public RenderTexture renderTexture; void Start() { int width = renderTexture.width; int height = renderTexture.height; Texture2D texture2D = new Texture2D(width, height, TextureFormat.ARGB32, false); RenderTexture.active = renderTexture; texture2D.ReadPixels(new Rect(0, 0, width, height), 0, 0); texture2D.Apply(); byte[] vs = texture2D.EncodeToPNG(); string path = @"E:\one\"+ name + ".png"; FileStream fileStream = new FileStream(path, FileMode.Create, FileAccess.Write); fileStream.Write(vs, 0, vs.Length); fileStream.Dispose(); fileStream.Close(); }