import 'package:flutter/material.dart';
import 'package:redux/redux.dart';
import 'package:flutter_redux/flutter_redux.dart';
// 一个简单的动作:增量
enum Actions { Increment }
void main() {
// reducer + initState = store
final store = Store<int>((int state, dynamic action) {
if (action == Actions.Increment) {
return state + 1;
}
return state;
}, initialState: 0);
runApp(new MyApp(store: store));
}
class MyApp extends StatelessWidget {
MyApp({Key key, this.store}) : super(key: key);
final Store<int> store;
@override
Widget build(BuildContext context) {
return StoreProvider<int>(
// 将给定的Redux Store传递给请求它的所有后代
store: store,
child: MaterialApp(
home: MyHome(),
),
);
}
}
class MyHome extends StatefulWidget {
@override
_MyHomeState createState() => _MyHomeState();
}
class _MyHomeState extends State<MyHome> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Hello'),
),
floatingActionButton: StoreConnector<int, VoidCallback>(
converter: (store) => () => store.dispatch(Actions.Increment),
builder: (context, cb) => FloatingActionButton(
onPressed: cb,
child: Icon(Icons.add),
),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
StoreConnector<int, String>(
converter: (store) => store.state.toString(),
builder: (context, count) {
return Center(child: Text('$count'));
}),
],
),
);
}
}