float v;
uint32_t v_tmp;
uint16_t v_h;
uint16_t v_l;
v_tmp = *(int *)&v;
v_h = v_tmp >> 16;
v_l = v_tmp & ~(0xFFFF<<16);
float v;
uint32_t v_tmp;
uint16_t v_h;
uint16_t v_l;
v_tmp = *(int *)&v;
v_h = v_tmp >> 16;
v_l = v_tmp & ~(0xFFFF<<16);
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