在用WPF MVVMLight做毕设的过程中,偶然看到关于MEF插件式开发的技术文章,就想试试看能不能把每个模块做成插件。
我原先想实现的功能就是一个模块就是一个插件,所有插件加载到主界面的TreeView导航中,点击对应的项,显示对应的页面,而TreeView的集合并非我手动一个一个new TreeViewItem 是根据每个页面的元数据来生成
后来我也确实部分实现了这个小需求,但是不能做成无限极树,而且在用CustomExportMetadata设置元数据时也非常不合理,只能删掉然后一个一个new TreeViewItem了 (╯‵□′)╯︵┻━┻(菜鸡的无能狂怒)
先来看看简陋的效果图(啥也看不出来)
然后看下项目结构
- Core 核心接口库,想要让我加载你的插件,你就必须遵守我的规则
- Plugins 用户控件库,插件
- MvvmLight.MEF 主程序加载插件
MEF需要用到的dll
- System.ComponentModel.Composition
- System.ComponentModel.Composition.Hosting
注意
插件没加载进去先看看查找插件dll的路径对不对
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在Core类库中定义一个视图IView接口
public interface IView { //约束插件类型 //我并不关心你的class叫什么名字,我只需要知道谁继承了这个接口,然后我就可以转换成IView类型的。 //这难道就是传说中的面向接口编程😂 }
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定义一个元数据IMetaData接口 (根据你的需要定义元数据)
/// <summary> /// 优先级 /// </summary> [DefaultValue(0)] int Priority { get; } /// <summary> /// 名称(不能重复) /// </summary> string Name { get; } /// <summary> /// 描述 /// </summary> string Description { get; } /// <summary> /// 作者 /// </summary> string Author { get; } /// <summary> /// 版本 /// </summary> string Version { get; }
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实现元数据接口的特性
[MetadataAttribute] [AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)] public class CustomExportMetadata : ExportAttribute, IMetaData { /// <summary> /// 优先级 /// </summary> public int Priority { get; private set; } /// <summary> /// 名称 /// </summary> public string Name { get; private set; } /// <summary> /// 描述 /// </summary> public string Description { get; private set; } /// <summary> /// 作者 /// </summary> public string Author { get; private set; } /// <summary> /// 版本 /// </summary> public string Version { get; private set; } /// <summary> /// 构造函数 /// </summary> public CustomExportMetadata() : base(typeof(IMetaData)) { this.UId = Guid.NewGuid().ToString(); } /// <summary> /// 构造函数 /// </summary> public CustomExportMetadata() : base(typeof(IMetaData)) { } /// <summary> /// 构造重载 /// </summary> /// <param name="priority">优先级</param> public CustomExportMetadata(int priority) : this() { this.Priority = priority; } // <summary> /// 构造重载 /// </summary> /// <param name="priority">优先级</param> /// <param name="name">名称</param> public CustomExportMetadata(int priority, string name) : this(priority) { this.Name = name; } /// <summary> /// 构造重载 /// </summary> /// <param name="priority">优先级</param> /// <param name="name">名称</param> /// <param name="description">描述</param> public CustomExportMetadata(int priority, string name,string description) : this(priority, name) { this.Description = description; } /// <summary> /// 构造重载 /// </summary> /// <param name="priority">优先级</param> /// <param name="name">名称</param> /// <param name="description">描述</param> /// <param name="author">作者</param> public CustomExportMetadata(int priority, string name,string description,string author) : this(priority, name, description) { this.Author = author; } /// <summary> /// 构造重载 /// </summary> /// <param name="priority">优先级</param> /// <param name="name">名称</param> /// <param name="description">描述</param> /// <param name="author">作者</param> /// <param name="version">版本</param> public CustomExportMetadata(int priority, string name,string description,string author,string version) : this(priority, name, description, author) { this.Version = version; }
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在你想被加载的UserControl.xaml.cs里继承IView并添加Export和CustomExportMetadata特性
Export的参数是声明你要把这个类导出为什么类型
CustomExportMetadata的参数对照上面的重载我们知道MEF作为IOC的方式之一,它的主要作用是解耦,MEF加上面向接口编程,可以使得你的设计更加灵活。我们知道类的构造函数是可以重载的,我们通过构造函数可以向对象传递参数。那么如果我们的MEF也需要通过构造函数传参怎么办呢?别担心,有我们神奇的ImportingConstructor为您解决.
[https://www.cnblogs.com/landeanfen/p/4848885.html](https://www.cnblogs.com/landeanfen/p/4848885.html "C#进阶系列——MEF实现设计上的“松耦合”(四):构造函数注入")/// <summary> /// TestPluginsUserControl.xaml 的交互逻辑 /// </summary> [Export(typeof(IView))] [CustomExportMetadata(1, "测试模块1下的第一个页面", "测试模块1下的第一个页面", "HFMS","0.0.1")] public partial class TestPluginsUserControl : UserControl, IView { [ImportingConstructor] public TestPluginsUserControl() { InitializeComponent(); } }
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定义TreeItem类
public class TreeItem { public int Id { get; set; } public int ParentId { get; set; } public string Name { get; set; } public List<TreeItem> Nodes { get; set; } }
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在主窗体的ViewModel里加载插件(延迟加载和普通加载)这里用的是懒加载(延迟加载) 普通加载请点击最下方链接
private List<TreeItem> _tvModel; /// <summary> /// TreeView的ItemSource /// </summary> public List<TreeItem> TVModel { get { return _tvModel; } set { Set(ref _tvModel, value); } } private ObservableCollection<TabItem> _tabItemTests = new ObservableCollection<TabItem>(); /// <summary> /// TabControl的ItemSource /// </summary> public ObservableCollection<TabItem> TabItemTests { get { return _tabItemTests; } set { Set(ref _tabItemTests, value); } } //你要导入的类型和元数据数组,所有继承IView接口并导出的页面都在这个数组里 //后面参数也不知道有啥用,还在学习中 [ImportMany(typeof(IView),AllowRecomposition = true)] private Lazy<IView, IMetaData>[] Plugins { get; set; } private CompositionContainer container = null; //窗体加载时调用的方法 private void ExcuteLoadWindow() { //获取工作目录 var dir = new DirectoryInfo(AppDomain.CurrentDomain.BaseDirectory); if (dir.Exists) { //就是这里,读取所有符合条件的dll var catalog = new DirectoryCatalog(dir.FullName, "MEF.*.dll"); container = new CompositionContainer(catalog); try { //从特性化对象的数组创建可组合部件,并在指定的组合容器中组合这些部件。 container.ComposeParts(this); } catch (CompositionException ce) { Console.Write(ce.Message); } //排个序,我寻思着是不是有的插件还依赖着别的插件,所以需要排序 Plugins.OrderBy(p => p.Metadata.Priority); //传个最顶级的节点id和创建好的节点集合 TVModel = GetTrees(0,SetTrees()); } } /// <summary> /// 递归生成树结构 /// </summary> /// <param name="parentid">父节点Id</param> /// <param name="nodes">节点集合</param> /// <returns></returns> public List<TreeItem> GetTrees(int parentid, List<TreeItem> nodes) { List<TreeItem> mainNodes = nodes.Where(x => x.ParentId == parentid).ToList<TreeItem>(); List<TreeItem> otherNodes = nodes.Where(x => x.ParentId != parentid).ToList<TreeItem>(); foreach (TreeItem dpt in mainNodes) { dpt.Nodes = GetTrees(dpt.Id, otherNodes); } return mainNodes; } public List<TreeItem> SetTrees() { //这里创建节点集合 List<TreeItem> treeItems = new List<TreeItem> { //添加模块1 new TreeItem() { Id = 1, ParentId = 0, Name = "测试模块1", Nodes = new List<TreeItem>() }, new TreeItem() { Id = 2, ParentId = 1, Name = "测试模块1下的第一个页面", Nodes = new List<TreeItem>() }, new TreeItem() { Id = 3, ParentId = 1, Name = "测试模块1下的第二个页面", Nodes = new List<TreeItem>() }, //添加模块1下更多级节点 new TreeItem() { Id = 4, ParentId = 1, Name = "有子节点的子节点", Nodes = new List<TreeItem>() }, new TreeItem() { Id = 5, ParentId = 4, Name = "测试模块1下的有子节点的子节点第一个页面", Nodes = new List<TreeItem>() }, //添加模块2 new TreeItem() { Id = 6, ParentId = 0, Name = "测试模块2", Nodes = new List<TreeItem>() }, new TreeItem() { Id = 7, ParentId = 6, Name = "测试模块2下的第一个页面", Nodes = new List<TreeItem>() }, new TreeItem() { Id = 8, ParentId = 6, Name = "测试模块2下的第二个页面", Nodes = new List<TreeItem>() } }; return treeItems; } private void ExcuteLoadUserControl(object obj) { if (obj is TreeView treeview) { foreach (var item in Plugins) { if (item.Metadata.Name == (treeview.SelectedItem as TreeItem).Name) { if (TabItemTests.Where(x => x.Header.ToString() == item.Metadata.Name).Count() < 1) { TabItemTests.Add(new TabItem() { Header = item.Metadata.Name, Content = item.Value, }); } return; } } } }
最后有个关于MVVMLight的问题没解决
UserControl的ViewModel我也是统一用ViewModelLocator来管理,
但是在xaml里 ViewModel不能绑定到UserControl的DataContext,只能绑给次一级元素的DataContext
<UserControl.Resources>
<ResourceDictionary>
<vm:ViewModelLocator x:Key="Locator" d:IsDataSource="True" />
</ResourceDictionary>
</UserControl.Resources>
<Grid DataContext="{Binding Main,Source={StaticResource Locator}}">
<TextBlock Text="{Binding TestText}"/>
</Grid>
参考链接:
https://www.cnblogs.com/hippieZhou/p/9404043.html#4183303
感谢@hippieZhou园友的指导。
第一次写随笔,只是根据这个链接照打了一遍。:)