ExecutorService threadPool = Executors.newFixedThreadPool(5);
public static ExecutorService newFixedThreadPool(int nThreads) { return new ThreadPoolExecutor(nThreads, nThreads, 0L, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<Runnable>()); }
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); }
public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue, ThreadFactory threadFactory, RejectedExecutionHandler handler) { if (corePoolSize < 0 || maximumPoolSize <= 0 || maximumPoolSize < corePoolSize || keepAliveTime < 0) throw new IllegalArgumentException(); if (workQueue == null || threadFactory == null || handler == null) throw new NullPointerException(); this.acc = System.getSecurityManager() == null ? null : AccessController.getContext(); this.corePoolSize = corePoolSize; this.maximumPoolSize = maximumPoolSize; this.workQueue = workQueue; this.keepAliveTime = unit.toNanos(keepAliveTime); this.threadFactory = threadFactory; this.handler = handler; }
- corePoolSize:线程池中常驻核心线程数
- maximumPoolSize:线程池能够容纳同时执行的最大线程数,此值必须大于等于1,读音[ˈmæksɪməm]咩西门-最大限度
- keepAliveTime:多余的空闲线程存活时间。当前线程池数量超过corePoolSize时,当空闲时间到达keepAliveTime值时,多余空闲线程会被销毁直到只剩下corePoolSize个线程为止。
- unit:keepAliveTime的时间单位
- workQueue:任务队列,被提交但尚未执行的任务
- threadFactory:表示生成线程池中的工作线程的线程工厂,用于创建线程,一般为默认线程工厂即可
- handler:拒绝策略,表示当队列满了并且工作线程大于等于线程池的最大线程数(maximumPoolSize)时如何来拒绝来请求的Runnable的策略