var geometry = new THREE.BoxGeometry(200, 200, 200);
var materialsbg = [];
for (var i = 0; i < geometry.faces.length / 2; i += 1) {
var material = new THREE.MeshBasicMaterial({
map: THREE.ImageUtils.loadTexture('./css/images/' + (i + 1) + '.png',
)
});
materialsbg[i] = material
}
cube = new THREE.Mesh(geometry, materialsbg);
scene.add(cube);