Unity 获取鼠标位置下的UGUI或3D物体


UGUI

根据UGUI的射线检测机制获取当前鼠标下的UI

/// <summary>
/// 获取鼠标停留处UI
/// </summary>
/// <param name="canvas"></param>
/// <returns></returns>
public GameObject GetOverUIobj(GameObject canvas)
{
PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
pointerEventData.position = Input.mousePosition;
GraphicRaycaster gr = canvas.GetComponent<GraphicRaycaster>();
List<RaycastResult> results = new List<RaycastResult>();
gr.Raycast(pointerEventData, results);
if (results.Count != 0)
{
return results[0].gameObject;
}

return null;
}
不仅适用于UGUI,也可以在摄像机上添加PhysicsRaycaster组件,这样可以获取3D物体。
/// <summary>
/// 获取鼠标停留处物体
/// </summary>
/// <param name="raycaster"></param>
/// <returns></returns>
public GameObject GetOverWordGameObject(GameObject raycaster)
{
PointerEventData pointerEventData = new PointerEventData(EventSystem.current);
pointerEventData.position = Input.mousePosition;
PhysicsRaycaster pr = raycaster.GetComponent<PhysicsRaycaster>();
List<RaycastResult> results = new List<RaycastResult>();
pr.Raycast(pointerEventData, results);
if (results.Count != 0)
{
return results[0].gameObject;
}

return null;
}

坚持,一步一步走下去,  You belong where you believe you belong


免责声明!

本站转载的文章为个人学习借鉴使用,本站对版权不负任何法律责任。如果侵犯了您的隐私权益,请联系本站邮箱yoyou2525@163.com删除。



 
粤ICP备18138465号  © 2018-2025 CODEPRJ.COM