import sys import time import argparse from vchat import Video_Server, Video_Client from achat import Audio_Server, Audio_Client parser = argparse.ArgumentParser() parser.add_argument('--host', type=str, default='127.0.0.1') parser.add_argument('--port', type=int, default=10087) parser.add_argument('--level', type=int, default=1) parser.add_argument('-v', '--version', type=int, default=4) args = parser.parse_args() IP = args.host PORT = args.port VERSION = args.version LEVEL = args.level if __name__ == '__main__': vclient = Video_Client(IP, PORT, LEVEL, VERSION) vserver = Video_Server(PORT, VERSION) aclient = Audio_Client(IP, PORT+1, VERSION) aserver = Audio_Server(PORT+1, VERSION) vclient.start() aclient.start() time.sleep(1) # make delay to start server vserver.start() aserver.start() while True: time.sleep(1) if not vserver.isAlive() or not vclient.isAlive(): print("Video connection lost...") sys.exit(0) if not aserver.isAlive() or not aclient.isAlive(): print("Audio connection lost...") sys.exit(0)
from socket import * import threading import cv2 import sys import struct import pickle import time import zlib import numpy as np class Video_Server(threading.Thread): def __init__(self, port, version) : threading.Thread.__init__(self) self.setDaemon(True) self.ADDR = ('', port) if version == 4: self.sock = socket(AF_INET ,SOCK_STREAM) else: self.sock = socket(AF_INET6 ,SOCK_STREAM) def __del__(self): self.sock.close() try: cv2.destroyAllWindows() except: pass def run(self): print("VEDIO server starts...") self.sock.bind(self.ADDR) self.sock.listen(1) conn, addr = self.sock.accept() print("remote VEDIO client success connected...") data = "".encode("utf-8") payload_size = struct.calcsize("L") cv2.namedWindow('Remote', cv2.WINDOW_NORMAL) while True: while len(data) < payload_size: data += conn.recv(81920) packed_size = data[:payload_size] data = data[payload_size:] msg_size = struct.unpack("L", packed_size)[0] while len(data) < msg_size: data += conn.recv(81920) zframe_data = data[:msg_size] data = data[msg_size:] frame_data = zlib.decompress(zframe_data) frame = pickle.loads(frame_data) cv2.imshow('Remote', frame) if cv2.waitKey(1) & 0xFF == 27: break class Video_Client(threading.Thread): def __init__(self ,ip, port, level, version): threading.Thread.__init__(self) self.setDaemon(True) self.ADDR = (ip, port) if level <= 3: self.interval = level else: self.interval = 3 self.fx = 1 / (self.interval + 1) if self.fx < 0.3: self.fx = 0.3 if version == 4: self.sock = socket(AF_INET, SOCK_STREAM) else: self.sock = socket(AF_INET6, SOCK_STREAM) self.cap = cv2.VideoCapture(0) def __del__(self) : self.sock.close() self.cap.release() def run(self): print("VEDIO client starts...") while True: try: self.sock.connect(self.ADDR) break except: time.sleep(3) continue print("VEDIO client connected...") while self.cap.isOpened(): ret, frame = self.cap.read() sframe = cv2.resize(frame, (0,0), fx=self.fx, fy=self.fx) data = pickle.dumps(sframe) zdata = zlib.compress(data, zlib.Z_BEST_COMPRESSION) try: self.sock.sendall(struct.pack("L", len(zdata)) + zdata) except: break for i in range(self.interval): self.cap.read()
from socket import * import threading import pyaudio import time import struct import wave import sys import zlib import pickle import numpy as np CHUNK = 1024 FORMAT = pyaudio.paInt16 CHANNELS = 2 RATE = 44100 RECORD_SECONDS = 0.5 class Audio_Server(threading.Thread): def __init__(self, port, version) : threading.Thread.__init__(self) self.setDaemon(True) self.ADDR = ('', port) if version == 4: self.sock = socket(AF_INET ,SOCK_STREAM) else: self.sock = socket(AF_INET6 ,SOCK_STREAM) self.p = pyaudio.PyAudio() self.stream = None def __del__(self): self.sock.close() if self.stream is not None: self.stream.stop_stream() self.stream.close() self.p.terminate() def run(self): print("AUDIO server starts...") self.sock.bind(self.ADDR) self.sock.listen(1) conn, addr = self.sock.accept() print("remote AUDIO client success connected...") data = "".encode("utf-8") payload_size = struct.calcsize("L") self.stream = self.p.open(format=FORMAT, channels=CHANNELS, rate=RATE, output=True, frames_per_buffer = CHUNK ) while True: while len(data) < payload_size: data += conn.recv(81920) packed_size = data[:payload_size] data = data[payload_size:] msg_size = struct.unpack("L", packed_size)[0] while len(data) < msg_size: data += conn.recv(81920) frame_data = data[:msg_size] data = data[msg_size:] frames = pickle.loads(frame_data) for frame in frames: self.stream.write(frame, CHUNK) class Audio_Client(threading.Thread): def __init__(self ,ip, port, version): threading.Thread.__init__(self) self.setDaemon(True) self.ADDR = (ip, port) if version == 4: self.sock = socket(AF_INET, SOCK_STREAM) else: self.sock = socket(AF_INET6, SOCK_STREAM) self.p = pyaudio.PyAudio() self.stream = None def __del__(self) : self.sock.close() if self.stream is not None: self.stream.stop_stream() self.stream.close() self.p.terminate() def run(self): print("AUDIO client starts...") while True: try: self.sock.connect(self.ADDR) break except: time.sleep(3) continue print("AUDIO client connected...") self.stream = self.p.open(format=FORMAT, channels=CHANNELS, rate=RATE, input=True, frames_per_buffer=CHUNK) while self.stream.is_active(): frames = [] for i in range(0, int(RATE / CHUNK * RECORD_SECONDS)): data = self.stream.read(CHUNK) frames.append(data) senddata = pickle.dumps(frames) try: self.sock.sendall(struct.pack("L", len(senddata)) + senddata) except: break