, 46, 28, 10, 35, 24, 30, 19, 35, 15, 30,
      17, 1, 115, 30, 14, 21, 46, 28, 29, 19, 24, 30, 11, 46, 15, 30,
      13, 6, 115, 30, 14, 23, 46, 28, 44, 7, 24, 30, 59, 1, 16, 30,
      12, 7, 121, 30, 12, 26, 47, 28, 39, 14, 24, 30, 22, 41, 15, 30,
      6, 14, 121, 30, 6, 34, 47, 28, 46, 10, 24, 30, 2, 64, 15, 30,
      17, 4, 122, 30, 29, 14, 46, 28, 49, 10, 24, 30, 24, 46, 15, 30,
      4, 18, 122, 30, 13, 32, 46, 28, 48, 14, 24, 30, 42, 32, 15, 30,
      20, 4, 117, 30, 40, 7, 47, 28, 43, 22, 24, 30, 10, 67, 15, 30,
      19, 6, 118, 30, 18, 31, 47, 28, 34, 34, 24, 30, 20, 61, 15, 30
  ];

  // Galois field log table
  var glog = [
      0xff, 0x00, 0x01, 0x19, 0x02, 0x32, 0x1a, 0xc6, 0x03, 0xdf, 0x33, 0xee, 0x1b, 0x68, 0xc7, 0x4b,
      0x04, 0x64, 0xe0, 0x0e, 0x34, 0x8d, 0xef, 0x81, 0x1c, 0xc1, 0x69, 0xf8, 0xc8, 0x08, 0x4c, 0x71,
      0x05, 0x8a, 0x65, 0x2f, 0xe1, 0x24, 0x0f, 0x21, 0x35, 0x93, 0x8e, 0xda, 0xf0, 0x12, 0x82, 0x45,
      0x1d, 0xb5, 0xc2, 0x7d, 0x6a, 0x27, 0xf9, 0xb9, 0xc9, 0x9a, 0x09, 0x78, 0x4d, 0xe4, 0x72, 0xa6,
      0x06, 0xbf, 0x8b, 0x62, 0x66, 0xdd, 0x30, 0xfd, 0xe2, 0x98, 0x25, 0xb3, 0x10, 0x91, 0x22, 0x88,
      0x36, 0xd0, 0x94, 0xce, 0x8f, 0x96, 0xdb, 0xbd, 0xf1, 0xd2, 0x13, 0x5c, 0x83, 0x38, 0x46, 0x40,
      0x1e, 0x42, 0xb6, 0xa3, 0xc3, 0x48, 0x7e, 0x6e, 0x6b, 0x3a, 0x28, 0x54, 0xfa, 0x85, 0xba, 0x3d,
      0xca, 0x5e, 0x9b, 0x9f, 0x0a, 0x15, 0x79, 0x2b, 0x4e, 0xd4, 0xe5, 0xac, 0x73, 0xf3, 0xa7, 0x57,
      0x07, 0x70, 0xc0, 0xf7, 0x8c, 0x80, 0x63, 0x0d, 0x67, 0x4a, 0xde, 0xed, 0x31, 0xc5, 0xfe, 0x18,
      0xe3, 0xa5, 0x99, 0x77, 0x26, 0xb8, 0xb4, 0x7c, 0x11, 0x44, 0x92, 0xd9, 0x23, 0x20, 0x89, 0x2e,
      0x37, 0x3f, 0xd1, 0x5b, 0x95, 0xbc, 0xcf, 0xcd, 0x90, 0x87, 0x97, 0xb2, 0xdc, 0xfc, 0xbe, 0x61,
      0xf2, 0x56, 0xd3, 0xab, 0x14, 0x2a, 0x5d, 0x9e, 0x84, 0x3c, 0x39, 0x53, 0x47, 0x6d, 0x41, 0xa2,
      0x1f, 0x2d, 0x43, 0xd8, 0xb7, 0x7b, 0xa4, 0x76, 0xc4, 0x17, 0x49, 0xec, 0x7f, 0x0c, 0x6f, 0xf6,
      0x6c, 0xa1, 0x3b, 0x52, 0x29, 0x9d, 0x55, 0xaa, 0xfb, 0x60, 0x86, 0xb1, 0xbb, 0xcc, 0x3e, 0x5a,
      0xcb, 0x59, 0x5f, 0xb0, 0x9c, 0xa9, 0xa0, 0x51, 0x0b, 0xf5, 0x16, 0xeb, 0x7a, 0x75, 0x2c, 0xd7,
      0x4f, 0xae, 0xd5, 0xe9, 0xe6, 0xe7, 0xad, 0xe8, 0x74, 0xd6, 0xf4, 0xea, 0xa8, 0x50, 0x58, 0xaf
  ];

  // Galios field exponent table
  var gexp = [
      0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x1d, 0x3a, 0x74, 0xe8, 0xcd, 0x87, 0x13, 0x26,
      0x4c, 0x98, 0x2d, 0x5a, 0xb4, 0x75, 0xea, 0xc9, 0x8f, 0x03, 0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0,
      0x9d, 0x27, 0x4e, 0x9c, 0x25, 0x4a, 0x94, 0x35, 0x6a, 0xd4, 0xb5, 0x77, 0xee, 0xc1, 0x9f, 0x23,
      0x46, 0x8c, 0x05, 0x0a, 0x14, 0x28, 0x50, 0xa0, 0x5d, 0xba, 0x69, 0xd2, 0xb9, 0x6f, 0xde, 0xa1,
      0x5f, 0xbe, 0x61, 0xc2, 0x99, 0x2f, 0x5e, 0xbc, 0x65, 0xca, 0x89, 0x0f, 0x1e, 0x3c, 0x78, 0xf0,
      0xfd, 0xe7, 0xd3, 0xbb, 0x6b, 0xd6, 0xb1, 0x7f, 0xfe, 0xe1, 0xdf, 0xa3, 0x5b, 0xb6, 0x71, 0xe2,
      0xd9, 0xaf, 0x43, 0x86, 0x11, 0x22, 0x44, 0x88, 0x0d, 0x1a, 0x34, 0x68, 0xd0, 0xbd, 0x67, 0xce,
      0x81, 0x1f, 0x3e, 0x7c, 0xf8, 0xed, 0xc7, 0x93, 0x3b, 0x76, 0xec, 0xc5, 0x97, 0x33, 0x66, 0xcc,
      0x85, 0x17, 0x2e, 0x5c, 0xb8, 0x6d, 0xda, 0xa9, 0x4f, 0x9e, 0x21, 0x42, 0x84, 0x15, 0x2a, 0x54,
      0xa8, 0x4d, 0x9a, 0x29, 0x52, 0xa4, 0x55, 0xaa, 0x49, 0x92, 0x39, 0x72, 0xe4, 0xd5, 0xb7, 0x73,
      0xe6, 0xd1, 0xbf, 0x63, 0xc6, 0x91, 0x3f, 0x7e, 0xfc, 0xe5, 0xd7, 0xb3, 0x7b, 0xf6, 0xf1, 0xff,
      0xe3, 0xdb, 0xab, 0x4b, 0x96, 0x31, 0x62, 0xc4, 0x95, 0x37, 0x6e, 0xdc, 0xa5, 0x57, 0xae, 0x41,
      0x82, 0x19, 0x32, 0x64, 0xc8, 0x8d, 0x07, 0x0e, 0x1c, 0x38, 0x70, 0xe0, 0xdd, 0xa7, 0x53, 0xa6,
      0x51, 0xa2, 0x59, 0xb2, 0x79, 0xf2, 0xf9, 0xef, 0xc3, 0x9b, 0x2b, 0x56, 0xac, 0x45, 0x8a, 0x09,
      0x12, 0x24, 0x48, 0x90, 0x3d, 0x7a, 0xf4, 0xf5, 0xf7, 0xf3, 0xfb, 0xeb, 0xcb, 0x8b, 0x0b, 0x16,
      0x2c, 0x58, 0xb0, 0x7d, 0xfa, 0xe9, 0xcf, 0x83, 0x1b, 0x36, 0x6c, 0xd8, 0xad, 0x47, 0x8e, 0x00
  ];

  // Working buffers:
  // data input and ecc append, image working buffer, fixed part of image, run lengths for badness
  var strinbuf=[], eccbuf=[], qrframe=[], framask=[], rlens=[]; 
  // Control values - width is based on version, last 4 are from table.
  var version, width, neccblk1, neccblk2, datablkw, eccblkwid;
  var ecclevel = 2;
  // set bit to indicate cell in qrframe is immutable.  symmetric around diagonal
  function setmask(x, y)
  {
      var bt;
      if (x > y) {
          bt = x;
          x = y;
          y = bt;
      }
      // y*y = 1+3+5...
      bt = y;
      bt *= y;
      bt += y;
      bt >>= 1;
      bt += x;
      framask[bt] = 1;
  }

  // enter alignment pattern - black to qrframe, white to mask (later black frame merged to mask)
  function putalign(x, y)
  {
      var j;

      qrframe[x + width * y] = 1;
      for (j = -2; j < 2; j++) {
          qrframe[(x + j) + width * (y - 2)] = 1;
          qrframe[(x - 2) + width * (y + j + 1)] = 1;
          qrframe[(x + 2) + width * (y + j)] = 1;
          qrframe[(x + j + 1) + width * (y + 2)] = 1;
      }
      for (j = 0; j < 2; j++) {
          setmask(x - 1, y + j);
          setmask(x + 1, y - j);
          setmask(x - j, y - 1);
          setmask(x + j, y + 1);
      }
  }

  //========================================================================
  // Reed Solomon error correction
  // exponentiation mod N
  function modnn(x)
  {
      while (x >= 255) {
          x -= 255;
          x = (x >> 8) + (x & 255);
      }
      return x;
  }

  var genpoly = [];

  // Calculate and append ECC data to data block.  Block is in strinbuf, indexes to buffers given.
  function appendrs(data, dlen, ecbuf, eclen)
  {
      var i, j, fb;

      for (i = 0; i < eclen; i++)
          strinbuf[ecbuf + i] = 0;
      for (i = 0; i < dlen; i++) {
          fb = glog[strinbuf[data + i] ^ strinbuf[ecbuf]];
          if (fb != 255)     /* fb term is non-zero */
              for (j = 1; j < eclen; j++)
                  strinbuf[ecbuf + j - 1] = strinbuf[ecbuf + j] ^ gexp[modnn(fb + genpoly[eclen - j])];
          else
              for( j = ecbuf ; j < ecbuf + eclen; j++ )
                  strinbuf[j] = strinbuf[j + 1];
          strinbuf[ ecbuf + eclen - 1] = fb == 255 ? 0 : gexp[modnn(fb + genpoly[0])];
      }
  }

  //========================================================================
  // Frame data insert following the path rules

  // check mask - since symmetrical use half.
  function ismasked(x, y)
  {
      var bt;
      if (x > y) {
          bt = x;
          x = y;
          y = bt;
      }
      bt = y;
      bt += y * y;
      bt >>= 1;
      bt += x;
      return framask[bt];
  }

  //========================================================================
  //  Apply the selected mask out of the 8.
  function  applymask(m)
  {
      var x, y, r3x, r3y;

      switch (m) {
      case 0:
          for (y = 0; y < width; y++)
              for (x = 0; x < width; x++)
                  if (!((x + y) & 1) && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
          break;
      case 1:
          for (y = 0; y < width; y++)
              for (x = 0; x < width; x++)
                  if (!(y & 1) && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
          break;
      case 2:
          for (y = 0; y < width; y++)
              for (r3x = 0, x = 0; x < width; x++, r3x++) {
                  if (r3x == 3)
                      r3x = 0;
                  if (!r3x && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          break;
      case 3:
          for (r3y = 0, y = 0; y < width; y++, r3y++) {
              if (r3y == 3)
                  r3y = 0;
              for (r3x = r3y, x = 0; x < width; x++, r3x++) {
                  if (r3x == 3)
                      r3x = 0;
                  if (!r3x && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          }
          break;
      case 4:
          for (y = 0; y < width; y++)
              for (r3x = 0, r3y = ((y >> 1) & 1), x = 0; x < width; x++, r3x++) {
                  if (r3x == 3) {
                      r3x = 0;
                      r3y = !r3y;
                  }
                  if (!r3y && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          break;
      case 5:
          for (r3y = 0, y = 0; y < width; y++, r3y++) {
              if (r3y == 3)
                  r3y = 0;
              for (r3x = 0, x = 0; x < width; x++, r3x++) {
                  if (r3x == 3)
                      r3x = 0;
                  if (!((x & y & 1) + !(!r3x | !r3y)) && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          }
          break;
      case 6:
          for (r3y = 0, y = 0; y < width; y++, r3y++) {
              if (r3y == 3)
                  r3y = 0;
              for (r3x = 0, x = 0; x < width; x++, r3x++) {
                  if (r3x == 3)
                      r3x = 0;
                  if (!(((x & y & 1) + (r3x && (r3x == r3y))) & 1) && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          }
          break;
      case 7:
          for (r3y = 0, y = 0; y < width; y++, r3y++) {
              if (r3y == 3)
                  r3y = 0;
              for (r3x = 0, x = 0; x < width; x++, r3x++) {
                  if (r3x == 3)
                      r3x = 0;
                  if (!(((r3x && (r3x == r3y)) + ((x + y) & 1)) & 1) && !ismasked(x, y))
                      qrframe[x + y * width] ^= 1;
              }
          }
          break;
      }
      return;
  }

  // Badness coefficients.
  var N1 = 3, N2 = 3, N3 = 40, N4 = 10;

  // Using the table of the length of each run, calculate the amount of bad image 
  // - long runs or those that look like finders; called twice, once each for X and Y
  function badruns(length)
  {
      var i;
      var runsbad = 0;
      for (i = 0; i <= length; i++)
          if (rlens[i] >= 5)
              runsbad += N1 + rlens[i] - 5;
      // BwBBBwB as in finder
      for (i = 3; i < length - 1; i += 2)
          if (rlens[i - 2] == rlens[i + 2]
              && rlens[i + 2] == rlens[i - 1]
              && rlens[i - 1] == rlens[i + 1]
              && rlens[i - 1] * 3 == rlens[i]
              // white around the black pattern? Not part of spec
              && (rlens[i - 3] == 0 // beginning
                  || i + 3 > length  // end
                  || rlens[i - 3] * 3 >= rlens[i] * 4 || rlens[i + 3] * 3 >= rlens[i] * 4)
             )
              runsbad += N3;
      return runsbad;
  }

  // Calculate how bad the masked image is - blocks, imbalance, runs, or finders.
  function badcheck()
  {
      var x, y, h, b, b1;
      var thisbad = 0;
      var bw = 0;

      // blocks of same color.
      for (y = 0; y < width - 1; y++)
          for (x = 0; x < width - 1; x++)
              if ((qrframe[x + width * y] && qrframe[(x + 1) + width * y]
                   && qrframe[x + width * (y + 1)] && qrframe[(x + 1) + width * (y + 1)]) // all black
                  || !(qrframe[x + width * y] || qrframe[(x + 1) + width * y]
                       || qrframe[x + width * (y + 1)] || qrframe[(x + 1) + width * (y + 1)])) // all white
                  thisbad += N2;

      // X runs
      for (y = 0; y < width; y++) {
          rlens[0] = 0;
          for (h = b = x = 0; x < width; x++) {
              if ((b1 = qrframe[x + width * y]) == b)
                  rlens[h]++;
              else
                  rlens[++h] = 1;
              b = b1;
              bw += b ? 1 : -1;
          }
          thisbad += badruns(h);
      }

      // black/white imbalance
      if (bw < 0)
          bw = -bw;

      var big = bw;
      var count = 0;
      big += big << 2;
      big <<= 1;
      while (big > width * width)
          big -= width * width, count++;
      thisbad += count * N4;

      // Y runs
      for (x = 0; x < width; x++) {
          rlens[0] = 0;
          for (h = b = y = 0; y < width; y++) {
              if ((b1 = qrframe[x + width * y]) == b)
                  rlens[h]++;
              else
                  rlens[++h] = 1;
              b = b1;
          }
          thisbad += badruns(h);
      }
      return thisbad;
  }

  function genframe(instring)
  {
      var x, y, k, t, v, i, j, m;

  // find the smallest version that fits the string
      t = instring.length;
      version = 0;
      do {
          version++;
          k = (ecclevel - 1) * 4 + (version - 1) * 16;
          neccblk1 = eccblocks[k++];
          neccblk2 = eccblocks[k++];
          datablkw = eccblocks[k++];
          eccblkwid = eccblocks[k];
          k = datablkw * (neccblk1 + neccblk2) + neccblk2 - 3 + (version <= 9);
          if (t <= k)
              break;
      } while (version < 40);

  // FIXME - insure that it fits insted of being truncated
      width = 17 + 4 * version;

  // allocate, clear and setup data structures
      v = datablkw + (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
      for( t = 0; t < v; t++ )
          eccbuf[t] = 0;
      strinbuf = instring.slice(0);

      for( t = 0; t < width * width; t++ )
          qrframe[t] = 0;

      for( t = 0 ; t < (width * (width + 1) + 1) / 2; t++)
          framask[t] = 0;

  // insert finders - black to frame, white to mask
      for (t = 0; t < 3; t++) {
          k = 0;
          y = 0;
          if (t == 1)
              k = (width - 7);
          if (t == 2)
              y = (width - 7);
          qrframe[(y + 3) + width * (k + 3)] = 1;
          for (x = 0; x < 6; x++) {
              qrframe[(y + x) + width * k] = 1;
              qrframe[y + width * (k + x + 1)] = 1;
              qrframe[(y + 6) + width * (k + x)] = 1;
              qrframe[(y + x + 1) + width * (k + 6)] = 1;
          }
          for (x = 1; x < 5; x++) {
              setmask(y + x, k + 1);
              setmask(y + 1, k + x + 1);
              setmask(y + 5, k + x);
              setmask(y + x + 1, k + 5);
          }
          for (x = 2; x < 4; x++) {
              qrframe[(y + x) + width * (k + 2)] = 1;
              qrframe[(y + 2) + width * (k + x + 1)] = 1;
              qrframe[(y + 4) + width * (k + x)] = 1;
              qrframe[(y + x + 1) + width * (k + 4)] = 1;
          }
      }

  // alignment blocks
      if (version > 1) {
          t = adelta[version];
          y = width - 7;
          for (;;) {
              x = width - 7;
              while (x > t - 3) {
                  putalign(x, y);
                  if (x < t)
                      break;
                  x -= t;
              }
              if (y <= t + 9)
                  break;
              y -= t;
              putalign(6, y);
              putalign(y, 6);
          }
      }

  // single black
      qrframe[8 + width * (width - 8)] = 1;

  // timing gap - mask only
      for (y = 0; y < 7; y++) {
          setmask(7, y);
          setmask(width - 8, y);
          setmask(7, y + width - 7);
      }
      for (x = 0; x < 8; x++) {
          setmask(x, 7);
          setmask(x + width - 8, 7);
          setmask(x, width - 8);
      }

  // reserve mask-format area
      for (x = 0; x < 9; x++)
          setmask(x, 8);
      for (x = 0; x < 8; x++) {
          setmask(x + width - 8, 8);
          setmask(8, x);
      }
      for (y = 0; y < 7; y++)
          setmask(8, y + width - 7);

  // timing row/col
      for (x = 0; x < width - 14; x++)
          if (x & 1) {
              setmask(8 + x, 6);
              setmask(6, 8 + x);
          }
          else {
              qrframe[(8 + x) + width * 6] = 1;
              qrframe[6 + width * (8 + x)] = 1;
          }

  // version block
      if (version > 6) {
          t = vpat[version - 7];
          k = 17;
          for (x = 0; x < 6; x++)
              for (y = 0; y < 3; y++, k--)
                  if (1 & (k > 11 ? version >> (k - 12) : t >> k)) {
                      qrframe[(5 - x) + width * (2 - y + width - 11)] = 1;
                      qrframe[(2 - y + width - 11) + width * (5 - x)] = 1;
                  }
          else {
              setmask(5 - x, 2 - y + width - 11);
              setmask(2 - y + width - 11, 5 - x);
          }
      }

  // sync mask bits - only set above for white spaces, so add in black bits
      for (y = 0; y < width; y++)
          for (x = 0; x <= y; x++)
              if (qrframe[x + width * y])
                  setmask(x, y);

  // convert string to bitstream
  // 8 bit data to QR-coded 8 bit data (numeric or alphanum, or kanji not supported)
      v = strinbuf.length;

  // string to array
      for( i = 0 ; i < v; i++ )
          eccbuf[i] = strinbuf.charCodeAt(i);
      strinbuf = eccbuf.slice(0);

  // calculate max string length
      x = datablkw * (neccblk1 + neccblk2) + neccblk2;
      if (v >= x - 2) {
          v = x - 2;
          if (version > 9)
              v--;
      }

  // shift and repack to insert length prefix
      i = v;
      if (version > 9) {
          strinbuf[i + 2] = 0;
          strinbuf[i + 3] = 0;
          while (i--) {
              t = strinbuf[i];
              strinbuf[i + 3] |= 255 & (t << 4);
              strinbuf[i + 2] = t >> 4;
          }
          strinbuf[2] |= 255 & (v << 4);
          strinbuf[1] = v >> 4;
          strinbuf[0] = 0x40 | (v >> 12);
      }
      else {
          strinbuf[i + 1] = 0;
          strinbuf[i + 2] = 0;
          while (i--) {
              t = strinbuf[i];
              strinbuf[i + 2] |= 255 & (t << 4);
              strinbuf[i + 1] = t >> 4;
          }
          strinbuf[1] |= 255 & (v << 4);
          strinbuf[0] = 0x40 | (v >> 4);
      }
  // fill to end with pad pattern
      i = v + 3 - (version < 10);
      while (i < x) {
          strinbuf[i++] = 0xec;
          // buffer has room    if (i == x)      break;
          strinbuf[i++] = 0x11;
      }

  // calculate and append ECC

  // calculate generator polynomial
      genpoly[0] = 1;
      for (i = 0; i < eccblkwid; i++) {
          genpoly[i + 1] = 1;
          for (j = i; j > 0; j--)
              genpoly[j] = genpoly[j]
              ? genpoly[j - 1] ^ gexp[modnn(glog[genpoly[j]] + i)] : genpoly[j - 1];
          genpoly[0] = gexp[modnn(glog[genpoly[0]] + i)];
      }
      for (i = 0; i <= eccblkwid; i++)
          genpoly[i] = glog[genpoly[i]]; // use logs for genpoly[] to save calc step

  // append ecc to data buffer
      k = x;
      y = 0;
      for (i = 0; i < neccblk1; i++) {
          appendrs(y, datablkw, k, eccblkwid);
          y += datablkw;
          k += eccblkwid;
      }
      for (i = 0; i < neccblk2; i++) {
          appendrs(y, datablkw + 1, k, eccblkwid);
          y += datablkw + 1;
          k += eccblkwid;
      }
  // interleave blocks
      y = 0;
      for (i = 0; i < datablkw; i++) {
          for (j = 0; j < neccblk1; j++)
              eccbuf[y++] = strinbuf[i + j * datablkw];
          for (j = 0; j < neccblk2; j++)
              eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
      }
      for (j = 0; j < neccblk2; j++)
          eccbuf[y++] = strinbuf[(neccblk1 * datablkw) + i + (j * (datablkw + 1))];
      for (i = 0; i < eccblkwid; i++)
          for (j = 0; j < neccblk1 + neccblk2; j++)
              eccbuf[y++] = strinbuf[x + i + j * eccblkwid];
      strinbuf = eccbuf;

  // pack bits into frame avoiding masked area.
      x = y = width - 1;
      k = v = 1;         // up, minus
      /* inteleaved data and ecc codes */
      m = (datablkw + eccblkwid) * (neccblk1 + neccblk2) + neccblk2;
      for (i = 0; i < m; i++) {
          t = strinbuf[i];
          for (j = 0; j < 8; j++, t <<= 1) {
              if (0x80 & t)
                  qrframe[x + width * y] = 1;
              do {        // find next fill position
                  if (v)
                      x--;
                  else {
                      x++;
                      if (k) {
                          if (y != 0)
                              y--;
                          else {
                              x -= 2;
                              k = !k;
                              if (x == 6) {
                                  x--;
                                  y = 9;
                              }
                          }
                      }
                      else {
                          if (y != width - 1)
                              y++;
                          else {
                              x -= 2;
                              k = !k;
                              if (x == 6) {
                                  x--;
                                  y -= 8;
                              }
                          }
                      }
                  }
                  v = !v;
              } while (ismasked(x, y));
          }
      }

  // save pre-mask copy of frame
      strinbuf = qrframe.slice(0);
      t = 0;           // best
      y = 30000;         // demerit
  // for instead of while since in original arduino code
  // if an early mask was "good enough" it wouldn't try for a better one
  // since they get more complex and take longer.
      for (k = 0; k < 8; k++) {
          applymask(k);      // returns black-white imbalance
          x = badcheck();
          if (x < y) { // current mask better than previous best?
              y = x;
              t = k;
          }
          if (t == 7)
              break;       // don't increment i to a void redoing mask
          qrframe = strinbuf.slice(0); // reset for next pass
      }
      if (t != k)         // redo best mask - none good enough, last wasn't t
          applymask(t);

  // add in final mask/ecclevel bytes
      y = fmtword[t + ((ecclevel - 1) << 3)];
      // low byte
      for (k = 0; k < 8; k++, y >>= 1)
          if (y & 1) {
              qrframe[(width - 1 - k) + width * 8] = 1;
              if (k < 6)
                  qrframe[8 + width * k] = 1;
              else
                  qrframe[8 + width * (k + 1)] = 1;
          }
      // high byte
      for (k = 0; k < 7; k++, y >>= 1)
          if (y & 1) {
              qrframe[8 + width * (width - 7 + k)] = 1;
              if (k)
                  qrframe[(6 - k) + width * 8] = 1;
              else
                  qrframe[7 + width * 8] = 1;
          }

  // return image
      return qrframe;
  }

  var _canvas = null,
      _size = null;

  var api = {

      get ecclevel () {
          return ecclevel;
      },

      set ecclevel (val) {
          ecclevel = val;
      },

      get size () {
          return _size;
      },

      set size (val) {
          _size = val
      },

      get canvas () {
          return _canvas;
      },

      set canvas (el) {
          _canvas = el;
      },

      getFrame: function (string) {
          return genframe(string);
      },

      draw: function (string, canvas, size, ecc) {

          ecclevel = ecc || ecclevel;
          canvas = canvas || _canvas;

          if (!canvas) {
              console.warn('No canvas provided to draw QR code in!')
              return;
          }

          size = size || _size || Math.min(canvas.width, canvas.height);

          var frame = genframe(string),
              ctx = canvas.ctx,
              px = Math.round(size / (width + 8));

          var roundedSize = px * (width + 8),
              offset = Math.floor((size - roundedSize) / 2);

          size = roundedSize;

          ctx.clearRect(0, 0, canvas.width, canvas.height);
          ctx.setFillStyle('#000000');
          for (var i = 0; i < width; i++) {
              for (var j = 0; j < width; j++) {
                  if (frame[j * width + i]) {
                      ctx.fillRect(px * (4 + i) + offset, px * (4 + j) + offset, px, px);
                  }
              }
          }
          ctx.draw();
      }
  }

  module.exports = {
      api: api
  }

})()

 

 

barcode.js:

/** 
// https://github.com/alsey/wxbarcode
// 最后一位显示 _ 问题
// https://github.com/alsey/wxbarcode/issues/2
// //ok some type of shift is nessecary if (shifter != -1) { result.push(shifter); result.push(codeValue(chr1));//把这里的chr2改成chr1即可。 }
**/
 
!(function(){
  var CHAR_TILDE = 126;
  var CODE_FNC1 = 102;
   
  var SET_STARTA = 103;
  var SET_STARTB = 104;
  var SET_STARTC = 105;
  var SET_SHIFT = 98;
  var SET_CODEA = 101;
  var SET_CODEB = 100;
  var SET_STOP = 106;
   
   
  var REPLACE_CODES = {
      CHAR_TILDE: CODE_FNC1 //~ corresponds to FNC1 in GS1-128 standard
  }
   
  var CODESET = {
      ANY: 1,
      AB: 2,
      A: 3,
      B: 4,
      C: 5
  };
   
  function getBytes(str) {
      var bytes = [];
      for (var i = 0; i < str.length; i++) {
          bytes.push(str.charCodeAt(i));
      }
      return bytes;
  }
   
  exports.code128 = function (ctx, text, width, height) {
   
      width = parseInt(width);
   
      height = parseInt(height);
   
      var codes = stringToCode128(text);
   
      var g = new Graphics(ctx, width, height);
   
      var barWeight = g.area.width / ((codes.length - 3) * 11 + 35);
   
      var x = g.area.left;
      var y = g.area.top;
      for (var i = 0; i < codes.length; i++) {
          var c = codes[i];
          //two bars at a time: 1 black and 1 white
          for (var bar = 0; bar < 8; bar += 2) {
              var barW = PATTERNS[c][bar] * barWeight;
              // var barH = height - y - this.border;
              var barH = height - y;
              var spcW = PATTERNS[c][bar + 1] * barWeight;
   
              //no need to draw if 0 width
              if (barW > 0) {
                  g.fillFgRect(x, y, barW, barH);
              }
   
              x += barW + spcW;
          }
      }
   
      ctx.draw();
  }
   
   
  function stringToCode128(text) {
   
      var barc = {
          currcs: CODESET.C
      };
   
      var bytes = getBytes(text);
      //decide starting codeset
      var index = bytes[0] == CHAR_TILDE ? 1 : 0;
   
      var csa1 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
      var csa2 = bytes.length > 0 ? codeSetAllowedFor(bytes[index++]) : CODESET.AB;
      barc.currcs = getBestStartSet(csa1, csa2);
      barc.currcs = perhapsCodeC(bytes, barc.currcs);
   
      //if no codeset changes this will end up with bytes.length+3
      //start, checksum and stop
      var codes = new Array();
   
      switch (barc.currcs) {
          case CODESET.A:
              codes.push(SET_STARTA);
              break;
          case CODESET.B:
              codes.push(SET_STARTB);
              break;
          default:
              codes.push(SET_STARTC);
              break;
      }
   
   
      for (var i = 0; i < bytes.length; i++) {
          var b1 = bytes[i]; //get the first of a pair
          //should we translate/replace
          if (b1 in REPLACE_CODES) {
              codes.push(REPLACE_CODES[b1]);
              i++ //jump to next
              b1 = bytes[i];
          }
   
          //get the next in the pair if possible
          var b2 = bytes.length > (i + 1) ? bytes[i + 1] : -1;
   
          codes = codes.concat(codesForChar(b1, b2, barc.currcs));
          //code C takes 2 chars each time
          if (barc.currcs == CODESET.C) i++;
      }
   
      //calculate checksum according to Code 128 standards
      var checksum = codes[0];
      for (var weight = 1; weight < codes.length; weight++) {
          checksum += (weight * codes[weight]);
      }
      codes.push(checksum % 103);
   
      codes.push(SET_STOP);
   
      //encoding should now be complete
      return codes;
   
      function getBestStartSet(csa1, csa2) {
          //tries to figure out the best codeset
          //to start with to get the most compact code
          var vote = 0;
          vote += csa1 == CODESET.A ? 1 : 0;
          vote += csa1 == CODESET.B ? -1 : 0;
          vote += csa2 == CODESET.A ? 1 : 0;
          vote += csa2 == CODESET.B ? -1 : 0;
          //tie goes to B due to my own predudices
          return vote > 0 ? CODESET.A : CODESET.B;
      }
   
      function perhapsCodeC(bytes, codeset) {
          for (var i = 0; i < bytes.length; i++) {
              var b = bytes[i]
              if ((b < 48 || b > 57) && b != CHAR_TILDE)
                  return codeset;
          }
          return CODESET.C;
      }
   
      //chr1 is current byte
      //chr2 is the next byte to process. looks ahead.
      function codesForChar(chr1, chr2, currcs) {
          var result = [];
          var shifter = -1;
   
          if (charCompatible(chr1, currcs)) {
              if (currcs == CODESET.C) {
                  if (chr2 == -1) {
                      shifter = SET_CODEB;
                      currcs = CODESET.B;
                  }
                  else if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
                      //need to check ahead as well
                      if (charCompatible(chr2, CODESET.A)) {
                          shifter = SET_CODEA;
                          currcs = CODESET.A;
                      }
                      else {
                          shifter = SET_CODEB;
                          currcs = CODESET.B;
                      }
                  }
              }
          }
          else {
              //if there is a next char AND that next char is also not compatible
              if ((chr2 != -1) && !charCompatible(chr2, currcs)) {
                  //need to switch code sets
                  switch (currcs) {
                      case CODESET.A:
                          shifter = SET_CODEB;
                          currcs = CODESET.B;
                          break;
                      case CODESET.B:
                          shifter = SET_CODEA;
                          currcs = CODESET.A;
                          break;
                  }
              }
              else {
                  //no need to shift code sets, a temporary SHIFT will suffice
                  shifter = SET_SHIFT;
              }
          }
   
          //ok some type of shift is nessecary
          if (shifter != -1) {
              result.push(shifter);
              result.push(codeValue(chr1));
          }
          else {
              if (currcs == CODESET.C) {
                  //include next as well
                  result.push(codeValue(chr1, chr2));
              }
              else {
                  result.push(codeValue(chr1));
              }
          }
          barc.currcs = currcs;
   
          return result;
      }
  }
   
  //reduce the ascii code to fit into the Code128 char table
  function codeValue(chr1, chr2) {
      if (typeof chr2 == "undefined") {
          return chr1 >= 32 ? chr1 - 32 : chr1 + 64;
      }
      else {
          return parseInt(String.fromCharCode(chr1) + String.fromCharCode(chr2));
      }
  }
   
  function charCompatible(chr, codeset) {
      var csa = codeSetAllowedFor(chr);
      if (csa == CODESET.ANY) return true;
      //if we need to change from current
      if (csa == CODESET.AB) return true;
      if (csa == CODESET.A && codeset == CODESET.A) return true;
      if (csa == CODESET.B && codeset == CODESET.B) return true;
      return false;
  }
   
  function codeSetAllowedFor(chr) {
      if (chr >= 48 && chr <= 57) {
          //0-9
          return CODESET.ANY;
      }
      else if (chr >= 32 && chr <= 95) {
          //0-9 A-Z
          return CODESET.AB;
      }
      else {
          //if non printable
          return chr < 32 ? CODESET.A : CODESET.B;
      }
  }
   
  var Graphics = function(ctx, width, height) {
   
      this.width = width;
      this.height = height;
      this.quiet = Math.round(this.width / 40);
   
      this.border_size   = 0;
      this.padding_width = 0;
   
      this.area = {
          width : width - this.padding_width * 2 - this.quiet * 2,
          height: height - this.border_size * 2,
          top   : this.border_size - 4,
          left  : this.padding_width + this.quiet
      };
   
      this.ctx = ctx;
      this.fg = "#000000";
      this.bg = "#ffffff";
   
      // fill background
      this.fillBgRect(0,0, width, height);
   
      // fill center to create border
      this.fillBgRect(0, this.border_size, width, height - this.border_size * 2);
  }
   
  //use native color
  Graphics.prototype._fillRect = function(x, y, width, height, color) {
      this.ctx.setFillStyle(color)
      this.ctx.fillRect(x, y, width, height)
  }
   
  Graphics.prototype.fillFgRect = function(x,y, width, height) {
      this._fillRect(x, y, width, height, this.fg);
  }
   
  Graphics.prototype.fillBgRect = function(x,y, width, height) {
      this._fillRect(x, y, width, height, this.bg);
  }
   
  var PATTERNS = [
      [2, 1, 2, 2, 2, 2, 0, 0],  // 0
      [2, 2, 2, 1, 2, 2, 0, 0],  // 1
      [2, 2, 2, 2, 2, 1, 0, 0],  // 2
      [1, 2, 1, 2, 2, 3, 0, 0],  // 3
      [1, 2, 1, 3, 2, 2, 0, 0],  // 4
      [1, 3, 1, 2, 2, 2, 0, 0],  // 5
      [1, 2, 2, 2, 1, 3, 0, 0],  // 6
      [1, 2, 2, 3, 1, 2, 0, 0],  // 7
      [1, 3, 2, 2, 1, 2, 0, 0],  // 8
      [2, 2, 1, 2, 1, 3, 0, 0],  // 9
      [2, 2, 1, 3, 1, 2, 0, 0],  // 10
      [2, 3, 1, 2, 1, 2, 0, 0],  // 11
      [1, 1, 2, 2, 3, 2, 0, 0],  // 12
      [1, 2, 2, 1, 3, 2, 0, 0],  // 13
      [1, 2, 2, 2, 3, 1, 0, 0],  // 14
      [1, 1, 3, 2, 2, 2, 0, 0],  // 15
      [1, 2, 3, 1, 2, 2, 0, 0],  // 16
      [1, 2, 3, 2, 2, 1, 0, 0],  // 17
      [2, 2, 3, 2, 1, 1, 0, 0],  // 18
      [2, 2, 1, 1, 3, 2, 0, 0],  // 19
      [2, 2, 1, 2, 3, 1, 0, 0],  // 20
      [2, 1, 3, 2, 1, 2, 0, 0],  // 21
      [2, 2, 3, 1, 1, 2, 0, 0],  // 22
      [3, 1, 2, 1, 3, 1, 0, 0],  // 23
      [3, 1, 1, 2, 2, 2, 0, 0],  // 24
      [3, 2, 1, 1, 2, 2, 0, 0],  // 25
      [3, 2, 1, 2, 2, 1, 0, 0],  // 26
      [3, 1, 2, 2, 1, 2, 0, 0],  // 27
      [3, 2, 2, 1, 1, 2, 0, 0],  // 28
      [3, 2, 2, 2, 1, 1, 0, 0],  // 29
      [2, 1, 2, 1, 2, 3, 0, 0],  // 30
      [2, 1, 2, 3, 2, 1, 0, 0],  // 31
      [2, 3, 2, 1, 2, 1, 0, 0],  // 32
      [1, 1, 1, 3, 2, 3, 0, 0],  // 33
      [1, 3, 1, 1, 2, 3, 0, 0],  // 34
      [1, 3, 1, 3, 2, 1, 0, 0],  // 35
      [1, 1, 2, 3, 1, 3, 0, 0],  // 36
      [1, 3, 2, 1, 1, 3, 0, 0],  // 37
      [1, 3, 2, 3, 1, 1, 0, 0],  // 38
      [2, 1, 1, 3, 1, 3, 0, 0],  // 39
      [2, 3, 1, 1, 1, 3, 0, 0],  // 40
      [2, 3, 1, 3, 1, 1, 0, 0],  // 41
      [1, 1, 2, 1, 3, 3, 0, 0],  // 42
      [1, 1, 2, 3, 3, 1, 0, 0],  // 43
      [1, 3, 2, 1, 3, 1, 0, 0],  // 44
      [1, 1, 3, 1, 2, 3, 0, 0],  // 45
      [1, 1, 3, 3, 2, 1, 0, 0],  // 46
      [1, 3, 3, 1, 2, 1, 0, 0],  // 47
      [3, 1, 3, 1, 2, 1, 0, 0],  // 48
      [2, 1, 1, 3, 3, 1, 0, 0],  // 49
      [2, 3, 1, 1, 3, 1, 0, 0],  // 50
      [2, 1, 3, 1, 1, 3, 0, 0],  // 51
      [2, 1, 3, 3, 1, 1, 0, 0],  // 52
      [2, 1, 3, 1, 3, 1, 0, 0],  // 53
      [3, 1, 1, 1, 2, 3, 0, 0],  // 54
      [3, 1, 1, 3, 2, 1, 0, 0],  // 55
      [3, 3, 1, 1, 2, 1, 0, 0],  // 56
      [3, 1, 2, 1, 1, 3, 0, 0],  // 57
      [3, 1, 2, 3, 1, 1, 0, 0],  // 58
      [3, 3, 2, 1, 1, 1, 0, 0],  // 59
      [3, 1, 4, 1, 1, 1, 0, 0],  // 60
      [2, 2, 1, 4, 1, 1, 0, 0],  // 61
      [4, 3, 1, 1, 1, 1, 0, 0],  // 62
      [1, 1, 1, 2, 2, 4, 0, 0],  // 63
      [1, 1, 1, 4, 2, 2, 0, 0],  // 64
      [1, 2, 1, 1, 2, 4, 0, 0],  // 65
      [1, 2, 1, 4, 2, 1, 0, 0],  // 66
      [1, 4, 1, 1, 2, 2, 0, 0],  // 67
      [1, 4, 1, 2, 2, 1, 0, 0],  // 68
      [1, 1, 2, 2, 1, 4, 0, 0],  // 69
      [1, 1, 2, 4, 1, 2, 0, 0],  // 70
      [1, 2, 2, 1, 1, 4, 0, 0],  // 71
      [1, 2, 2, 4, 1, 1, 0, 0],  // 72
      [1, 4, 2, 1, 1, 2, 0, 0],  // 73
      [1, 4, 2, 2, 1, 1, 0, 0],  // 74
      [2, 4, 1, 2, 1, 1, 0, 0],  // 75
      [2, 2, 1, 1, 1, 4, 0, 0],  // 76
      [4, 1, 3, 1, 1, 1, 0, 0],  // 77
      [2, 4, 1, 1, 1, 2, 0, 0],  // 78
      [1, 3, 4, 1, 1, 1, 0, 0],  // 79
      [1, 1, 1, 2, 4, 2, 0, 0],  // 80
      [1, 2, 1, 1, 4, 2, 0, 0],  // 81
      [1, 2, 1, 2, 4, 1, 0, 0],  // 82
      [1, 1, 4, 2, 1, 2, 0, 0],  // 83
      [1, 2, 4, 1, 1, 2, 0, 0],  // 84
      [1, 2, 4, 2, 1, 1, 0, 0],  // 85
      [4, 1, 1, 2, 1, 2, 0, 0],  // 86
      [4, 2, 1, 1, 1, 2, 0, 0],  // 87
      [4, 2, 1, 2, 1, 1, 0, 0],  // 88
      [2, 1, 2, 1, 4, 1, 0, 0],  // 89
      [2, 1, 4, 1, 2, 1, 0, 0],  // 90
      [4, 1, 2, 1, 2, 1, 0, 0],  // 91
      [1, 1, 1, 1, 4, 3, 0, 0],  // 92
      [1, 1, 1, 3, 4, 1, 0, 0],  // 93
      [1, 3, 1, 1, 4, 1, 0, 0],  // 94
      [1, 1, 4, 1, 1, 3, 0, 0],  // 95
      [1, 1, 4, 3, 1, 1, 0, 0],  // 96
      [4, 1, 1, 1, 1, 3, 0, 0],  // 97
      [4, 1, 1, 3, 1, 1, 0, 0],  // 98
      [1, 1, 3, 1, 4, 1, 0, 0],  // 99
      [1, 1, 4, 1, 3, 1, 0, 0],  // 100
      [3, 1, 1, 1, 4, 1, 0, 0],  // 101
      [4, 1, 1, 1, 3, 1, 0, 0],  // 102
      [2, 1, 1, 4, 1, 2, 0, 0],  // 103
      [2, 1, 1, 2, 1, 4, 0, 0],  // 104
      [2, 1, 1, 2, 3, 2, 0, 0],  // 105
      [2, 3, 3, 1, 1, 1, 2, 0]   // 106
  ]
  })();

 

 


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