Internal_CreateGameObject can only be called from the main thread
Unity的UI线程不允许其他线程访问,但是logger线程是独立的,所以如果你成功的输出了日志,并不代表你就能快乐的访问ui了
但是有的时候会出现不报错,但是毫无反馈的情况,基本上也是同样的问题造成的。
You can't access the Unity API from any thread outside of the main execution thread of Unity. If you need data from Unity for a thread, you'll need to gather said information as a token and pass it along to the thread.
/// <summary> /// 代理缓存 /// </summary> class EventPacker { public MessageListener handler; public IMessage content; } public void Dispatch(eMessage id, IMessage message) { MessageListener handlers = null; if (SafeMessageListener.TryGetValue(id, out handlers)) { if (handlers != null) { EventQueue.Enqueue(new EventPacker { handler = handlers, content = message }); } } } /// <summary> /// 只能由主线程来调用 /// </summary> public void Update() { if (EventQueue.Count > 0) { var pack = EventQueue.Dequeue(); pack.handler.Invoke(pack.content); } }
其实解决也很简单,在任何一个MonoBehavior的update中调用上面的方法就可以了。